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    D&D 5E Yes to factionalism. No to racism.

    yes, but only if the character is Polish :giggle:
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    D&D 5E Yes to factionalism. No to racism.

    The new audience seems to be arguing that alignment, and concepts of good and evil or law and chaos will only be used to as labels to stereotype characters. Stereotyping is a no-no, so alignment has to go. Morality and Ethos can be descriptors of people's actions, though, so you can say a...
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    D&D 5E Yes to factionalism. No to racism.

    Yep, you could be a bricklayer by day, culturally from Poland, but know how to play the violin and participate in classical music culture, and serve as a Pastor at a church on the weekends.
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    D&D (2024) I think we are on the cusp of a sea change.

    Yeah, I think this is what it comes down to -- there's a lot of casual players, and WOTC is going to target that audience first.
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    D&D (2024) I think we are on the cusp of a sea change.

    True, but does WOTC really want to cater to people who need to be hit on the head to get something as basic as this? I mean, every Hollywood movie since 1932 has a similar disclaimer at the end credits stating: "The story, all names, characters, and incidents portrayed in this production are...
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    D&D (2024) I think we are on the cusp of a sea change.

    I guess my issue with it, is that in every edition of the game there is always a disclaimer that the game is yours, you are free to do whatever you want with it. Also, the hobby evolved out of hobbies like military modeling (and things like knitting clubs, quilting circles, etc) where people...
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    D&D (2024) I think we are on the cusp of a sea change.

    In that case, I'm fine with that, but I've had other experiences outside of gaming with people who entered a hobby and changed it from within, and they were negative experiences so I tend to be cautious about all this. That time the people said they were doing one thing, but some of them ended...
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    D&D (2024) I think we are on the cusp of a sea change.

    Dude, I got that you want to call me a failure the first time. I understand the monomyth, but it's late at night and I'm tired right now. Just because I'm not perfect doesn't make my arguments a complete failure, or that I don't make any valid points. I also get the grimdark narrative of...
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    D&D (2024) I think we are on the cusp of a sea change.

    It's a good thing I'm not that person :). Ok, so i'm clueless, and forgot the stories. I'm more talking about Joseph Campbell and mythic fantasy, and how it taps into the human condition (I'm repeating a lot of Campbell's arguments). Do you disagree with my analysis of Joseph Campbell...
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    D&D (2024) I think we are on the cusp of a sea change.

    I'm going to stick to my guns here -- the basic format of an adventure does fit the heroes journey, including mechanics of facing challenges, battling monsters, getting treasure, leveling up, and developing the character, getting kudos as a hero. Good point about Conan and Swords & Sorcery...
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    D&D (2024) I think we are on the cusp of a sea change.

    Correction: all alignment suggestions for character races. Alignment descriptions are still in the game, they're just generifying the lore. https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates Crawford says that they just are changing beholder and mind flayer descriptions to...
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    D&D (2024) I think we are on the cusp of a sea change.

    Correction -- I meant to say that they are contemplating doing this, which could result in this happening. To sum up a number of earlier responses to the OP's "cusp of a sea change" post, it was proposed that there's a newer generation with newer values that WOTC is marketing to. The...
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    D&D (2024) I think we are on the cusp of a sea change.

    So I do have one more observation about WOTC's embracing a particular play style to fit the current year zeitgeist. While I have no problem with playing D&D as a light-hearted, casual story, I'm not 100% sold on the idea that it's a good idea to go all-in favoring this over older play styles...
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    D&D (2024) I think we are on the cusp of a sea change.

    In the old Champions 4th Edition, Aaron Allston included a campaign planning sheet for use in his version of a Session Zero. It outlined how to construct a campaign from scratch by ticking boxes, since Champions was fully a construction kit that required the GM to make a custom setting every...
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    D&D (2024) I think we are on the cusp of a sea change.

    I think in the US right now there's a lot of unhealthy polarization in society, and this is sadly, being reflected in the RPG hobby right now. IMHO D&D is like fly fishing. There is no one way to be a fly fisher--anybody can pick up some gear and do it. If some of the fly fishers start...
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    D&D (2024) I think we are on the cusp of a sea change.

    Boring dungeons are boring--the ones with the smell of mildew on the wet dungeon walls. Cool dungeons are cool--the ones with Heavy Metal music blaring, soul sucking Gems, and Elric swordfighting with Legolas' estranged brother "Deathseeker". :)
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    D&D (2024) I think we are on the cusp of a sea change.

    Here are some more that I played into the 2000s: Whispering Vault, Hero Wars Continued with: Champions 4th Edition Call of Cthulhu Traveller I'm pretty sure the Forge started up around 2001 ish -- that's when I experimented with story gaming (specifically My Life With Master, Sorcerer, KPfS &...
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    D&D (2024) I think we are on the cusp of a sea change.

    With 2nd Edition, TSR was also putting out some meh products, mostly because of the mismanagement of their publishing agreement with Random House. They got partially paid in advance by Random House for everything they published, but RH could return unsold books for a refund. Every time TSR ran...
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    D&D (2024) I think we are on the cusp of a sea change.

    Agreed with all of this--especially the point about how people's priorities change as they progress through life. Supposedly we all go through a new life stage every seven years, so what the core audience values now, will likely shift over time. WOTC has produced tons of splatbooks expanding...
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    D&D 5E How to make 2 to 3 rounds of combat DRAMATIC?

    1) Have memorable and dangerous enemies: A specific example I've used: Have an enemy be a demon or spirit the parasitically latches onto a PC's spirit. Every time the enemy takes damage, they siphon part of the damage off onto the PC. The more the PCs hurt the enemy, the more they hurt their...
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