Search results

  1. PolterGhost

    newbie Familiar and Feats questions

    Familiar Handbook is great for if you grab Improved Familiar. Gives you a great idea what to go for. If you level every other session, I'd advise waiting around for that since the cost for unsummoning a familiar (a paltry 200xp per character level lost, plus an annoying Year-and-a-day wait time...
  2. PolterGhost

    Evasive Reflexes

    Karmic Strike has got weird wording. Basically, it "Grants an attack of opportunity in response to being hit." Whether or not this means that the AoO occurs at the same time as the hit, before damage, or after damage, is up to the DM. Truncated: "You can make an attack of opportunity against...
  3. PolterGhost

    Evasive Reflexes

    Robilar's Gambit performs the AoO AFTER an attack though, if I remember right. Which means you can prevent a Full Attack by taking or dodging the first hit, then sidestepping past the rest.
  4. PolterGhost

    Evasive Reflexes

    Why yes, yes it does. I was looking at this feat the other day. The movement replaces your AoO for the round. If you have Combat Reflexes, this means that you'll be able to take multiple steps over the course of the round, or interject attacks, or do both. The issue is finding a way to...
  5. PolterGhost

    D&D 3E/3.5 Why be a 3.5 fighter?

    Interjection: Even though this is a thread about 3.5 Fighters, how did the 2e Fighters stack up against the same issues of powerful monsters and other far more outright versatile classes? I'd like a sense of how far the 3.5 tiers are from how things originally operated in the preceding edition.
  6. PolterGhost

    specifics about petrification

    Part off topic, Flesh to Stone isn't quite what the label states, is it? One would think it'd do exactly what it says: Turn flesh into stone. I dunno where glass bottles, pieces of fruit, iron and wood come in.
  7. PolterGhost

    How Do You Run Sorcerer?

    A class that has always intrigued me was the sorcerer, ever since I read about it in the manual for Neverwinter Nights. More spells than the Wizard? No preparation of spells in advance? The only cost being a lack of free feats and having less spell choices overall? Unique enough to be one of...
  8. PolterGhost

    Thought Experiment: Gestalt characters in a non-gestalt party

    Ah yes, the 6th level slowdown, one of the best ways to play in my opinion. Things are much more exciting from 1-5 since every other NPC in the human/meta-human world is probably around your level, and where anything can become an epic struggle given the proper circumstances. My friends and I...
  9. PolterGhost

    Storing Backup Weapons

    Funny thing is, there's a rule that pulling an item out of your pack provokes an Attack of Opportunity in 3e unless it is a Handy Haversack or has a similar effect (the item appears as the top object on the pack.)
  10. PolterGhost

    Storing Backup Weapons

    You would loop a strap or chain through the weapon's shaft, I would imagine. That, or keep special loops on the outside of your belt that you can drop the handle into. For bows I do believe you can make a leather harness on the quiver to strap it into (or keep the quiver so tight that the bow...
  11. PolterGhost

    Mage Armor and Ethereal opponents

    I dunno about your games, but using Mage Armor like that seems a little cheap, if not extremely clever. In my games, Mage Armor creates a near-invisible field of air that floats around the target. Whenever an attack is aimed at the user, the air condenses into a visible white patch that...
  12. PolterGhost

    Suffocation as a tactic

    Interesting question to players and DMs: Have you or were you allowed to ever do anything involving suffocating the opponents, such as through spell effects or through something more simple such as strangulation? The main reason I ask is that I'm going to be running an assassin character in a...
  13. PolterGhost

    Seeking "campaign hosting" site

    Obsidian Portal is a good one, but Myth Weavers is great too if you want to have a nice character sheet as well.
  14. PolterGhost

    Advancing Animals and Cohorts

    Ah, I did read into the Druid's Animal Companion section (Since I never really check Druids since this is the first time one has ever participated in any game I've been in), so I figured that part out. What about pets and mounts, like hunting dogs and purchased horses and riding dogs?
  15. PolterGhost

    Advancing Animals and Cohorts

    Okay, so you've got a player with a mount/pet/companion/cohort. How would you advance these NPCs? For instance, the Wolf has 2 Hit Die and gains Hit Die up to 3 for Medium, and then advances up to 6 as Large. Would you make it gain a hit die per year? Per level of its owning PC? Never?
  16. PolterGhost

    Looking for characterbuilding advice

    I dunno, a +3 enhancement on a weapon costs 18,000 gp, and the earliest you could possibly have that based on the wealth-by-level chart is level 7, and that's if you have literally no other items to your name. Consider how powerful a person at level 7 is compared to most NPCs in the world and...
  17. PolterGhost

    Close-Quarter Defense Feat

    That's not the question, Dandu. It states up above "You get a +2 on AoO for the following reasons. If for some odd reason the above things don't grant AoO because of Feats or whatnot, then you can take a -10 to attack to make an AoO." The question is "Even though Improved Unarmed Attack makes...
  18. PolterGhost

    Wish's limitations.

    As an addition, if your DM is anything like me and my buddies, anything that you do Wish for will inevitably turn around to bite you in the rear in the end. Wish for a dragon to die? It falls out of the sky dead hurtling towards your party/a thermonuclear explosion obliterates the...
  19. PolterGhost

    Talk me down: Withdrawal

    Hey, my Llewellyn wasn't anything but frail. He had 14 Str from his Gauntlets of Ogre Power, 18 Dex, 20 Con, carried a +1 Keen Greatsword and a +1 Heavy Steel Shield, decked out in Living Breastplate and a cloak taken from the hide of a fell beast, carried a Legacy staff that mimicked Ring of...
  20. PolterGhost

    Talk me down: Withdrawal

    I think the main issue that Withdraw has is that it falls under the "6 second round" issue. The biggest problem with Initiative and keeping track of Rounds is that most players and DMs avoid the fact that even though the rules explicitly state that all action is happening at the same time...
Top