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    D&D 2E 2e Iron Golem, gas errata

    Iron Golem (Special): AC 3, HP 50, HD 10, MV 9". Breathes a gout of green flame which does magical fire damage and poisons the target (1-2); or, attacks with two fists (3-6) every round. The 5' long x 2' wide flame does 10 hp of damage to a single target (unless another target is aligned...
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    D&D 2E 2e Iron Golem, gas errata

    What does this RJK1 The Original Bottle City (1e) exactly write?
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    D&D 2E 2e Iron Golem, gas errata

    is this within another old adventure or was it first published in 2007?
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    D&D 2E 2e Iron Golem, gas errata

    WG5 Mordenkainen's Fantastic Adventure, page 10, Terrible Iron Golem poison sword, flaming breath, whip petrifies, SD automatic levitation at 2"/turn as desired* three attack functions per melee round: roll 1d6 and apply the results from the table below* 1-2 Attacks with sword only (2-24 points...
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    D&D 2E 2E Darksun Observations

    It was disintegrate, do not remember any other and i remember even a few months after i got the boxed set and we had started playing that everyone was talking about it. Initial Cost: 40 Prerequisites: telekinesis, soften, up to 150 feet away (50 yards). Is there another one? Ultrablast had...
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    D&D 2E 2E Darksun Observations

    I had liked the simplicity and used them as npc classes. Spell/Power levels were up to 6. You got 6th level powers at level 17. Even at that system Disintegrate was a 6th level skill/power you got at level 17 when you were a Telekineticist, only. You could not botch it but it had severe limits...
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    D&D 2E 2E Darksun Observations

    I had the Role Aids psionics books (1991). I enjoyed reading it, we where playing 2e and it was 1e but just a bit to make it 2e. I liked the cover too. I had used the somniomancer as an NPC helpful seer and the pyromancer as a villain in a side-quest. I think used every npc and every class...
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    D&D 2E 2E Darksun Observations

    While it seems balanced out, it just a seeming, since the player would fail that saving throw. As they say, when it rains it pours. :)
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    D&D 2E 2e snow golem (Ravenloft), lesser and greater

    I think the guy that has this website can be contacted, tried to find contact form to send him this thing about the snow golem versions, only via github https://www.completecompendium.com/appendix/golervsn/ https://github.com/decheine/complete-compendium
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    D&D 2E 2E Darksun Observations

    There are some more in Dark Sun specific material. Here are a few from "The Will and the Way" below, and you can also check out "Dragon Kings" as it has psionic powers as well. Probably a few more exist here and there. 20: The psionicist is over-whelmed by the amount of information being...
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    D&D 2E 2E Darksun Observations

    20 - The character loses 1d4 Constitution points, but can regain them by resting. 20 - The participant loses 1d20 PSPs. 20 - All power scores in the chosen discipline are reduced by one for 24 hours. 20 - The psionicist must make a system shock roll or the ability he intended to boost decreases...
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    D&D 2E 2E Darksun Observations

    20 - The psionicist is blinded for 1d4 hours. 20 - The psionicist is deaf for 1d4 hours. 20 - The character has injured himself trying to create static. He immediately loses 1d20 PSPs and 1d6 hps. 20 - The psionicist has a bitter taste in his mouth, but no other effect occurs. 20 - All affected...
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    D&D 2E 2E Darksun Observations

    20 - All contacted characters view the psionicist as pathetic and ridiculous (this was Awe). 20 - Further contact with this mind is impossible at this experience level. 20 - The victim realizes someone is toying with his mind 20 - The target senses the attempt. 20 - The psionicist develops a...
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    D&D 2E 2E Darksun Observations

    20 - The victim knows that someone attempted to dominate him. 20 - Ejection fails, but the psionicist still makes a d6 roll on the table above. 20 - Social regression. The psionicist loses 1d6 points of Charisma for a day 20 - The intended targets are aware of the psionicist's efforts. 20 - The...
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    D&D 2E 2E Darksun Observations

    0 - Both the intended victim and the psionicist are banished to the same place. The other figure bounces back when the psionicist stops paying the maintenance cost, but the psionicist himself must return via some other method: teleportation, probability travel, etc. 20 - The character attracts...
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    D&D 2E 2E Darksun Observations

    20 - The power backfires and affects the psionicist for one hour 20 - The psionicist's items become ectoplasmic, but he doesn't. He must use this power again (successfully) to retrieve them. 20 - The power backfires and lowers Strength by 1d6 until arrested by this power. 20 - The psionicist...
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    D&D 2E 2E Darksun Observations

    20 - The disease remains in the victim while spreading to the psionicist. 20 - The psionicist must make a successful system shock roll or suffer a 50% loss in current hps and pass out for 1d8 hours. 20 - The psionicist ages 1d10 years. 20 - Excessive blood flow results in scattered bruises and a...
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    D&D 2E 2E Darksun Observations

    20 - An item belonging to the psionicist (chosen at random) is affected for one round. 20 - The item is strengthened. Now it requires twice the normal effort to weaken. 20 - The item is strengthened, and can't be affected again until the psionicist gains one level. 20 - The character's skin...
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    D&D 2E 2E Darksun Observations

    20 - The power backfires, and a personal belonging (chosen randomly) disintegrates. 20 - The air surrounding the initiator detonates; everyone within 10 feet of him is attacked. 20 - The item is seriously flawed and utterly useless. 20 - The blow strikes the initiator. 20 - The psionicist...
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    D&D 2E 2E Darksun Observations

    What could happen to a 2e Psionicist (from AD&D 2e The Complete Psionics Handbook 1991 with errata). Some of the things. 20 - The psionicist is deaf for 1d12 hours. 20 - The psionicist is blind for 1d4 hours. 20 - The psionicist becomes obsessed with the object; he strives to keep it until he...
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