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  1. M

    I need quotes!

    Well, at least we get a nice quotation thread going again. Now, if they were more related with role-playing, that would be better still.
  2. M

    How do you get to GURPS?

    First, the GM would help you. Second, there's 300 and 300. If you want an extremely versatile wise man who also dabbles with magic and can keep one swordsman at bay with mundane combat, then you'll have a large number of Advantages and a very large number of Skills and Spells. That's feasible...
  3. M

    Historical Campaign Ideas

    I used the 1938-1945 period. It was a GURPS Monster Hunters campaign, so the assumption was that the war waged by the PCs was a secret war, running in parallel with the open war everyone knew about. That allowed the PCs to score successes without (overly) changing the course of history. While...
  4. M

    I need quotes!

    "I'm Irish and you're German. But what makes us both Americans? Just one thing. One. Only one. The rule book. We call it the Constitution, and we agree to the rules, and that's what makes us Americans. That's all that makes us Americans. So don't tell me there's no rule book." James Donovan, in...
  5. M

    I need quotes!

    Marc Antony, not Cassius!
  6. M

    How would you roleplay this?

    Annoyingly. Note that while you made the proviso he won't annoy his friends (the other PCs, I suppose), he'll be perfectly able to nip in the bud potentially useful relations with NPCs. That's indirectly annoying to his friends - and their controlling players.
  7. M

    GM's Knowing the Rules

    For me, it depends on the players' expectations. For instance, if several of the players have indeed done their homework, and come up with effective ways for their characters to be better at doing their thing, ways that are based on a thorough implementation of the rules... then they have made a...
  8. M

    How do you get to GURPS?

    This is an extreme case that will only come up if a player wants to attempt something that has the same likelihood of succeeding as winning a record jackpot in a national lottery. The rule clarification above is provided with the intent to allow a GM to cut a player a generous break, if the...
  9. M

    How do you get to GURPS?

    "Close combat" in GURPS means fighting so close to your enemy that you are within less than one yard from him. That's where you can grapple him, bite him, use a small dagger - in the same hex, if you use a tactical combat hex grid (which is, again, optional). A greatsword by definition has a...
  10. M

    Situation, setting and "status quo"

    Well, there's a reason if I quoted not simply Riverworld, but the first day there. Note that in theory, all forms of non-anarchy make (some sort of) sense when there is some limitation on resources, or some of them at least. In theory, a situation of utopian non-scarcity might tolerate the...
  11. M

    How do you get to GURPS?

    I try to do this too, but I'm not always as successful as you sound above! Yet, I think it's a very good way to go. No, but we'd surely try that, if we went back to classic fantasy. We have spent the last few years in the 1930s/1940s with secret magic, monsters and GURPS Cabal. We've done...
  12. M

    Situation, setting and "status quo"

    The misunderstanding seems to be that "status quo" means "establishment". As is evident from this: Now, while status quo may have some overtones of an established order, it actually just means "how things are/were before". In other words, complete anarchy, with no established powers, laws...
  13. M

    How do you get to GURPS?

    I've been a GURPS GM for two decades now. I never thought in terms of "conditioning" people towards a more complex version of GURPS. Rather, since my friends understandably wanted magic and wizards in our initial fantasy setting, rules concerning magic were introduced. I did so gradually, after...
  14. M

    Worlds of Design: Citing Your Sources

    - Role-playing is not just about fantasy. One can have a historical setting, or maybe historical-with-a-peculiar-twist. And historical isn't just medieval, either. So the over-abundance of fantasy fiction isn't all that relevant if I'm preparing a Cliffhangers scenario set in the 1930s. Not if...
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