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  1. jodyjohnson

    D&D 5E Range/Move Redux

    I like from earlier: 1. Getting rid of Dex bonus to damage on Ranged weapons as default. 2. Changing Archery Style to: do dexterity damage with ranged weapons. 3. Changing Sharpshooter to a) Treat 3/4 cover as Half cover and ignore half cover within 30', b) Aim as a bonus action for an...
  2. jodyjohnson

    D&D 5E I cast Hold Person on a bar of soap...

    Yeah, complete overkill. You likely already lost your wife, kids, and job. And probably your truck and your dog. If you could only play that country song backwards.
  3. jodyjohnson

    D&D 5E I cast Hold Person on a bar of soap...

    My soap is behind a glass shower door and cannot be targeted. My debit card is in my wallet, in my pants and has total concealment. It neither breaths, makes noise, or can be seen; yet it cannot take the Hide action and thus you always know where it is. Since you can't maintain Concentration...
  4. jodyjohnson

    D&D 5E What Rules do you see people mistake or misapply?

    Elemental Adept looks so much better. Half damage on a save is Resistance, and Elemental Adept gets to ignore Resistance. Therefore all spells with that damage type do full damage, save or not. Unless the target is immune. Yet I still think half damage is like 'resistance' in that it...
  5. jodyjohnson

    D&D 5E Nerfing Great Weapon Master

    My reasons for changing GWM and SS are not entirely related to the damage potential. 1. Certain feats are dominating the mindshare (GWM, PAM, SS, and CE). They did not have to be the 'best' feats. Others could have been the best. I just prefer a little more variety in the characters at the...
  6. jodyjohnson

    D&D 5E Giving Ranger Expertise

    Another direction to go might be a "Natural Talent" ability where you can double your ability bonus on a specific type of check rather than double the proficiency bonus. At the starting levels it could be better than Expertise but have diminishing returns earlier. And it wouldn't stack with...
  7. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    One other direction to try with re-introducing a 'lazylord' style warlord would be to include it in a broader Expert class where the key abilities are skill specialization, the Help action, and a selection of combat friendly 'pact'-like focuses (let's call them Heart of Helping, Heart of...
  8. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    When I'm in a magical mood I can certainly gravitate towards the Conjurer/Summoner and the other magical pet classes. Unfortunately for heroic story purposes the best pet class in the standard game is the Necromancer. I've introduced some spells to cover a Effigy Master style version so there...
  9. jodyjohnson

    D&D 5E Invsibility vs Cloak of Elvenkind

    Stealth and Spotting leaves a lot of room for DM adjudication. Usually I prefer the middle road: the DM decides success or failure unless it isn't clear cut - then the dice decide. I'd allow Invisibility more leeway in the "autosuccess" department. Even when in doubt the DM also determines...
  10. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    Speaking of OA drawing attacks. One optional rule I would like to see is that when classes get extra attack they also use extra dice on their attacks OR use extra attack and extra dice on other attacks outside that action. So at 5th an extra attack class can use 4d6 once or 2d6 twice with a...
  11. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    When writing up the Marshal/Warlord for publication on DMs Guild, I had a short list of design goals: 1. It would be non-magical (martial as non-magical or mundane, not martial as a warrior). There are plenty of magical support class options. 2. It would have room in the subclasses for being...
  12. jodyjohnson

    D&D 5E Quintis the Warlord, what can he do and when can he do it?

    I think the recent Artificer and Revised Ranger UAs warrant a second look at the Warlord stuff that was created last year. When DMs Guild went live after the Mastermind and Purple Dragon Knight were released there was something to react against or include in a reworked attempt. With the recent...
  13. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    I could build a martial class on this chassis. I think the close range of the 'Help' reactions might be tough to coordinate in the wild. Since reactions need to be triggered it would add a team tactical element for positioning. It has a nice synergy with an ally using Protection style. In a...
  14. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    For any who don't buy 'inspiration' as a power source for specific class abilities the Marshal is powered by Ki (if one needs that semi-magical source for buy in). This is shades of "shouting my arm back on". At the table level, it is easier to come to an agreement of what HP represent but...
  15. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    I intentionally included the option to not be forced to accept inspiration from the party's Warlord in both my versions of the Warlord (the Marshal is in JoLydee's Obvious Arcana). I believe that refusing to be inspired/befriended/encouraged is a legitimate stance to take in character. This...
  16. jodyjohnson

    D&D 5E What the warlord needs in 5e and how to make it happen.

    In the full class version of the Warlord on DMs Guild, the 'Bonds of Friendship' and 'Circle of Friends' abilities were a specific nod to the concerns of Corwin and Elfcrusher (and the presumed thousands of characters that also refuse to be friends, be inspired by, or respect other characters in...
  17. jodyjohnson

    Looks like it's time for a Warlord Sub-Forum Again...somehow.

    That is correct. I used some hyperbole. At 18th level the Champion has infinite hit points within certain parameters. I forgot about that because we've never been beyond 14th level.
  18. jodyjohnson

    D&D 5E Forbiddance - Subject to Cover or Bunker Buster?

    Given the 10 minute casting time I'd rule that it includes 'walking the perimeter' of the area to cover and spreading the dust throughout. Without being able to visit the area's covered I'd rule it can't breech barriers (walls/doors).
  19. jodyjohnson

    D&D 5E Lingering Wounds Revamped

    I just added a middle step between Hit Point loss and the Lingering Injury table. The middle ground is a 'Wound'. You take a Wound equal to one of your Hit Dice on a crit, '1' on a save, or dropping to 0. If the die comes up '1', roll on the lingering wound table with the result modified by...
  20. jodyjohnson

    Looks like it's time for a Warlord Sub-Forum Again...somehow.

    We have a Warlord archetype (I'd say two). Fighter archetypes have a very small power budget to work within because so much of the ability budget comes from the Fighter chassis. An archetype doesn't cover the Class. You crit more and get an extra combat style covers the entire design space...
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