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    D&D General Gameplay Trailer of 5E-Powered Solasta: Crown of the Magister Video Game

    The steam demo doesn't seem to be up yet (I only had an option to wishlist it), perhaps it will come with the kickstarter.
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    D&D 5E Dragon Heist vs DotMM?

    I wouldn't recommend either, though I think its certainly possible to have fun with either. Dragon Heist gets in it's own way a bit too much. It has a built in railroad and there is one chapter that is a neat idea (many different set pieces that depending on the villain appear in different...
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    D&D 4E Arcane Power II - ideascape

    The bug got planted in my brain so here is a quick and dirty writeup of a VERY controllery Arcane defender at level 1: Syglamancer (names are hard :P) Role: Defender Power Source: Arcane Key Abilities: Intelligence, Constitution, Wisdom Armor Proficiencies: Cloth, leather, hide, chainmail...
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    D&D 4E Arcane Power II - ideascape

    I would maybe have wanted to see an spellbased (no weapons) defender for the arcane power type. Some kind of abjurationist that wards ally's from attacks and reactively blasts violator of the wards. Maybe give them some trap-like sigils and zone type powers for an area control style of...
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    D&D 4E Arcane Power II - ideascape

    While the flavor is absolutely a fit for a warlock (they receive their spells from a patron via their familiar), the mechanical benefits of making them a warlock aren't really obvious to me. If you simply made them a warlock, just a search and replace conversion of wizard to warlock and...
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    Pathfinder 2E Pathfinder 2E Conversion Guide

    I've never gotten any use from character conversion guides, but I wouldn't be surprised if Paizo knows fully that their conversion guide really isn't particularly insightful or necessary for many people. They also know that a non-trivial number of people are going to ask for one, or ask for help...
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    D&D 4E Arcane Power II - ideascape

    Just going to throw a few things that come to mind in terms of class options and powers: Bard, swordmage, artificer: No desires whatsoever. Warlock: -New Pact: Celestial (standard and hex blade) -Hexblades: Summer Fey version of fey pact, Star pact , vestige? (I think some of these may have...
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    Permanently pause rotation of header block

    I second this request, while acknowledging and understanding that it may be both low priority and beyond your control.
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    D&D 4E New Berserker Power

    You're allies are probably all used to you yelling all the time. They've learned to tune you out. It's probably an important survival strategy for being friends with someone who shouts literal thunder when he gets excited.
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    D&D 4E New Berserker Power

    If you wanted to include the PHB2 Barbarian in this design you may consider making it "Berserker Fury or if you are Raging". I've always felt that the biggest mistake of the New versions of classes was how little they could play with the previous ones. *shrug*
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    D&D 4E New Berserker Power

    Many essential classes (and subsequent classes like the berserker which is more post-essentials) are written in such a way to imply that you should chose from the listed powers, but they allow for you to actually take from any class power from any book (see Heroes of the Fallen Lands, page 57...
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    D&D 4E Is Multi-Attacking Really Control? A different Fireball

    stunning with a level 7 encounter is above power-level, dazing until start of your next turn would not be. I think the reason controllers got AE in their tool-kit came down to: 1.They wanted wizards to be controllers 2.Wizards get AE spells 3.They could never really nail down what made a...
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    D&D 4E New Berserker Power

    It is worth noting that ALL the berserkers at-will powers are martial, not Primal. This is because once the berserker uses a primal power the go into Fury mode which changes a bunch of things. The typical berserker at-will is martial, and then gets a damage bonus and becomes primal once fury...
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    D&D 4E Ranger: Beastmaster New Powers

    To my knowledge the only source of beast master feats is Martial Power I, and there is no "Your beast gains a +2/3/4 feat bonus to damage" feat that I see. The only damage feat I can find is Coordinated Oppurtunist which is +2 dmg for YOU on oppurtunity attacks if target is adjacent to beast...
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    D&D 4E Ranger: Beastmaster New Powers

    It definitely has the [4e] tag for me in the main forum list. The tag doesn't show up everywhere once you're in the thread. (it's in some places but not others)
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    D&D 4E Ranger: Beastmaster New Powers

    Yes it will provoke, which would mean powers that require attacking the same target or within reach will be notably worse than ones that allow one or two targets anywhere. I don't think being within reach is a necessary requirement, unless the power already states only one target. Having your...
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    D&D 4E Ranger: Beastmaster New Powers

    I always thought that Totems would have been an interesting, thematic way to give animal companions a magical bonus to attack and damage as well as crit dice, etc. Shamans already do this with their spirit companions, so it mechanically works without too much trouble. Basically, beastmasters...
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    The last year's worth of character creation options...

    This sums up the contribution MToF has made to the 5e player experience. Since it's been published I've only ever seen one person make a character using it (Eladrin). I personally believe part of this is because it is the least conveniently laid out book in terms of player material. The PC...
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    The last year's worth of character creation options...

    Assuming we're using only the official printed Books: The Majority of options I've heard complained about being unbalanced, too weak or too strong, are in the Players hand book (polymorph shenanigans, Ranger-too weak, Great weapon master too strong, etc.). Some play test material is a bit...
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    What wouble be special about a Grave Robber [npc/subclass/background mechanics]

    The concept of a grave robber character/subclass for rogue caught my mind a while back. The problem is that it was only the feel of the class that came to me, not any specific mechanics, at least not any that hold up to much thought. To me, a grave robber is someone who robs graves (digging up...
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