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  1. jodyjohnson

    D&D 5E Hit Points as a Ki Force Shield or a Life Force Field

    I am working on world building at this point. Building the physics of the world based on an interpretation of the way the rules work - a sort of neo-Eberron for 5e. I should probably sample a little RWBY. Hit points. Economy. Magic creation. Magic costs. Casting. Healing. Monsters and...
  2. jodyjohnson

    D&D 5E Hit Points as a Ki Force Shield or a Life Force Field

    According to the Monk flavor-text, Ki is magical life energy flowing through living creatures. Life force. Thus living creatures have Ki around them and a part of them that certain Monk powers can disrupt. What if that Ki or life force energy actually acted as a Force Field? Here's are some...
  3. jodyjohnson

    D&D 5E [Homebrew] For an easy realistic economy, what gp conversion rates do you prefer?

    When I try to give a player a reference for in-game currency I start with the Living Expenses table and the Backgrounds/Crafting rules for earning potential. For the price list I treat most items as the masterwork versions, the main oddity I see is the price of glass items which I assume are...
  4. jodyjohnson

    D&D 5E Falling Rules and actually Falling

    In game terms, how many of those could continue to act in initiative order after merely taking half their movement to get up from prone? Based on the study they didn't mention any - they were all hospitalized for breaks and internal injuries. But of course those are also mundanes not heroes...
  5. jodyjohnson

    D&D 5E Falling Rules and actually Falling

    Just a side commentary of the frequency of the 1000' foot fall. I've been listening to a lot of Dice, Camera, Action and Critical Role and the 1000' foot fall seems to come up really often. Partly because it allows the characters to act before the fall meets it's end. 499 foot fall - no...
  6. jodyjohnson

    D&D 5E Falling Rules and actually Falling

    Given my player's inability to keep their dice on the table that seems disruptive to play - emergency calls and shrapnel damage would be a session ender. ;) I think the unpredictability might serve more of a deterrent for intentional falls - which are my main pain point. Such as the above -...
  7. jodyjohnson

    D&D 5E Changing Expertise and Ability Check Resolution - House Rule

    I'm going to use Int as an example. Between 2 and 3 Int a character gains the ability to speak (Feeblemind or animal to human range intelligence) It is pretty common for characters with a certain Int to not be able to read - then 1 point higher they can read. Maybe Grog going from Int 6 to...
  8. jodyjohnson

    D&D 5E Changing Expertise and Ability Check Resolution - House Rule

    That was pretty close to where is started but I didn't want to screw the Expertise users too much since they'd still Expertise their best skills to cap quickly but then they'd be hosed moving beyond that. Let's take any Dex skill as a Rogue with point buy/array and Expertise. Dex 16, Expertise...
  9. jodyjohnson

    D&D 5E Changing Expertise and Ability Check Resolution - House Rule

    Yes. But why would you stop at 13 intentionally? To pump up something else you wanted more or meet a multi-classing req? I think in play it'll be more likely that the player trying first will have the stat or proficiency to get the bonus so I just give them the DC with the -5 included. When...
  10. jodyjohnson

    D&D 5E Falling Rules and actually Falling

    Firstly, I think I would use an idea I've seen suggested a number of times that falling damage be based on size rather than just being d6 per 10'. HD size per 10' seems appropriate: slightly more dangerous for medium sized creatures (d8) and hugely more dangerous for the largest creatures and...
  11. Toss Me.jpg

    Toss Me.jpg

  12. Squirrel Superhero.jpg

    Squirrel Superhero.jpg

  13. jodyjohnson

    D&D 5E Changing Expertise and Ability Check Resolution - House Rule

    Problems: 1. Perceived need to proliferate Expertise (doubled proficiency bonus) to sub-classes beyond Bard and Rogue and the expectation that Expertise is required to actually excel at a skill. 2. Skill check number porn. Especially stealth and perception; and other opposed checks. 3. Lack...
  14. jodyjohnson

    D&D 5E Long Rest House Rule to adjust to "frequently resting" campaigns

    I don't think changing the Rest mechanics will actually change this behavior as already stated elsewhere. My options: 1. Talk to the group and tell them I'm not interested in this kind of play. Most likely the group believes this is required for them to play 'smart'. My personal preference...
  15. jodyjohnson

    D&D 5E The 200gp Elephant Mount in the PHB

    The purchase cost would be 2000/4000 gp and the upkeep only matters in town. They self¬sustain outside of town. I'd insert a lot of mega fauna in the campaign - wildshaping paradise Sent from my VS810PP using EN World mobile app
  16. jodyjohnson

    D&D 5E The 200gp Elephant Mount in the PHB

    The same could be true of horses. Or certainly the T-Rexes in the new ToA AP.
  17. elephantsinacave.jpg

    elephantsinacave.jpg

  18. jodyjohnson

    D&D 5E The 200gp Elephant Mount in the PHB

    So anywhere but Australia. Potentially more so in a fantasy world with dinosaurs and dragons. Colossal dragons and rocs have to eat.
  19. Elephant-likes.PNG

    Elephant-likes.PNG

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