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  1. jaz0nj4ckal

    D20 to 3d6 dice rules from Unearth Arcana

    Oh, yes I forgot about that. That is very true and thanks for reminding me of that.
  2. jaz0nj4ckal

    D20 to 3d6 dice rules from Unearth Arcana

    Thanks for the insight. I will not change the DC targets in my current game, when I switch over to using 3d6. I am torn between 2d10 and 3d6 for a bell curve. I like the idea of the 5% crit; however, I also like the idea of having crits less of the time. When a 3 or a 18 is rolled, it makes it...
  3. jaz0nj4ckal

    D20 to 3d6 dice rules from Unearth Arcana

    So very true...yes let us stay on topic. Funny, but when i play D&D I want my NPC and PC to be supers, but when playing GURPS or Traveller I like to a have a grittier game - one that no punch is pulled against the NPC and PC.
  4. jaz0nj4ckal

    D20 to 3d6 dice rules from Unearth Arcana

    I see your point about the 5% argument, and thank you for sharing the story about the dagger. That is very humorous...I havn't played much D20, but the same could be said for me with AD&D 2nd edition. I always played with daggers and darts. Characters witha high strength are just down right...
  5. jaz0nj4ckal

    D20 to 3d6 dice rules from Unearth Arcana

    I have been toying with the idea of 2d10 for a nice bell curve. Thanks for all the insight. cheers!!!
  6. jaz0nj4ckal

    D20 to 3d6 dice rules from Unearth Arcana

    Folks, I am trying to understand the rule set from the Unearth Arcana. I do not own a copy; however, I am using the following link http://www.d20srd.org/srd/variant/adventuring/bellCurveRolls.htm I am not sure, and the text has me a little confused. Do I just roll 3d6 and apply bonuses...
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