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  1. jaz0nj4ckal

    Elf - F/T in Rules Cyclopedia rules

    Folks I noticed that Rules Cyclopedia (RC) does not have stats/rules for Elf-F/T. Due to the latter, how hard would it be to create or House Rule this into RE? I cut my teeth on AD&D 2E; however, for some strange reason I want to try a ‘back to basic’ type game. Currently – my game is getting...
  2. jaz0nj4ckal

    TSR [Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay

    I started with AD&D 2nd edition, and only recently picked up a few of the Basic D&D books. I have to say it is a nice change of pace, and I am really digging the simpler rule set.
  3. jaz0nj4ckal

    Weapon type vs armor bonuses/penalties

    Do you use this table with 2nd Edition? I do not have 1st edition AD&D?
  4. jaz0nj4ckal

    Weapon type vs armor bonuses/penalties

    I am looking over the DM Guide and noticed there is an optional rule, which gives bonuses and penalties to hit – which is based on damage type and targeted armor. This made me think – has there ever been a detailed chart, which gives bonuses and penalties based on the weapon used opposed to...
  5. jaz0nj4ckal

    Traveller Thoughts?

    I cannot find any of my MegaTraveller stuff - and my old brain (i386/sx) is not as good as it once was; however, where the vehicle and spaceship rules more detailed in MegaTraveller? Also - didn't the armor mechanics change as well? Armor reduced damage, and was no longer a modifier To Hit. I...
  6. jaz0nj4ckal

    Traveller Thoughts?

    I have a copy somewhere, which I played back in the day; however, I could never understand the modifier for ‘task time’. It is true what you say about making some aspects of the rules tidier, but at the same time – items were added and made the system a little more rules intense. If I remember...
  7. jaz0nj4ckal

    Traveller Thoughts?

    I started with Mongoose’s version; however, then I found some Classic Traveller resources. To be honest – I like Classic Traveller more than the Mongoose version. It could be argued by some, that Classic has a darker, grittier feeling, Old School Gaming rules; however, both systems are...
  8. jaz0nj4ckal

    2nd Ed Psionic to RC rules

    The 2nd edition rules are not cumbersome, but complex. Due to the latter, they really do not fit the D&D method of “simple and streamlined”. For starters (brief overview), 2E Psionic characters have psionic points that are composed of values derived from their attribute scores. The player needs...
  9. jaz0nj4ckal

    2nd Ed Psionic to RC rules

    After playing a small game session yesterday with the Rules Cyclopedia – I am hooked on how simple and fluid the game is and leans heavy on the DM to make choices. Due to the latter, I think I am going to start and run a small RC rule based game; however, I usually throw in a good number of...
  10. jaz0nj4ckal

    Non Weapon proficencies

    Wow!!! I can't believe I missed that chapter - I only purchased the pdf download when I posted the message, so it looks like 'more reading for me'. I am liking this edition a great deal - 2E is a great version, and the version I started with; however, I wanted something different and...
  11. jaz0nj4ckal

    Non Weapon proficencies

    Folks: I am a long time AD&D 2E player (since ’92); however, I recently discovered the D&D and Basic Rules in the Dungeons & Dragon Rules Cyclopedia. I like some of the ideas, which keeps the game simple, and fast. Due to heavy work schedule - I am looking for something that plays fast, which...
  12. jaz0nj4ckal

    Fighting Styles from CFH

    Hmmm... I was wrong, and you are right... yes I looked up two systems and it was Dark Sun I was thinking of. However, I do remember seeing the Al-Qadim stuff, and it was those boxed items I never got a chance of getting... If my memory serves me, these days feels as if I have my old x286...
  13. jaz0nj4ckal

    The Dumbing Down of RPGs

    Thanks for the shout out!!! Yeah you can tell... that I still live in the late 80s or early 90s...
  14. jaz0nj4ckal

    The Dumbing Down of RPGs

    It could be argued by some that RPGs these days are designed with high-end graphics at the forefront and somewhat of a story or game world plot as a secondary vehicle that is used to show off the fancy graphics. I think for the new gamers this is a great, and opens the idea of RPGs to a new...
  15. jaz0nj4ckal

    Sword World | Sword World 2.0

    Folks: I was looking for some different systems, and I found the following game from Japan called Sword World. http://en.wikipedia.org/wiki/Sword_World_RPG I know nothing about it - other then it uses 2d6, which has a special place in my heart, which started way back when during my Traveller...
  16. jaz0nj4ckal

    Fighting Styles from CFH

    As always - you provide me with some great ideas - thanks - I have been doing something along those lines with some Space Skeletons (long Spell Jammer story, will spare you the details) that I created for something odd. I took the base skeleton and added some HP and improved AC. The idea was to...
  17. jaz0nj4ckal

    Fighting Styles from CFH

    Thanks for the insight - I will look into the module you mention. Also, I never purchased any of the Al-Qadim setting when it first came out; however, from what I understand it was for higher then normal level characters?
  18. jaz0nj4ckal

    D&D 1E 1E Oriental Adventure with 2E Modules

    Thanks for the insight Steely Dan - I have always gazed at the Horde Boxed set, but never brought myself to purchase it. A few years back a local game store was selling a boat load of 2nd Edition stuff; however, I was not in the position to purchase the crap, and each passing day regret that I...
  19. jaz0nj4ckal

    Multi-class experience

    I seem to remember reading an optional rule somewhere, which detailed something very similar to what you are presenting. I think all non-human races had a multiplier value associated with the XP required to level. However, remember only non-Human characters can be multi-class, but suffer the...
  20. jaz0nj4ckal

    Fighting Styles from CFH

    I am reading through the Complete Fighter’s Handbook (CFH) this rainy Saturday, and started to wonder – “has any module or game accessory used the different rules presented in the CFH”? If I allow my PC to use the rules from the CFH – will it totally unbalance the game? Without customizing NPC...
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