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  1. Oni

    Familiars

    That takes you right back around to need special unique little rules for spellcasters. And the presence of familiars as they are currently implemented doesn't preclude the possibility that characters could have a mundane trained pet. I just don't want the familiar dumbed down to one in an...
  2. Oni

    Should mods to hit be dropped from ability scores?

    It was a bigger flaw in 4e because of how the math was balanced, but it is/was also a huge flaw in Pathfinder/3.5/3e. The impact was felt less once you go back beyond that. The problem stems not from the existance of bonuses to hit, but rather too carefully balanced math and the 3e/4e...
  3. Oni

    Familiars

    On reading, haven't playtested it yet, I really like the familiar in the playtest documents. I want a familiar that is a magical companion that can do magical stuff like said familiar, not just a little pet that anyone can have. The classes are meant to be different and unique why try to make...
  4. Oni

    Will the real Mike Mearls please stand up?

    Meh, go back a handful of years to my posts on this site and I'm sure you'll find huge changes of opinion. Views evolve. Besides the proof is in the pudding, just look at the playtest, if that's the sort of game we're getting I'm not too worried.
  5. Oni

    Separating Attack and Utility Spell Slots

    I don't think I can adequately express how much I dislike the idea of segregated slots based on intended usage, that kind of setup leads to designers trying to design things so they fall into clearly desinated catagories, which leads to boring in the box thinking.
  6. Oni

    Should mods to hit be dropped from ability scores?

    Yes, it's been around a long time, the problem is that plus to hit has become more and more important, it skews the game IMHO.
  7. Oni

    Should mods to hit be dropped from ability scores?

    My aim isn't to get rid of min/maxing, that's both impossible and not entirely desirable. I just feel that plus to hit is just too potent, and so the incentive becomes far too high to min/max in that particular way. 4e also had this issue, because of how tightly balanced the math was, plus to...
  8. Oni

    Should mods to hit be dropped from ability scores?

    I was just thinking about this, that one of the biggest incentives to min/max is the accuracy bonus/saving throw DC mods that comes from having high ability scores. I'm really happy that they are flattening the math in the upcoming 5e, but I'm concerned that in doing so each plus to hit is...
  9. Oni

    Fragmentation Fears

    I would say more like recognition that one of the most beautiful things about the game is how everyone makes it their own. Table to table consistency is vastly overrated, IMHO.
  10. Oni

    D&D 5E Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    To me it's not that it's unbalanced or that it can't be justified within the confines of D&D's abstract combat system, it's that it's boring. I would rather a mechanic with more variation like say missing giving advantage against that target on your next attack.
  11. Oni

    How should humans be human?

    A +1 to all stats means you may, or may not, have a +5% chance on to succeed on d20 roles, and you may, or may not, have a +1 increase to your damage rolls, along with a couple of other very minor perks that having a 1 higher stat might net you. I daresay that next to things like poison...
  12. Oni

    How should humans be human?

    How so?
  13. Oni

    1 Minute Duration Spells

    1 minute durations are nice, you can easily track them on a d10 in combat, and they simply won't last long once you stop keeping track of rounds to matter.
  14. Oni

    Magic Vs AC is Very Poor Reasoning

    Except its unerring nature has a long standing tradition, it's part of the magic of the spell.
  15. Oni

    Magic Vs AC is Very Poor Reasoning

    Any magical bolt that works by essentially creating a physical projectile that could miss (Attack less than 10), be dodged (Dex bonus to AC), or be intervened by hitting a physical barrier (Any number that falls between 10+Dex and a targets max AC) as possible outcomes should be represented by...
  16. Oni

    Lists of what I am not allowing will be passed around the room.

    I'm not expecting this to really be that big of a deal. I imagine the DMG is going to come with templates of which modules to pick to get your game closet to the style of your edition of choice. Most of the time it'll be as simple as saying we're going to use this package and change this and...
  17. Oni

    The Ogre Killed the Dwarf in 3 Rounds

    One of the goals is to make combat faster and more tense. Sounds like everything is working as intended and I'm very happy about that.
  18. Oni

    Lists of what I am not allowing will be passed around the room.

    Maybe if you have to make tons of changes you would be better off playing a different game. If, for whatever reason, 5e doesn't suit your taste there isn't any particular reason you must play it. Or perhaps you're trying to say that you feel that game will be strong enough to make up for any...
  19. Oni

    D&D 5E I Don't Like Damage On A Miss

    Given the nature of hit points and the general abstractness of combat damage on a miss doesn't really offend me. However, I do find it to be somewhat boring. I don't know if the math would work out or not, but I think a more exciting way of doing the reaper feat would be to make missing a...
  20. Oni

    Playtest Experience [SPOILERS, LONG]

    WotC, this is the sort of thing you want people saying about your game. That was a fun read, I really can't wait to do my playtest game now, hopefully this coming week!
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