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    Permanent Arcane Sight... help with rulings plz...

    "leafy green sheet". I love it. I think I'll steal it. "In the center of the room you see a leafy green sheet. Roll initiative." Being nearsighted myself, I think it's an even better analogy than you intended. Detect Magic indicates that some auras overpower others. So, for me, if I saw a leafy...
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    Rogue vs Detect Magic - The Same Old Story Spun a Different Way

    Now that I've got the proper pleasantries out of the way, I will now comment on other things that I really probably shouldn't but will anyway. Ah, yes, vegepygmy, I remember you from several years back when I used to post. It seems your attitude hasn't changed. Too bad. First off, it should be...
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    Rogue vs Detect Magic - The Same Old Story Spun a Different Way

    That was exactly what I was looking for and clears up several questions. Unfortunately, I was led astray by a friend who told me the clarifications was the faq so at the time I did not have that. So by the faq, DM does work against inviso, and, by default, I would think hide, etc. Likewise, by...
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    Something that Needs More Consideration - Pacing

    Shh! It's a secret, don't spread it around.;)
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    Something that Needs More Consideration - Pacing

    "I've come to the opinion of late that the single biggest element in a successful campaign is pacing." I stopped reading there and said a hearty "hear, hear". Then I read the rest. Wow, 5 encounters in three hours? That seems extremely fast paced to me. If you use standard initiative in 3.5 a...
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    The Difference Between Realism vs. Believability

    As a fan of 'realism' in RPGs, I found this discussion fascinating and well thought out. For myself, I see no real difference between the two words; they are synonymous. However, in my experience when people talk about realism in RPGs they are talking primarily about game mechanics and, for...
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    Slow Advancement Rocks

    One thing I forgot to mention addresses the 'realism' thread as well as speed of growth. I always found it difficult to accept how low level characters can even survive in a world which eventually has such high level characters so quickly. Unless you have them move all around the world and to...
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    Slow Advancement Rocks

    Interesting views. Coming from 1e onward we've always thought there were three speeds: Slow, Medium, Fast. Fast is the Monte-Haul world where after a successful completion of an adventure (usually 1-3 sessions of 6-8 hrs.) you gained 2 levels - 1xp (1e rule). Medium (in 1e and 2e) meant it...
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    Define the term "campaign"

    Good answer, EW! I'll go with that one. (Grumble, grumble, wish I had thought of it.)
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    Hide vs. Detect spells and the like

    That's a really good argument but still screws the standard rogue (unless he doesn't want to have magic items, etc.). The question I would have then is what about vs. Arcane Sight which isn't a sense but requires the ability to see the target (or somesuch). Can a PC hide from Arcane Sight but...
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    Hide vs. Detect spells and the like

    Wherever did you get the impression I think illusion is the best school ever? That's the first thing I drop when specializing. Especially since 3.5 watered it down (though it needed to be). An aura is part of the person's being, like his arm or leg. As such, it falls under the invisibility...
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    How do you approach tactics?

    "So, how do you get your fellow gamers to up their game a bit?" As both a player and a DM, I tend to be very tactical. As a player, sometimes there is absolutely no help for other players. Just do the best you can with them, and let them fry in their own situations. For example, I've sat back...
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    Hide vs. Detect spells and the like

    A couple of caveats about a long winded post - bear with me please. First, I'm not sure how well this has been addressed here, but of what I've seen there have been no definite answers (essentially there are two camps). Second, I've been doing D&D for a long time, so I often get rules mixed up...
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    Define the term "campaign"

    As I said in the previous thread, I agree with DragonLancer that a campaign is a series of adventures, often with a definitive end. Perhaps this is because I'm "old school" hailing back to the 70's. You know, the "defeat the evil Wizard Oz campaign" or "the Nine Hells Campaign". In that regard...
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    Slow Advancement Rocks

    I agree with DragonLancer. A world is the setting for a campaign. A campaign is a series of adventures often with an ending of sorts (thus you can have multiple campaigns within a world). However, I, too, fall prey to saying 'campaign' when I should say 'world'. From what I've seen, alot of...
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    Rogue vs Detect Magic - The Same Old Story Spun a Different Way

    hmm, El Mahdi gives me another idea. What if the hide check vs. Detect were based on the amount and power of said magic items? For example, you take a -1 to your hide check for each power level of a magic item. A 20th level thief with a +2 dagger should be easily able to hide it, but a 3rd level...
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    Permanent Arcane Sight... help with rulings plz...

    Sigh. So I read through all the posts and there is no definitive answer about whether or not AS works against hide. Some people seem to think it does, others argue it doesn't but no one is truly countering the other's argument. LOS specifically says you can't see if you're blocked. Hiding would...
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    Rogue vs Detect Magic - The Same Old Story Spun a Different Way

    A few thoughts in regards to arcane sight/detect magic vs. invisibility: Invisibility affects the person and the items they are carrying. This would include the magical emanations (aura) of their items and/or their person. Thus detect magic spells would fail. I can't remember if it specifically...
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