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  1. M

    Surveys, Customer desires, and online participation

    Two simple ways to prevent cheating on polls are requiring account registration (a unique email address) and one vote per IP address/computer. Polls are fun! A more onerous restriction would require an RPGA membership in order to vote in polls.
  2. M

    Will Levels be taken out and shot?

    The combined benefits of a class levels progress in a power curve that is not linear. A 10th level Wizard is more powerful as a party member than a Wiz5/Rog5 (which shows a non-linear relationship between power and level). If level power were linear then the same ratio would exist between the...
  3. M

    Will Levels be taken out and shot?

    Lots of sacred cows could be taken out of Dungeons & Dragons. Some even should be (like d4 hit points per level for Wizards). Levels aren't likely to be removed and frankly they should not be removed. Levels keep D&D simple which is critical for keeping the game accessible to a large audience...
  4. M

    D&D 4E Star Wars Saga Edition as preview of 4e?

    I am really excited by the new Star Wars rules but I wouldn't want Wizards of the Coast to use them for 4th edition yet. Wait until we've seen some actual player use of Saga Edition. :p Then release 4th edition incorporating any lessons learned from Saga (4e becomes sorta Saga v1.5).
  5. M

    [Star Wars] Saga Edition's New Damage System

    The oldest system I can remember like this "track" is Shadowrun. :uhoh: It's too early to judge the system but it seems plausible. If I were in charge I'd be putting out games like Saga Edition with "potential" rules for 4th edition D&D. :cool: Then I'd observe the actual appeal and...
  6. M

    What's better Power Attack vs. Weapon Focus

    I would have picked Weapon Focus (few player know when or how much Power Attack to take) but Power Attack gets you to better feats like Cleave.
  7. M

    Charles Ryan on Adventures

    It was a D&D Miniatures product that might have appealed to a few Dungeon Masters. ;) Few sales of D&D Miniatures are for skirmish play. As we know most games are homebrew where the predesigned maps don't often work (you can shoehorn them in, of course). Thus the series failed. :heh:
  8. M

    Alternatives to Level Adjustment?

    I agree because... 1) For the most part Wizards of the Coast R&D underestimated the penalty of levels where you don't gain skill points, hit dice, base attack bonus, or saving throw advancement. 2) Any monster with racial hit dice is very restricted in the viable character classes they can...
  9. M

    Need Math Help on mechanic

    Crystal Ball
  10. M

    Alternatives to Level Adjustment?

    Use Savage Species monsters as character classes. I think monsters need hit dice at every level, despite special powers, so give bonus powers/feats/items to humans and their ilk to catch them up. Or if you limited everyone to a +2 level adjustment you could create a version of human, elf...
  11. M

    Need Math Help on mechanic

    Using simulation software I ran these two tests for you. Depending on the most likely values for X and Y you'd want to simulate those combinations but I guessed. ;) [The labels are formated as Xd vs Y.] Forecast: 5d_vs_5 Statistic Forecast values Trials 10,000 Mean 7.5 Median 7 Mode 8...
  12. M

    Need Math Help on mechanic

    More fun facts about such a system... (thanks to Microsoft Excel) If you make the difficulty easier (i.e. increase Y by 1) you get a percent increase in the avg score (holding the number of dice constant) that is independent of the # of dice. Starting Y - % increase by adding +1 to the...
  13. M

    Need Math Help on mechanic

    The average roll with a "cap" of Y where the kept values are 1, 2, 3, 4, ..., Y is (Y + 1)/2 = Y + 0.5 You roll X dice. For each die there is a (10 - Y)/10 = 100% - Y*10% chance that you treat the value as zero. Roll five (i.e. X = 5) dice. Cap = 7 (i.e. Y = 7) Die #1: 70% chance of avg...
  14. M

    Favorite Level: Players

    I like to dream up "perfect" :\ 15th level characters (five levels in base classes plus a full ten level progression in a single prestige class) but I never play them. :( Levels 3-12 are the most fun. :D
  15. M

    Favorite Level: DMs

    My favorite are levels two through eight (2-8). In fact, my games always end before the players reach 12th level. I usually treat games as if 11th level is, in effect, Epic. Imagine the :D +20 Jump check characters could easily have at 11th level.
  16. M

    How to run a low magic fantasy game?

    I've always used 3rd edition (and now v.3.5) Dungeons & Dragons for my low magic games. I like the simplification :D provided by D&D (compared with GURPS :confused: and more realistic systems). It takes some work to modify the current D&D rules so they're less magic-powerful and I've...
  17. M

    How to run a low magic fantasy game?

    Please let me know if these examples help define what I intend by low magic... :uhoh: Use of big, flashy spells is rare for PCs and NPCs (once or twice in a campaign). Magic items are few in number, powerful, and each is unique. Magical effects (including items and spells) can't be...
  18. M

    Feats that give a defense bonus?

    What, if any, feats or talents give a bonus to a D20 Modern characters' defense? Thanks. :)
  19. M

    Mearls says adventures are hard to sell [merged]

    That's a good guess. I'd say complete failures would regulary sell in the 10,000 to 30,000 range. At 40,000 an RPG would break even. Success would be for books that sold in excess of 60,000 units.
  20. M

    How to run a low magic fantasy game?

    Inspired by these poll results I'm looking for advice. My games are lower magic than standard Dungeons & Dragons but I usually use D&D v.3.5 until recently. :uhoh: Now I'm trying a sword and sorcery game using D20 Urban Arcana (and the D20 Modern system generally). :D What is the best...
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