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  1. M

    What's your favorite villainous creature?

    Reading responses to these two polls it seems like different people are answering different questions. Thanks for running the polls. :D It'd be interesting to see some clarity on... What villainous creature type is USED the most? What specific villainous creature is USED the most? What...
  2. M

    If you had to cut two core races from your game....

    Cut garden gnomes (and D&D ones too). :uhoh:
  3. M

    Help me build the Half-orc

    Thanks JRRNeiklot. I own Races of Faerun but somehow forgot to look at it. The gray orc is a perfect example :cool: and very similar to what I'm already doing (axe proficiency + fast movement) and I had been considering the scent ability. I agree that the +1 ECL can be dropped as long as I...
  4. M

    Help me build the Half-orc

    I don't see anything there that jumps out as relevant. Perhaps you could be more specific please? Is one of the new races similar to what I've requested or does it have an interesting feature I'd like to steal? :confused:
  5. M

    Help me build the Half-orc

    Thanks for the really great ideas. :) You all are a great help so please continue to share any ideas you still have. I'm particularly interested in some additional non-combat ideas. ;) These ideas are mostly likely right now but I'm still not settled yet: +4 save versus disease +2 on...
  6. M

    What's the problem with bringing PCs back from the dead?

    D&D doesn't scale well if the NPCs aren't roughly equal to the heroes or even superior. A number of arguments favor that the dead stay dead... In literature and real world myth coming back to life is a cosmic event. It robs the epic feel of the game when life and death are trifles. I don't...
  7. M

    Help me build the Half-orc

    As a Dungeon Master, the standard half-orc race just leaves me flat. +2 strength, darkvision, and orc blood just don't cut it. :mad: I'm looking for ideas to build the half-orc racial traits for my game. :D As a baseline I'm looking towards the dwarf and elf races as the baseline of...
  8. M

    Replacement PCs: what level?

    Punishing players for character death encourages poor roleplaying and props up the silly Raise Dead culture. Characters that die stay dead but the fun should continue. It's no fun taking an arbitrary penalty (1st level, or -1 level) just because yours was that character that got unlucky or...
  9. M

    [EDITION WARZ] Selling Out D&D's Soul?

    Modern Ford cars look nothing like a Model T. What is in a name? D&D is still Dungeons & Dragons because the name affects how players use the game mechanics. Just like the Ford name conveys a non-physical essence of the product.
  10. M

    [EDITION WARZ] Selling Out D&D's Soul?

    Agreed, in my campaign there are no random encounters and no wandering monsters. Everything serves a specific purpose for the story even if it's just getting everyone's blood pumping before we go home. :D
  11. M

    [EDITION WARZ] Selling Out D&D's Soul?

    D&D looks different but it plays the same. :cool: My friends and I fight with our characters and tell a story in a game with some randomness thrown in. D&D does and should focus on K.I.S.S. (keep it simple, stupid). As D&D Miniatures get more time it seems clear from R&D articles that...
  12. M

    What should the default setting be for 4th edition?

    I want a line of Greyhawk Campaign Setting materials like Forgotten Realms received during v.3.5 and 3rd edition. :D Wizards of the Coast has been unwilling to publish a Greyhawk Campaign Setting. :] One reason given is that Greyhawk is the default campaign setting so players already get...
  13. M

    Do your PCs' actions carry over into your next campaign?

    One of the potential answers is wrong in that it contradicts itself in relation to the question. :p No: I like to begin each campaign in a different area and so such changes don't matter. The question is, "do your PC's actions carry over" and if those actions do carry over but they don't...
  14. M

    Gnomes vs. Halflings - Demihuman genocide!

    Older versions = Hobbits (Halflings) > Gnomes :heh: Dungeons & Dragons v.3.5 = Gnomes are on par with Halflings because scrawny, shrunken, kenderlike gypsies are silly :mad:
  15. M

    Sacred Cow Death Watch: Do you use material components?

    Technically no one should be carrying around an inventory of specific material components in Dungeons & Dragons v.3.5 because one item, the Spell Component Pouch, covers all the non-expensive items. The difference between having Eschew Components and not is that if you're naked or robbed of...
  16. M

    True20 is the ONLY 20 for me!

    Very few are willing to open up their rules and give it away for free like Dungeons & Dragons. A few have but not many. Gaming would be much more fertile outside D&D if Vampire and Shadowrun had an OGL SRD <arg! too many acronyms :confused: >. Green Ronin comment about an individual removed...
  17. M

    Which rules do you NOT use?

    I throw out alignment for creatures with free will. Intelligent races, especially humanoid ones, all default in behavior to somewhere between Neutral and Good. :) Demons, Angels, &c don't have the same kind of free will :p as humanoid races so they must act within their alignment...
  18. M

    Favorite System that Never Caught On

    D20 Modern! - I love the idea of intermediate classes (i.e. Advanced classes) between 1st level characters and focused prestige classes. Now if only it was redone with what we've learned akin to the transition from AD&D 2nd edition to 3rd edition D&D. Because attribute based generic classes...
  19. M

    New Campaign=New Setting?

    New games in my group by the same DM tend to use the same setting but 100 to 1,000 years later and in a different area of the map. Of course, we "sunk atlantis" :D and the sunken continent was the location of the first campaign so later campaigns really couldn't take place there. When a new...
  20. M

    Rules Never Prevent RPing? (But Minis Seem To Do So?)

    I'll agree and take it one step further. D&D, specifically version 3.5, does not discourage roleplaying in combat to any meaningful extent.
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