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  1. M

    Monster Manual Update: Kuo-Toa and Sahuagin

    Here. These are pretty cool. I'm really enjoying the whole "Monster Manual Update" series, and I have to admit that once they're done, if they released a print collection of the updated monsters (Monster Manual 1.5 or some-such) I'd probably shell out for it. With any luck these will appear in...
  2. M

    Moster Manual priority

    The Monster Vault is what you'd want, if you're looking for familiar creatures with a "modern" approach. MM1 and MM2 are both fine products, but they use different math than products from MM3 onwards - monsters in them are generally weaker and not nearly as interesting as they could be. MM3...
  3. M

    New Armor Types

    Yet another perfect opportunity to introduce lamellar to D&D is missed. It's not like it was historically used by half of the armor-wearing world, or anything.
  4. M

    good adventures that start around level 8/9?

    The "Beneath the Dust" DDI adventure is level 8 if I recall, but it's Dark Sun so some reworking might be necessary. Not nearly as much as if you were going the other way though.
  5. M

    Getting tired of hearing "Grognard" and "Nostalgia"

    I'm not sure why everybody is bothering with this thread. The one example of such behavior he was able to provide was thoroughly discredited by the person who made the original statement, and instead of recognizing that, the thread author ignored his posts completely and went on about something...
  6. M

    Eye on Dark Sun: Ravenous

    Dark Sun seems to be benefiting a lot from cool little synergies like these three monsters - a group of belgoi can work together beautifully as well, manipulating people into ideal position for their allies to flank and so on.
  7. M

    Which Essentials class do you like the most?

    The vampire actually seems to play a bit like the Oassassin, at least at very low levels - they're both fragile, albeit for different reasons, and their powers function similarly aside from shrouds and such.
  8. M

    Which Essentials class do you like the most?

    I'm playing an Executioner at the moment, and thoroughly enjoying it - it's a bit weaker in general than I'd like, but I enjoy it thematically and that's what really matters.
  9. M

    D&D Product Announcements

    A lot of pretty decent news here. Very encouraging on the whole.
  10. M

    Dragon 402 & Dungeon 193 ToC Are Up

    I don't complain all that often, so this seems somewhat misdirected. I wasn't complaining about general trends or overall strategy, I was just pointing out that this article provides more support for races that already have a disproportionate amount. I would like to be able to say the things...
  11. M

    Dragon 402 & Dungeon 193 ToC Are Up

    I like that they're going back and adding new racial utilities. I resent that they're doing so only for a handful of races, and that those are the ones who already have the most support by far. It's like they're listening to feedback, then trying to make it better and missing the point entirely.
  12. M

    Playing a Psionic

    I actively play both a battlemind and an ardent, and absolutely love them both. If/when I get involved in another campaign, I look forward to playing a psion. My only issue with the way psionics work in 4E is that they don't always mesh well with other mechanics. Power swaps can be tricky to do...
  13. M

    Rule of Three 7/18/11

    To be honest, I'm one of those who will just get the info from DDI. I don't have either Adventurer's Vault and won't buy MME. I shell out for most of the published adventures, even ones I'm not likely to use, because I enjoy going through them and seeing the plot hooks and such. I do the same...
  14. M

    Battlemind, Seeker, and Runepriest

    Battlemind is pretty solid, biggest weakness is the lack of a melee basic replacement.
  15. M

    Introducing Racial Variants (again?)

    I'm a big fan of Foulborn Heritage - it's very cool thematically and opens up a decent if not outstanding PP. That said, most of the other bloodline feats are pretty meh.
  16. M

    Player 1 'grabs and pulls' player 2, then claims it's 'Forced movement, no AtOp'

    I would do the same - I tend to think grabbing a creature is a standard action only because it's assumed they're resisting you. An ally obviously wouldn't be, so grabbing them shouldn't be as difficult.
  17. M

    Bladesinger Preview!

    Mmmm, wizard utilities...
  18. M

    Introducing Racial Variants (again?)

    They'd already done a certain amount of this with feats (Wood Elves and Sun Elves or whatever it was), wonder if those will be retroactively changed?
  19. M

    Class Acts: Black Flame Zealot

    It isn't actually all that much. It's potentially +1d8+5/10 for each shroud invoked, which can be placed once per turn, whereas the Executioner gets +1d8/2d8/3d8 whenever it hits. Basically the average damage is similar, but the Executioner doesn't need to burn a feat to get there and can...
  20. M

    Class Acts: Black Flame Zealot

    Huh. Actual support for the Oassassin, including one feat (Lethal Shroud) which will almost certainly become mandatory for them. Some pretty good stuff here, though I do lament the missed opportunity to support the Executioner as well. Edit: Though I suppose combined with the "Master of...
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