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  1. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    OOC You are trying to create an image, so this is a Creo Imaginem effect. Going to the Imaginem guidelines on page 143, you can see that mimicking the specific wall requires a Perception + Finesse roll; AM will need to decide if it was high enough (hopefully, mimicking a wall that is right in...
  2. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    "Perhaps", Leo say, "this was a gateway to another covenant site, that got turned over to the Church". He slithers back to the stairway. "One definitely feels the weight of the Dominion in there" he adds casually. OOC: Ah, got it! I thought there was an actual door, which rather confused me...
  3. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo scoffs, mumbling something about foolish mortals. As apparently there isn't even a single brave soul, he peers through the door, trying to feel the aura there and see if it's indeed holy, and have a quick look-around. "'His Grace', you said" Leo glances back at Ilshana. "You think is a...
  4. Yair

    Ars Magica - Experiences

    This is largely true, although the supplements have a roughly 1:3 balance (i.e. 1 companion to 3 wizard oriented splat books). Although I think a non-magus Ars Magica campaign can be very interesting, the system poorly supports it, and Ars Magica is all about playing the wizards. However, the...
  5. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Not, Leo thinks, your typical hell dimension. Ignoring the jabbing half-fey at his side, Leo addresses the women in fluent Latin. "Fear not, good sisters. We come in peace." He smiles at them widely, inadvertently displaying his large, sharp, teeth. Through the frozen smile, he mumbles to...
  6. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo grumbles, a low rolling sound coming from deep within his chest. He looks at the unfitting wall wearily. "Surely some infernal nest, that spreads at night. Well, let us try to see what horrid hell lies hither." Leo intones forcibly in Latin, raising his voice as he slowly, in a soft...
  7. Yair

    Ars Magica - Experiences

    I'm a huge ArM fun. I played a few short campaigns since, oh, about 1989 I think - but could never get a really long-term game going. And yes, I'm nearly always the DM. I really like ArM's setting, but I don't overly like the history aspect of it - I enjoy more the mythic elements. My favored...
  8. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo sniffs the air hesitantly. "Well, the mother is clearly not here, and the portal isn't either. That rather puts a damp in our plan, but let's take advantage of it and explore the stairs. Perhaps we'll get more clues on how to resolve this problem well and quickly." OOC: Leo (back in lion...
  9. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Well... not quite a spell, but every magus will be casting his Parma Magica every dawn and sunset, to erect a Magic Resistance. Beyond that - it depends on the magus, but generally combat-mages have defensive and buffing spells that they cast on themselves before battle. The specific spells...
  10. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    It appears that the latter...
  11. Yair

    Question about teleportation

    Thanks guys.
  12. Yair

    Question about teleportation

    One of my PCs is using a nasty 2 magic item combination which I can’t believe is legal. The two items are: 1. Gloves of Dimensional Repulsion (Vault 1 page 134) 2. Space Shifting Bolt (Vault 2 page 27) Without those gloves, the arrows only teleport the enemy 1 square (in addition to...
  13. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo, who has assumed his human form to peruse the notes, frowns. "I knew it sounded too Fay to be demonic. Given where these came from" he pokes his finger at the notes, "I guess that bound thing is actually fay. And his mother, this "Lady of Merciful Sorrows", was apparently not well-disposed...
  14. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo waits for Ilshana to talk to the baron. OOC: Leo had Guerino take the books/stuff we've found so far, plus any of the trinkets on the magus if they felt magical. He doesn't quite know what to do with the other two chests, yet, but hopes to open them, somehow, later...
  15. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo nods. "Unless we'll find information to the contrary in those writings, it appears that these foolish wizards already consigned their souls to hell. Such transactions are final; even if we were to release their souls from this Barbatos demon, they will only be consigned to another hell. If...
  16. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo shrugs. "I don't know much about demons. Ilshana seems to be versed in Infernal Lore, however." OOC: Demons usually do as much harm as they can; they don't need a reason to curse someone, only an opportunity. The need for an "appropriate vengence" sounds more faerie. But then again, maybe...
  17. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo paces around the circle too, trying to see if it's whole. If it is broken, or inactive, he'll reach inside and cast image of the beast; 1d10=8+9-2=15, easily made. "An interesting story" Leo nods at Ilshana. "Assuming it's true... how about we throw the child back into the hell through...
  18. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Well, looking over your list of spells you can try casting Pass the Unyielding Portal. The spell is described on page 137 of the rulebook (do you have it?). Assuming the door is wooden, it allows you to temporarily turn it into play-dough, so you shape a hole in it or whatever. You'd need to...
  19. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo growls. "No aid, then. Guerino!" Guerino looks at Leo expectedly. So, he thinks, this is how it ends. Not at a dragon's mouth, but at a wizard's doorway. Well, there are more demeaning ways to die. "Stand back" Leo commands, and simply walks to the door and tries to open it. Guerino...
  20. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    OOC It takes a little getting use to, but the magic system really makes sense once you do, and is very flexible and powerful. Anyway... You got a PeVi spell level of 3, which +4 magnitudes is spell level 15 (3 -> 4 -> 5 -> 10 -> 15; remember it's +1 spell level till level 5, then +5 spell...
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