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    Combat Change: Reducing the power of healing

    @Alex319 Correct, it was to make each subsequent heal on a specific character worth less as their body was simply running out of Stamina, 'mystic hero reserves' or whatever you might want to call it. I'm not familiar with a high level of play but being able to set up a 25 bonus on a heal...
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    Combat Change: Reducing the power of healing

    What about a rule of "diminishing returns". Let's make the conjecture that healing powers of any kind stimulate the bodies reserves and increase its recovery so significantly that it's instant for all intents and purposes. Let's expand that by saying that a creature has a limited amount of...
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    Combat Change: Reducing the power of healing

    I'm guessing you have a party with multiple leaders? I've heard that can be a big issue as the Weebels Wobble syndrome is particularly silly in those situations and fights have to be very protracted or have a high +x in order to properly challenge the group. With my players they only have a...
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    D&D 4E How to Build 4E Solo Adventures?

    I won't say it's easy but it's completely doable. You just have to get rid of the typical mindset on your story lines. I've run adventures for between 1 and 7 players going back to the original. The more players you have the more 'epic' you can get in terms of battles and encounters. The...
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    D&D 4E Worst House Rules You've Encountered in 4E

    Those are technically complaints with your DM and or the official rules not house rules. :) You can use Intimidate to try to make a bloodied opponent surrender per RAW. Discuss it with your DM but I'd certainly allow that to also work to 'scare them away'. I think one of the dragon splat...
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    Swordmage? Why not a Hammermage?

    Technically all the powers only require Melee, I'm not seeing any requirements that specifically require a sword per se? I didn't exhaustively go through everything, just auto built a level 30 swordmage and in looking at the powers, nothing is saying Sword except the name of some powers and the...
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    Weapon + Shield to 2H Weapon?

    Since we're offering opinions, as the DM, I'd certainly allow a player to drop a shield to the ground as a free action. The standard action to stow or equip/unstow a shield I would rate primarily as a way to prevent cheese. I'd also offer as an opinion that it seems it's not so much the...
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    Howto build a super-healer?

    Sounds like a DM that wants to expand the niches. I do something similar. +2 any stat, +2 to one of your races genetic tendencies. This should really open the floor on cleric/race combinations. Of course it makes it harder to pick now. ;)
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    Simpler Treasure System with (mostly) Random Loot

    In relation to the gimping, items the players can't use and thus are underpowered and all that. Consider inherent bonuses. Every 5 levels my players pick one per level from this list: +1 to hit, +1 damage (1d6 on crit), +1 AC, +1 FRW, +1 to skills (I have a HR on skills that removes the...
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    D&D 4E Worst House Rules You've Encountered in 4E

    Actually there's lots that could go on this list I would suppose but it's really a matter of personal opinion. Personally I think any critical hit (or worse fumble) system isn't good. Critical hits are 5% of all attack rolls. Having your head explode or your leg chopped off (exaggerated to...
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    The Sandmans Sleep Wizard Attack 1

    I just make damage taken by any creature affected by the Wizard Sleep grant an save against the effect.
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    Action points/milestones

    I do like to encourage a longer work day so I still follow the one action point per two milestones. But the magic item limits and the reasons behind them aren't applicable to my group. I have a casual 'no cheese but otherwise use what you have' in terms of magic item daily powers. I see no...
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    Reduced Monster Hit Points Results

    My rules aren't designed to work on hit poitns per se, I've not had a problem with the monsters staying alive 'too long'. Mine are designed to make combat slightly faster and to flatten the power curve a bit.
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    New campaign plotline - comments solicitied.

    Starting a new campaign and this is what I've penciled in so far - There is a backstory down below that describes their world - The spring harvest celebration is about to take place. This is where the younger folk gather at beautiful glade along the headlands where there's a nature temple...
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    Reduced Monster Hit Points Results

    Glad it's working for you. Interesting how so many people are finding it necessary to tweak combat this way. Myself I've gone with averaged damage instead of rolled damage (which includes +1/2 level damage for one target per attack) and a flat +2 attack bonus on both sides across the board...
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    Making combat more challenging: increase monster level or monster number?

    Slightly on topic although off to the left, I'm trying removing 1/2 level from all defenses, attacks and skills across the board (pc and NPC). This 'flattens' the power curve and lets me use higher level monsters than you can normally without frustrating players. That typically means more...
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    Rate Your Encounters

    Here's another one - The party is on the trail of reavers and comes across a strange campsite... XP Encounter Difficulty: Level 6 Moderate/Hard encounter versus 5 level 6 PC's. Brief summary: The party is chasing raiders that have been ransacking villages in a swatch of destruction...
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    Group rules.

    Here's a long(ish) rundown of the system for 4E Key Our Cars » Blog Archive » Dodge, Parry, Sidestep! but essentially when a monster makes an attack you take their attack bonus and add 12 to it. The PC rolls a d20 and adds their defense-10 to it. If they roll higher than the montser's attack...
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    Spirit Eater (Level 14 Elite Controller)

    On a purely personal note (as a DM) I dislike stun's as it takes players out of their turn which tends to take them out of the game and make them disinterested. This may not be a problem for your players though. This does sound like it's going to be a save fest. Perhaps instead make some last...
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    How to flavor your monsters into something special...

    I find more powers more fun for both me and the players. But you have to be careful to avoid overly optimizing creatures so that they have abilities that give them both striking and controlling and leadering powers rather than their focused role and attack every defense rather than focusing on...
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