I never really got how Int became the primary stat for psionics in 3.5e. In 2e, Wisdom was the primary stat for psionicists, with Intelligence and Constitution secondary. 3.0 had different primary stats for each discipline, making psions the MADdest class that ever MADded a MAD, and 3.5e made...
I can see why, though. If you didn't get diminishing returns on your attacks, the most efficient way to spend your three actions would almost always be Strike, Strike, Strike (assuming you're in range). So it serves a somewhat different purpose in PF2 than it does in 3.x.
Those are extra attacks. Iterative attacks usually refers to how 3e made multiple attacks a function of your base attack bonus: when you got BAB +6, you got a second attack at -5, and at +11 a third at -10, and finally at +16 a fourth at -15.
There was a similar issue with the otyugh in 5.0, though with a few more steps. If it has you grappled at the start of its turn, it can slam you into a wall, floor, or other grapplee, and you'd need to roll a Strength save or be stunned until the end of its next turn (also some damage). And if...
It's not really any more or less gamist, it's just a worse mechanic – particularly for things like Inspire Competence, which is basically unusable in Pathfinder.
To me, a "cooldown" indicates something you can do once, and then it needs to recharge for a bit, but that time should be short...
Point of order: 3.x didn't have rounds of Rage/Bardic Music. It had X uses per day, with each use lasting a certain number of rounds (with bardic music, varying depending on what use you put it to). Changing to rounds/day was a Pathfinder change, and at least for bards it was a huge nerf...
D&D has had X/day abilities since forever. I am curious however about games with shorter-term "cooldowns", like 1/hour or 1/5 minutes or so.
I think the first iteration of encounter-level cooldowns I've seen in D&D was the Binder from the 3.5e Tome of Magic, where many of the vestiges offered...
Also, what crimes we do see tend to be motivated by ideology, not need. There's the Maquis, of course, but also folks like Riker's former CO who had people working on cloaking tech despite treaties because he thought those treaties were stupid.
Partial agreement, but there are some areas where I feel psionics can dip their toes in this. Pyrokinesis is a psionic trope, after all, as a subset of telekinesis.
As for crystals, I don't necessarily think psionics should be able to conjure/manipulate them (though it doesn't bother me if they...
This always struck me as one of those things where it got somewhat exaggerated. The Federation clearly has some kind of internal economy. The Picard family owns a vineyard and a castle in France, and in Picard Jean-Luc employs several Romulans as servants. We see private ownership of starships...
That was basically the feel in 2e and 3e. Likely primarily because the Far Realm was a mid-2e invention (so much later than the Complete Psionics Handbook), and 3e initially tried staying close to 2e both flavor-wise and mechanically (with 3.5e jettisoning some of the mechanical aspects that...
The problem with adding classes is sustainability.
It's pretty easy to come up with a few classes that would make a good addition to core 5e, maybe like 4-5 or so. And since these are classes that presumably are good additions to the game, you want to get them out of the way fast, so maybe...
It's not just setting depth, but mechanical depth. I'm assuming your we-have-psion-at-home is fairly selective with what spells/powers they take. So mind sliver or catapult yes, infestation or chaos bolt no. But that gives a rather limited selection of possible spells, so every psion will look...