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    Ways to cast in armor

    I'm aware of exactly one - the Robe of the Archmagi. That's hardly a precedent for enchanting all robes as armor, particularly because the robe of the archmagi has a wide array of defensive abilities (SR, armor, resistance bonus to all saves, and maybe more that I'm missing). I have yet to see...
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    Battle Jump from Unapproachable Easth

    I'm not sure about WotC's statements, but it more or less works as a 3.5 book. The only non-3.5 thing that I can remember is that the Shou Disciple advances UBAB, which does not, of course, exist anymore. I'd go ahead and use it. -Elemmakil
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    Ways to cast in armor

    Plus, you can get a spiffy robe, if there's one that suits your fancy. I don't recall any good bracers for spellcasters, although there's a pretty good chance that I'm overlooking something. Ultimately, the twilight + mythril chain shirt/bracers of armor/(greater) mage armor debate doesn't...
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    Rules Compendium anti magic field example

    Flavor text is not rules text. All magic weapons, melee or otherwise, striking into an antimagic field don't gain any benefit. -Elemmakil
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    Battle Jump from Unapproachable Easth

    Strictly, no. UE was written in that awkward time when 3.5 hadn't quite been released, but everyone knew about it. To the best of my knowledge, it has never been revised. -Elemmakil
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    Rules Compendium anti magic field example

    Actually, it does answer the question about magic arrows and magic bows: It just says weapon, not melee weapon. Hence, neither the magic arrows nor bow would function. I wasn't even aware that there was debate about instantaneous conjurations. I don't see why the effects would be considered...
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    denied dex?

    The spiked chain isn't good for a conventional rogue build (being prone doesn't allow you to sneak attack, so tripping isn't very helpful). If you want to go melee and can rearrange your stats, I would switch around int, dex and con and go for a 2WF rogue: dex: 17 con: 18 int: 15 Rogues are...
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    3x full attacks in a round?

    While I'm not sure of your specific example, the principle is sound. The WotC Char Op boards call builds based off of this 'multipounce.' -Elemmakil
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    5' Step in Difficult Terrain

    Armor spikes should also let you threaten at 5' and 10.'
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    SW Saga Style Skills for D&D

    I've seen PC's take profession(sailor) and (siege engineer), but the others were entirely flavour. That being said, I have no idea what to do with the skill. Axing it makes me uncomfortable, and combining several (or all) professions would yield a bloated skill without much focus, which would...
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    The FAQ on Sunder ...

    Not only do I believe that sundering in a full attack is against the RAW, I think that it's not a good idea. Note how easy it is for a high level character to sunder a worn or carried item: the AC is normally 10 + size mod + dex mod: it's almost as easy (sometimes easier than) hitting with a...
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    How Obvious is Fast Healing?

    Hit points are abstract enough that I'd say that it's entirely arbitrary. Consider human hero with fast healing and a lot of hp. Chances are that the hp represents (primarily) endurance: a hit that deals 10 damage looks like a glancing blow. The same is probably not true with a giant: the hp...
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    Can a sword and shield fighter make a natural weapon slam attack in the same round?

    "Behaves like" is not synonymous with "is:" you obviously cannot sunder an unarmed strike, because it isn't a weapon, it's just behaves like one in combat. -Elemmakil
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    Can a sword and shield fighter make a natural weapon slam attack in the same round?

    Hyp, I'd say that this puts your interpretation on pretty solid ground from a RAW standpoint: -Elemmakil
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