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  1. C

    Can ANYONE come up with a good reason for this?

    In my campaign, I give every first level character four extra skill points to be allocated toward a craft or profession. I do it to encourage them to incorporate their character's background into the game. Also, I have found that most players don't want to invest points in these skills because...
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    Bluffing the Truth

    I see your point. I LIKE that a lot. That way, the NPC's sense motive ability and your diplomacy ability are working together toward producing a successful communication of the truth. I wish we could get some more brains working on this, because I still feel like we may not be hitting on the...
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    Lasso rules???

    It really seems to me that it should be more difficult to lasso an object than to simply hit it with a whip. It should be more difficult than a touch attack. On the other hand, I guess if you want to use a whip in a disarm attempt, you're basically doing a lasso kind of thing, and isn't it...
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    The Nine Alignments

    Cheiromancer and Kengar's systems both seem to view Evil as having little positive regard for the value of life. To me, that's neutral. A truly evil character has a negative regard for life. An evil character actively ENJOYS inflicting suffering and humiliation on others. This can sometimes...
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    Dragging Rules

    Re: horses Pulling a wagon seems different than "dragging." You could pull a lot more, a lot faster if you have the benefit of that great invention ... the wheel.
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    Dragging Rules

    I dont know about any rule on this, but I have an opinion. I think they should only be able to move it 5 ft as a move equivalent action, or 10 ft. for a full round action. I suppose you could allow them to drag it up to 20 ft. per round, but this should be treated similar to running. If the...
  7. C

    PC discussing strategy while in melee

    This brings up an interesting point. Since most free actions can only be taken during your turn, why should speaking be an exception?
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    PC discussing strategy while in melee

    The fact that the actual action is more simultaneous than sequential is important to discuss. You might use it as an argument that you should be able to talk out of turn, but if you really think about it, while you're shouting your commands, the other PC might ALREADY be beginning their action...
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    PC discussing strategy while in melee

    This would be a house rule, of course, and in my view, a bad one. Why? Precisely because it allows people to get around rules such as the penalty for firing into melee! Actually, the main reason would be that it just seems like too much activity for when it is not even your turn.
  10. C

    PC discussing strategy while in melee

    Is it permissible for PCs to shout tactical instructions or information to other PCs when it is not their turn in the round? I don't know whether there is a rule on this, but clearly it makes a big difference as to the feel of the combat and as to the speediness of the gaming. Would you allow...
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    Fighting in darkness

    Really?! I usually do not allow players to say anything tactical when it is not their turn. Roleplaying sound-effects like screaming if you get hit are a harmless exception. The thing I usually want to avoid is letting the players give each other instructions or coordinate actions, as though...
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    What good is Intimidate?

    Note the key words: "probably" and "I figure". I just wanted to clarify that there is nothing specifically in the rules that says to use the Intimidate skill in conjunction with that chart on p. 149 of the DMG. That said, I think it is not a bad idea. The problem, though, is that it becomes...
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    Fighting in darkness

    It's in the DMG, p. 78. The touch attack allows you to try to verify if something is in a certain square. What I didn't realize is that you may as well just make a regular attack and try to do damage, rather than simply doing a touch attack. The only good use for a touch attack search would...
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    My houserule for stabilizing.

    Thanks for clarifying. I don't like the CON check idea, because your CON bonus is already reflected in the additional hit points you get from it. BUT, I like the idea of the variable DC for first aid Heal checks. That makes a lot of sense. It would make it more urgent to get to a dying...
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    Fighting in darkness

    Doing battle in total darkness. My party is going to be doing a lot of battle with Tiefling's who can cast a magical Darkness that no one in the party is powerful enough to dispell. How could they go about engaging in combat with villains that they can't see. Apparently, they have to do a...
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    Bluffing the Truth

    I like your idea of using Diplomacy for telling the truth. I had been thinking about the same matter and had the same instinct! Great minds ... The mechanics that you propose are unusual. The idea of subtracting a check from a DC ... I might have to think about that. I would prefer a...
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    My houserule for stabilizing.

    What CON check? I still can't figure out what you guys are referring to.
  18. C

    My houserule for stabilizing.

    Are you suggesting this as a replacement for a heal check?? Or were you speaking of the rules for stabilizing on your own, without the help of a healer? Performing a heal check should not be connected to the Constitution of the dying player. In my opinion, stabilizing on your own should not...
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    What good is Intimidate?

    I'm leaning towards throwing the skill out. It's unnecessary. If a character wants to appear more menacing than they actually are, have them do a bluff check. If the character is naturally intimidating, like the burly half-orc staring down the diminutive barmaid, then no check is necessary...
  20. C

    What good is Intimidate?

    Wouldn't it make more sense to use their will save somehow, rather than just their hit dice?
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