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  1. Metallian

    Ring of Crafting?

    I'm asking if the rules allow (and, if it's unspecified, if they should allow) one to craft a given type of item. The Metallian
  2. Metallian

    Why are wizards always getting nerfed?

    Right, but even with "environmental bypass" type spells (like Teleport or Ethereal Jaunt) they tend to be an either/or proposition. Either: The Wizard can walk straight into the enemy stronghold with a single spell. (as opposed to a Rogue making many Hide, Move Silently, Open Lock, Disable...
  3. Metallian

    Why are wizards always getting nerfed?

    I think it's because Wizards and Sorcerors have the greatest ability to end entire encounters (not just combat encounters) with a single standard action, which makes the DMs life difficult. (On the other hand, what is an arcane spellcaster but a person who can change reality with a wave of the...
  4. Metallian

    Feat for speedy crafting

    There actually is a Gnome Artificer PrC in Magic of Faerun, but it's focused on making cheap quasi-magical items and doesn't speed up the creation of more mundane items. (In fact, I was trying to come up with this fast-crafting feat to give a player who wants to build a Gnome Artificer a little...
  5. Metallian

    Ring of Crafting?

    Would a Ring of Crafting that applies to all types of crafting make sense? A ring that only enhances a particular type of crafting (like Weaponsmithing) seems a little weak. On the other hand, a Ring of Profession that makes you a better fisherman and a better lawyer seems rather silly! :)...
  6. Metallian

    Feat for speedy crafting

    Doesn't that only apply to Psionic/Magic Item Creation? I'm looking for a way to speed up the creation of nonmagical items (Repeating Crossbows, Springwalls, Alchemical items, etc.) The Metallian
  7. Metallian

    Feat for speedy crafting

    I thought about that...I think I like the idea, but I have two concerns: 1) A 1st level Human Expert with an Int 15 could take Skill Focus and this new feat with no problem...so adding the extra feat prereq makes almost no difference to (smart) NPC humans. 2) Does it make sense to say "8 Ranks...
  8. Metallian

    Effective Gnome Artificer?

    I have a player that wants to join our campaign with a Gnomish inventor type. I think the Gnome Artificer PrC is a good way to go, but we're kind of worried that it might be underpowered. What are some effective builds for such a character? The Metallian
  9. Metallian

    Feat for speedy crafting

    Those are pretty high-level spells to fulfill the character concept of "guy who makes tools and widgets on the fly"...suddenly we're out of the "MacGuyver" concept and into the "mid-level Sor/Wiz" concept. The Metallian
  10. Metallian

    Feat for speedy crafting

    I slapped the Int 15 prerequisite on there specifically to keep many NPCs from taking it and screwing up the economy...Int 15 is reasonably high, so if they're that smart they should make tons of money, right? Then again, that means Int 15 Experts will eventually take over the entire economy...
  11. Metallian

    Feat for speedy crafting

    I was thinking about the "Gnome Tinker" type character concept, and it occured to me that the Craft skill is awfully slow for an adventurer to use, especially if they want to be like "McGuyver the Gnome." Is this a reasonable feat? Too powerful? Too underpowered? Speedy Crafting: A character...
  12. Metallian

    Skill increasing feats worth it?

    If the skills in question are really central to the character concept, and you plan on using them a lot, I say go for it. A +5 that stacks with everything else is never anything to sneeze at...it's 25% of a d20! 4 ranks + 4 ability score modifier + 5 from feats = +13 at first level. That's...
  13. Metallian

    Are tumble Checks too easy?

    It's also pretty hard to make an AoO when you haven't had an initiative yet, unless you have Combat Reflexes. Which, to be fair, the guards probably have. However, if this hypothetical Tumbler was so stealthy that he or she managed to surprise these guards, then I feel that the Tumbler (two...
  14. Metallian

    Are tumble Checks too easy?

    If you really don't want someone to get past you, you could ready an action to smack anyone that passes by. If you can't afford to ready such an action, then you're obviously busy doing other things and not guarding effectively. The Metallian
  15. Metallian

    Are multiclass spellcasters really a non-viable choice?

    Yeah. If one of your classes really "dilutes" the other class (in Spellcasting levels or Hit Points/BAB), try to keep one of them as low-level as possible...just enough to get some cool enhancements/versatility for the primary class. As it's been said, Wizards and Sorcerors mix partiularly...
  16. Metallian

    Are multiclass spellcasters really a non-viable choice?

    In my campaign, there's a Barbarian/Cleric and he rocks pretty hard. He can cast a variety of Buffs on himself before combat, whip ass, then cure himself afterwards. In non-combat situations, he can cast handy utility spells. He's damn-near indestructible, and deals almost as much damage as the...
  17. Metallian

    Are tumble Checks too easy?

    I agree. I think the reason Tumble is so good is because the characters who have it as a class skill are the characters who pretty much need it to be effective. Nerfing tumble much more than it's already been nerfed would make those characters nearly useless in combat. My Half-Celestial...
  18. Metallian

    Doppleganger Question

    When a Doppleganger uses its Change Shape ability, does it gain the benefits of the new form as if it had cast Alter Self? Or is it purely a cosmetic change? The ability doesn't specify, so the answer if probably no, but then again it would be hard for the Doppleganger to convincingly infiltrate...
  19. Metallian

    D&D 3E/3.5 [3.5] Flat-footed, Balance, and Terminology

    It even makes intuitive sense to me that, if a person is trying to keep their balance, they: - lose their Dex bonus to AC - can't make Attacks of Opportunity and that there's really no need to invent a new condition to cover this particular circumstance when Flat-Footed already covers it...
  20. Metallian

    D&D 3E/3.5 [3.5] Flat-footed, Balance, and Terminology

    I would say that that part is the definition of the "Flat-Footed" condition, and the first sentence is merely an example of the most common way to trigger that condition. It's a little weird, but it makes more sense to me than any other interpretation I can think of. The Metallian
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