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    D&D 1E 4.1E - now without classes

    That's pretty awesome. As a longtime Champions fan, I'm all about careful point-balancing, so my hat's off to Dr Spunj and everyone else who helped put this together. I've thought about trying to do something similar for 4E, although until the game's been field-tested by the D&D community, I'm...
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    D&D 1E 4.1E - now without classes

    Again, thanks for the suggestions! The only idea you have that I don't think I can stomach is playing a couple sessions as-is. I've played enough RPGs to know what I like and what I don't. I don't like character classes, and I really don't like how they're presented here. Which is my frustration...
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    D&D 1E 4.1E - now without classes

    People have made a lot of good points about ability scores. I'll rethink how I'd handle it, and see if I can come up with something that balances better. For some reason I don't like to charge more for 17-18 than I do for stats 16 and below, but I'm sure there's a solution. And yes, the...
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    You don't like the new edition? Tell me about it!

    It's not like this thread needs another reply, but hey, venting is fun. The thing I like least about 4E, and the thing that will keep me from playing it as written, is that it tells me what style of game I should play. Not only does it needlessly define characters by their use in combat, it...
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    How can we add non-combat crunch without mangling the rules?

    That's a fair question. I think the answer for a lot of people is that we don't play in a very combat-oriented setting. The 4E rules look like they could support a more social game for those of us who want it. There's no rule saying D&D is only about stabbing monsters in the face - the new...
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    Adventure climax question from a prospective DM

    That's an excellent way to end an adventure. You don't need a big brawl to finish things unless the storyline leads you there (and you do if it does). If you want the big exciting scene to be the PCs finding some bones in the bottom of a tower, spend some time getting them invested in the...
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    D&D 4E Classless 4e

    Not to hijack your thread, but I recently posted a suggestion for classless D&D 4.1 that might suit you. I don't think it's necessary to give every ability a point value and balance them against each other - that'll be a great deal of bookkeeping and not gain you much. If you stick to categories...
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    How can we add non-combat crunch without mangling the rules?

    These are both excellent ideas. A list of "universal" powers that characters could take, regardless of class, would go a long way toward creating non-combat specialists. If you had 12 at-will, 6 encounter, and 4 daily powers to start with, you could create a whole bunch of interesting builds...
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    D&D 1E 4.1E - now without classes

    I don't see it as a problem in 4E - one thing the designers did well was balance the utility of the six core stats. Someone who loads themselves with 18s in certain stats will pay the price for shortchanging other stats. Also, the system as designed makes it virtually impossible to have a stat...
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    D&D 1E 4.1E - now without classes

    I got my copy of the 4E PHB yesterday afternoon. It looks like a game with a lot of interesting elements, bundled in a package that railroads you into one particular play experience. That's fine if you want to spend all your time crawling through dungeons and killing what you find, but less fine...
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