Search results

  1. T

    D&D 5E Help With Disruptive Players(?)

    Reading through your thread, I wouldn't be surprised if the player running the cleric has legitimate mental issues. Like Harzel says above, you may not be able to meaningfully address those issues. I think you should ditch the campaign and put your feelers out for other players who will...
  2. T

    D&D 5E King (for a day) of the Monsters: Rot Grub Swarm

    It makes about as much sense as anything else involving hit points, which are a mostly abstracted measurement of a character's stamina, life force, health, and sustained damage. I'm confused what you actually want out of this thread, though. You started out complaining that the rot grub swarm...
  3. T

    D&D 5E King (for a day) of the Monsters: Rot Grub Swarm

    The delayed damage isn't a design flaw. It's an attempt to make combat with the rot grub swarm less dangerous, as it will often (but not always) result in one or more characters getting the chance to act before the target takes any damage at all. In the case you presented, the problem wasn't...
  4. T

    D&D 5E King (for a day) of the Monsters: Rot Grub Swarm

    My point was that, in terms of raw statistics, the rot grub swarm is extremely weak. Your rot grub swarm was set up in a way that nullified its disadvantages and it also got a series of lucky breaks--it got surprise, hit with its attack while it had surprise, got the best result it could have...
  5. T

    D&D 5E King (for a day) of the Monsters: Rot Grub Swarm

    Mechanically, rot grubs are really easy to deal with. They're slow as molasses, they don't have a lot of hit points, and they can't sense enemies more than 10 feet away. They have one heck of an attack, but it's easily neutralized by fire or by a paladin's special ability. With that being...
  6. T

    D&D 5E Looking for Short Urban Adventures for Levels 1-3

    Whispers of the Dark Daeva by Richard Green. It's designed for Green's Parsantium city setting and has a distinctly Indian flavor, but with a bit of filing you could make it work for just about any large fantasy city.
  7. T

    D&D 5E Mike Mearls on Settings

    The problem is that magic isn't replicating 19th and early 20th century technology in the Eberron setting. It's creating armies of mechanical men, rivety giant robots, and flying ships that look and feel like seagoing vessels. Combine that with the specific 19th century technologies that magic...
  8. T

    D&D 5E Mike Mearls on Settings

    While steampunk is used to describe things like The Difference Engine, which Eberron doesn't really feel like, it's also used to describe a style that is more pulpy and is inspired by 19th century proto-science fiction. Eberron, with its airships, telegraph offices, automatons, trains, and the...
  9. T

    D&D 5E Mike Mearls on Settings

    When people refer to Eberron as being steampunk, they don't mean that it has anything to do with either punk or steam, specifically. While the trains, airships, and constructs of Eberron don't actually use steam, they're clearly intended (along with things like the magic-not-gaslight lamps on...
  10. T

    D&D 5E Does the wizard need more spells learned per level?

    Or use it as a roleplaying or adventuring opportunity. Does your wizard need more spells? There are mage's guilds in many large settlements and ornery wizards studying their art in seclusion in the wilderness. Of course, wizards don't need gold so much as services or favors, so be ready to...
  11. T

    D&D 5E How to deal with a Warlock gaining Detect Magic as a cantrip

    Like others have said, carefully read how the spell actually works. The spell will tell a character if there's magic within thirty feet. That's all. It doesn't provide the location, direction, intensity, amount, or school of that magic. It just lets the character know that there's magic...
  12. T

    D&D 5E How do you do secret doors?

    The way I handle it is that I set a target for each secret door, on the fly if necessary, and try to figure out what the secret door is, how it is hidden, and how it is activated. When players want to search, I have them tell me what, specifically, they want their characters to...
  13. T

    D&D 5E Mike Mearls on Settings

    Just to clear things up, I'm talking about the original Unearthed Arcana, released long before Living Greyhawk. As far as Living Greyhawk goes, I have to admit that I'm not that familiar with it. However, I was under the impression that its restrictions were intended to support a certain style...
  14. T

    D&D 5E Mike Mearls on Settings

    I think you might be projecting your own preferences onto Greyhawk as a setting. The drow became an official player character subrace in Unearthed Arcana, at the same time all of the other elven variants did. Back then, Greyhawk was the soft default for most adventures and game materials...
Top