Search results

  1. B

    Why do Orcs get Intimidate?

    I think he was making a joke about the 'DC set by DM' bit which allows the DM to set the target number at -1 for intimidating a PC and thus auto-win. In general it's considered bad form to define a course of action for a player (and even dominate / magic has been toned down over the editions)...
  2. B

    Illumination

    Most dungeons should provide their own illumination now (note all the talk about glowing lichen and magical flows in the DMG) It's why they reduced darkvision for a number of creatures and it's the same reason that Common exists - if you can see and understand the enemy you have a lot more...
  3. B

    Developer Talk = Gospel?

    I agree with this a lot - it's all down to the terminology. I've had gaming sessions that didn't work, something was just that little bit off that at the end you sat there going 'why did I waste 6 hours of my life'. The problem is I haven't had the words to explain what I was feeling nor the...
  4. B

    The Swing of Things

    I know a few people who play at Games Workshop but I didn't even know there was a Macclesfield Wargame Club. Soz
  5. B

    Is optimization on a common ground such as teamwork good for an rpg?

    I'm sorry but this is one thing I disagree with strongly. There are games where 5 random people trapped together is a valid concept (Call of Cthulu, possibly WFRP). The thing is once the danger is past the group either needs to split up or it needs to have a reason to stay together. Rules /...
  6. B

    The Swing of Things

    For me I personally dislike swingy combat. Strategy - this is the plan you have outside combat Tactics - this is the plan you use inside combat to adapt to changing circumstances. All games support Strategy but I find swingy combat (or a least swingy due to randomness) rules out tactics. If...
  7. B

    Once per day non-magical effects destroy suspension of disbelief

    On Day 1 the fighter saw 3 possible opportunities to do Nifty Exploit but they didn't fit precisely so he let them slide by. Fortunately the fourth chance he saw was perfect so he showed off straining his muscles. The fifth chance he got was too soon afterwards and he thought risking his health...
  8. B

    Cleave - Automatic hits on 2nd target?

    Yes it auto hits. Yes it's only STR damage Yes thats exactly the same as Reaping Strike but without the chance of doing more damage. No it's not a problem
  9. B

    Points of Light Killed the Campaign Setting...

    First talked about in World And Monsters, one of the (paid for) preview books for 4th ed. It allows them to write adventures and modules that can be folded into many campaigns in the hope of acheiving the successes of early modules (like Keep on the Borderlands, against the Giants, etc.) where...
  10. B

    Points of Light Killed the Campaign Setting...

    It's a method of world design (and not as some people think a world within it's own rights) Basically it states that 1) everything outside is unknown and 2) the unknown is scary. (note scary - not necessarily dangerous just sufficiently scary that 'normal' people don't go there) The players...
  11. B

    D&D 4E 4e and 1 combat a day

    Your main challenge is going to be healing. 4th ed is designed around having access to only a portion of your healing surges per fight. The DM will up the difficulty to challenge your daily powers etc. but you run the risk of your healing not keeping up with the new challenge if some of those...
  12. B

    early KotS Skill Challange needed

    A few people seem to be using getting past the gate guards to talk to the lord as an early example. see http://www.enworld.org/showthread.php?t=232091
  13. B

    Wolves of Maldeen

    Is anybody else getting a strong vibe of Saitō Hajime from Rurouni Kenshin from this write up? ("Aku Soku Zan" - literally "Slay Evil Immediately")
  14. B

    Making sense of rogue powers

    Clever Riposte - maybe the guy remembers how much you hurt him last time he attacked that he subconciously flinches everytime he attacks you. Given time and a rest he'll sort out his inner demons but for the rest of the encounter attacking you lowers his morale (hps) That's if you want to rule...
  15. B

    No Animate Dead?

    Is that true? I thought the rules for resurrection said you couldn't res a body if it had been made into undead. This also applies to True Res which doesn't require the body. The inference is that making something undead ties it's soul to it even if the soul has no power over the resulting 'object'
  16. B

    Dragonshield Tactics ( again, I know)

    Check the combat section, I think in the immediate interrupt / reaction bit. One of them mentions moving and seems to imply moving is done on a per square basis. So the Dragonshields get to react when you move to an adjacent square and then you get to decide what to do with the rest of your...
  17. B

    My take on it all. (A Rant of sorts, feel free to ignore)

    I think it's because they've tried to tie the levels together thematically. Heroic is where you fight in the local area against creatures that threaten life and limb. Paragon is where you fight the masterminds and manipulators that threaten freedom and liberty Epic is where you face of...
  18. B

    Poisons? You're kidding right?

    When you have your players hit with poison do you want them to : a) drop down dead b) wonder the countryside wracked with pain, coughing up blood, asking questions of everybody they meet until they find an apothecary that tells them their one and only cure lies in a hidden valley and can only...
  19. B

    Do you like being slated to win?

    If I'm giving up my free time then I don't want to fail. There have been times where characters have died and it's been glorious win. There have been time when characters complete adventures and it's been abject fail (mostly due to DM NPCs or excessive handholding) The thread title and the...
  20. B

    Penny Arcade do 4th ed - Podcast

    http://www.wizards.com/default.asp?x=dnd/drfe/20080530&authentic=true Penny Arcade have a rule about only advertising stuff they like on their site. So when WotC asked for advertising space Gabe and Tycho agreed to sit down and play a game with WotC's Chris Perkins (and Scott Kurtz from PvP)...
Top