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    A Campaign With No House Rules

    Well, if your players are willing to push the envelope, your game will implode pretty quickly. There are some things that don't combine well together, even if they're fine on their own (for example, nightsticks and divine feats, particularly divine metamagic). There are other things that are...
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    Speed Freak

    Barbarian, Wildrunner, and Fist of the Forest (Complete Champion) all give stackable fast movement. An elf with those three classes would have a base speed of 60'. But if you really want stupid, stupid speed, there's a better pile of cheese from Complete Champion. You need Footsteps of the...
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    Spells for a cleric - help

    A short list of suggestions. 2 - Augury 3 - Mass Resist Energy, Magic Vestment, Magic Circle vs. Evil (or appropriate alignment) 4 - Delay Death and Death Ward are the two I see missing from your list. 5 - Commune, Mass Cure Light Wounds (the only mass spell worth the casting before Mass Heal, IMO)
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    JollyDoc's Savage Tide-Updated 10/8!

    I can see putting a few 1st level ranks in something like Profession (Farmer) to reflect a background, but max ranks? Really? What self-respecting archmage spend his spare time harvesting turnips?
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    Paladin Of Freedom Optimization

    Check out Complete Champion. There's an alternate class feature for the special mount that gives a variety of useful abilities, mostly focused on dungeon/underdark settings. If that doesn't suit your character or campaign though, Charging Smite isn't horrible. For Turn Undead, keep it. Use...
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    True Seeing Conundrum

    Mind Blank is also a pretty good way to foil true seeing, depending on how you interpret it. (Just be sure to interpret it the same for both sides, since PCs in AoW will be able to cast it themselves soon enough.)
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    [Complete Champion] Spontaneous Divination

    I just want them to work for it a little. If you want to multi-class barbarian/druid for that wild feat that let you burn wildshape uses for pounce, go for it. Want to be a wildrunner and get pounce when you primal scream? Sure. Maybe not such a good idea for a one-level dip into a base...
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    [Complete Champion] Spontaneous Divination

    It's a cool ability, but I don't know about overpowered. The problem with divination (I've played a pair diviners to highish level) is that so many of the spells are so very specific, and their use so limited. This is a great work-around for that problem. If you really want to see an...
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    Playtested a warmage? Any good?

    I played one as a cohort, and it was fantastic. It fits my criteria for a cohort class pretty well - it's easy to play, and its ability to deal out bonus damage makes up for the 2 level gap to a cohort. Haven't tried one as a primary, and I don't know that I would. It has limited appeal to...
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    Class substitution levels

    There's only, so far as I can tell, one alternate class feature that's a complete "automatic" choice. Spontaneous Domain Casting is a no-brainer for any cleric with the Healing domain. Of course, most people consider Healing domain to one of the worst domains possible, so maybe that's not a...
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    Min/max'ing Rogues!

    Well, if you want more damage, get more strength. 32 point buy could get you: 16 Str, 14 Dex, 14 Con, 14 Int, 10 Wis, 10 Cha. Feats: H - Power Attack, 1 - Combat Reflexes, 3 - EWP - Spiked Chain, 6 - W. Focus Spiked Chain, 9 - Staggering Strike, 12 - Combat Expertise, 15 - Improved Trip, 18 -...
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    Touch of Healing [Reserve] feat from Complete Champion Excerpt

    Looks good to me. 3/highest spell level isn't fast enough to matter in combat most of the time beyond about 2nd level, and it has a 2nd level spell prerequisite. It is handy for not blowing all of the cleric's spells on healing, which has been a goal of the game designers since the advent of 3.0.
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    DMM Persistent Spell - Do You Allow It?

    Well, I don't run in, or play in, the same campaign constantly. In some campaigns we use it, in some campaigns we don't use it, in other campaigns we limit it (the limitation that makes the most sense to me is to minorly change nightsticks so that they can only be used to actually turn undead...
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    Can you take 20 when searching for traps?

    Yes, you can take 20 to search. And, as been noted, you can't usually take 20 to disable. You can take 20 to disable, however, if there is no consequence for failure to disarm the trap. Normally, setting off the trap would be a consequence of failure, but one can imagine certain circumstances...
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    What do wax earplugs do?

    We played a game where minds swapped into different bodies - and gained the skills of the new bodies. After about 20 minutes our barbarian player (Listen -1) now in the body of the scout (Listen approx +22), gets this horrified look on her face, claps her hands over her eas, and exclaims, "How...
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    Staggering Strike

    I've played with it extensively. It doesn't work all that well, in practice. It's certainly worth a feat, but several conditions must be met for it to work: 1) You must successfully sneak attack. 2) The target must fail a fortitude save. 3) The target must give a hoot that it failed a...
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    What is the highest AC you can possibly have under the SRD rules?

    Well, it depends. First, you build whatever AC monster you can. 107 looks like a good starting point. Then you suspend them in mid-air, with an attacker sufficiently smaller that it can be in the same square (makes it easier to figure out threatened areas). Then you have as many allies as...
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    Good Bard/Paladin build?

    Human male bard 3/marshall 1/paladin 7. Str 14, Dex 10, Con 14, Int 8, Wis 12, Cha 20 (includes 2 level bumps and +2 cloak). 28 point buy. Feats: 1) Power Attack. H) Cleave (or whatever) 3) Devoted Performer 6) Song of the Heart 9) Divine Might M) Skill Focus - Diplomacy Marshall aura...
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    No spell resistance vs. Orb spells? Why?

    So, your point is that Orb spells do exactly what they are supposed to do - deliver damage to single targets with SR. The elemental example shows that AoE spells do exactly what they are supposed to do - deliver damage to multiple targets, especially those with limited specific defenses (such...
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    No spell resistance vs. Orb spells? Why?

    It's surely easy to make the orb spells look very strong when you hand pick the examples. Let's go with a slightly different example. (Also EL 16, just like the Cornugon that's got everybody so worked up.) In this case, our intrepid wizards run into a pack of six elder water elementals (CR...
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