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  1. Victim

    If we have specialities, why do we need a plethora of classes?

    At this point, most of the specialties barely do anything. Unless you're a rogue, the Sharpshooter specialty basically only helps at mook sweeping and other corner cases. Put a fighter with that specialty and one simply good at using a bow in a lot of fights, and the difference won't be...
  2. Victim

    Warlock Fluff - Poll

    It's cool, but I really prefer warlocks to be sort of "easy entry" class at least for some of the pacts, even if most people don't go for it.
  3. Victim

    Wotc Sorcerer Fluff - Poll

    It seems overconstrained to me.
  4. Victim

    D&D 5E How much should 5e aim at balance?

    Especially in 3.x, I can't really say that the Fighter has been the most stable of classes. When their bad saves aren't being targeted, mobility can be a problem. It's hard to swing your sword at something flying (and activating an item to fly was often a significant chunk of your actions in...
  5. Victim

    Adventure Scale

    Nope. Because "OMG DWARVEN LOCKS!" is the same DC as swim out of a whirlpool or fly out of a tornado. And the DC for the feats of demigods is only 3 higher, and well within the reach of a lucky first level character.
  6. Victim

    Hit Points per Level

    4e is basically the only version of DnD where men and orcs don't end up with the HP of big ass dragons. A lot of dragons in 2e had less than 100 HP, which could be reached by fighter type PCs with good Con. A dwarf with huge Con - and perhaps Fitness pumped with subabilities - could have that...
  7. Victim

    D&D 5E Multiclass in 5E

    If you have the stats, dual classing was actually really good. The same doubling XP mechanic that kept multiclassers only a level or so behind single class characters made it pretty easy for the dual class character to catch up in the second class and regain his full complement of abilities...
  8. Victim

    D&D 5E meeting your 5e character: a 4d6 poll

    We've been using various forms of point buy for a while.
  9. Victim

    D&D 5E [D&D Next] Second Packet - initial impressions

    It's a matter of design goals. A lot of people, including myself, would like a more balanced DnD. If the default character generation method provides large variance in character ability, then balance is clearly not an equivalent priority. And the original stat generation methods set for DnD...
  10. Victim

    D&D 5E [D&D Next] Second Packet - initial impressions

    You do realize that in many games where balance is actually considered in design, the starting player pays for that advantage in some way, like by getting fewer moves on the first turn, a scoring handicap, use multiple games in a match or bonus resources for later players, right? Other games...
  11. Victim

    Is the Healer Specialty Too Powerful?

    Note that Healer making maximized potions is curing .32 HP per GP. Buying a level 1 wand of cure light in 3.x healed something like .366 HP per GP. So the cure stick strategy of negating HP attrition within an adventuring day is basically back.
  12. Victim

    D&D 3E/3.5 The New Playtest: Why return the failed 3e mechanics?

    As for CoDzilla, a lot depends on the scaling of various factors. Up to level 5, the fighter starts with +1 attack on the cleric and d6 CS, and grows to +2 and 2d8 CS. If the battle cleric is stuck on +2 attack (for physical and magical) the whole time, while the fighter is growing his attack...
  13. Victim

    Jack of all Trades & Survivor

    It also entirely possible that a full Survivor specialty has other stuff on it that doesn't appear in the playtest package or isn't currently finished. Think about building a Survivor type package of feats in 3.x or 4e. In 4e, I might pick out Toughness and Durable first so the character can...
  14. Victim

    They are serious about ending expected wealth by level!

    I agree. And the 5e playtest already shows significant power returns from wealth. The best armors for each type are dramatically more expensive than the others. Along with the ability to buy healing resources, ala the 3.x wand of cure light - a Healer making potions is only slightly less...
  15. Victim

    They are serious about ending expected wealth by level!

    As opposed to having to include 50 000 coins so the PCs could level?
  16. Victim

    Dual-weapon fighting is extremely lackluster

    Really? Compared to the other feats? Rapid Shot is the same deal as TWF. Sniper takes an action, so it's only useful if you have very tight ammo constraints, another advantage dependent power, or face a lot of cover. Aura of Souls takes an action after something died and only lasts a minute...
  17. Victim

    Do Bards still suck?

    You could always fight while doing bardic music. Personally, I don't think the ability to start bardic music as a swift action in the middle of a fight competes favorably with the ability to start bardic music as a standard action outside of combat and then maintain over a series of encounters...
  18. Victim

    Oracle--what am I missing?

    You are - but the emphasis is on the Divine, instead of the sorcerer. Oracles still use the cleric list with a few added spells. They'll still do pretty much the same stuff as a cleric, just with spontaneous casting. Low level clerics generally do some buffs, some healing, some Hold Person...
  19. Victim

    The "necessary optimization" argument

    That assumes a lot about the PoV of the character in question, though, doesn't it? I mean, the way Finger of Death works isn't exactly metaknowledge - spellcasters are supposed to all about that stuff. Even high level noncasters without Spellcraft or Arcana are likely to have a certain working...
  20. Victim

    Zero to Hero!

    Nothing said fresh off the farm like killing 2 enemies (and not especially weak enemies, just the normal enemies for that level) a blow with Cleave and moping up the crowd of foes instantly subdued by Color Spray.
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