Search results

  1. jaz0nj4ckal

    2d6 vs TN greater then 12

    Hmmm... don't believe I played MegaTraveller. Can you give me an example if you don't mind, just so I have a rough understanding? I really liked the simplicity of the 2d6 dice roll. Thank you
  2. jaz0nj4ckal

    2d6 vs TN greater then 12

    Hmmm... thank you for such a detailed post. You make it sound like that I will have some problems with 2d6 system. I have not really played traveler in over 20 years, since I can never get anyone to play, so I am very rusty on Traveller rules, and can only remember the basics. In your opinion...
  3. jaz0nj4ckal

    2d6 vs TN greater then 12

    Cumulative mods is something I a looking for in the system with the TN. For example: target is wearing some sort of chain armor AC4 (-4) and is sort range (-2), so the TN becomes 13; however, is that a good way to view the mechanics? If I do a direct drop in to D&D, with 11 different AC (0-10)...
  4. jaz0nj4ckal

    2d6 vs TN greater then 12

    Understand and thank you for your advice. Can you recommend a system or point me in the right direction? I want to use 2d6 or 3d6; however, I want to use a system like D&D, which has armor class from 0-10. The latter would apply penalties to the 2d6/3d6 dice roll. In addition, range would have...
  5. jaz0nj4ckal

    2d6 vs TN greater then 12

    To tell you the truth - I have no major reason - I just wanted to toy around with something with a bell curve. I could use 3d6; however, could I just drop that right into my d20 rolls?
  6. jaz0nj4ckal

    2d6 vs TN greater then 12

    Hmmm I see what you are saying. Do you know what a good baseline or ballpark figure for TN numbers? Do you think they should scale with character skill levels? I am imagining a system that is very similar to Classic Traveller; however, with higher TN due to different Armor classes and +/-...
  7. jaz0nj4ckal

    2d6 vs TN greater then 12

    Thank you for the link; however, I am not sure how to use this application. I will toy around with it and see if I can make it make sense. thank you
  8. jaz0nj4ckal

    2d6 vs TN greater then 12

    I guess you are right I am using sort of the Traveller system; however, I was thinking of using something similar to the d20 TN mechanics. I guess - what is confusing me - is if I set a TN of 13, then the player needs to roll a 12 or (11 + skill of 1 = 12) since 12 is treated as a critical...
  9. jaz0nj4ckal

    2d6 vs TN greater then 12

    Folks, I am drafting a cheap and quick game that uses 2d6 dice rolls and base success is 7+. I understand that gives me a range of TN 2-12; however, I am looking for target numbers that are greater than 12. I guess what I am looking for is d20 and TN, but using 2d6. How would I calculate...
  10. jaz0nj4ckal

    Mechwarrior RPG 1st edition - modules

    Thanks for the tip on 'Sarna.net' - this looks like a great place for resources. Since my last post I have been able to find used copies of adventures for MW 2nd edition, which I believe introduced the clans. However, the 2nd edition has a Life Path system, which I guess could be cool. I did not...
  11. jaz0nj4ckal

    WEG – multiple shots

    I don't mean to be rude - but I think you have the wrong version. I cannot find Feats anywhere in my version of the rules. I am using WEG d6 rules.
  12. jaz0nj4ckal

    Mechwarrior RPG 1st edition - modules

    Forgot to ask - is there any other rules like MechWarrior for miniatures that are simple and to the point?
  13. jaz0nj4ckal

    Mechwarrior RPG 1st edition - modules

    Thanks so much CCS... I will try my hand at it. Little lost as to where to start since it is CP driven, but should be able to get something together.
  14. jaz0nj4ckal

    Cut scenes in your RPG

    I have worked cut scenes into my campaigns by sneaking them in during bar scene storying telling. For example – I had a pirate character telling tales of high adventure and lost treasure after a battle, which only turned out to be a double-cross in the end. So I think it depends on how you want...
  15. jaz0nj4ckal

    Any other RPG using the WEG D6 engine?

    I just got a copy of the 2nd edition rev. and I am reading it through it today. I might be fun to use for a Star Trek game - a few years back I tried running Star Trek and Star Wars with GURPS while I took a break from D&D Rules Cyclopedia. GURPS is an awesome system, but was too much for me and...
  16. jaz0nj4ckal

    WEG – multiple shots

    WEG – multiple shots Folks, I am confused at something, and wanted to hear what others do. I noticed some weapons have a ‘rate of fire’ rating – while others do not. Does that mean weapons with no “rate of fire’ can shoot multiple times during an action? If so does that mean the second shot...
  17. jaz0nj4ckal

    Mechwarrior RPG 1st edition - modules

    Folks, I just picked a copy of Mechwarrior RPG 1st edition in a bulk sale. At the time I did not know what it was; however, I am familiar with Battletech. I have read through it and it looks pretty cool; however, I have not been able to find any modules for this game. I have been able to find...
  18. jaz0nj4ckal

    Advanced Fighting Fantasy 2nd - AFF2 - Firearms

    Folks, I just started running a game session with the AFF2 rule set due to it being simple, and light. However, I want to add some weapons into the system to give it a twist on my world. Has anyone added firearms? Were there any books that introduced firearms into the game rules? Currently I...
  19. jaz0nj4ckal

    Switch?

    Psikerlord has the right idea - I started out with AD&D 2nd Edition and after years of playing AD&D 2nd, I found Basic D&D. I like Basic D&D the best because it is rule light, and you can add, and delete items you don't like. It can be argued by some that the latter allows the DM and gamer to...
  20. jaz0nj4ckal

    Elf - F/T in Rules Cyclopedia rules

    After thinking about this - I guess the easiest approach would be to take the Dwarf F/T and use the Elf racial abilities. The latter could provide something interesting, but not sure. Has anyone used race/character stats as a template to create a new playable race?
Top