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  1. K

    (Hauptman's) Red Hand of Doom

    Taargash shot Tul a wolfish grin. "Though I don't doubt your prowess in battle, human, I'm beginning to doubt your taste of food. Though I will admit I've never had better trail rations." With a nod, he accepted the meal from Pip, and despite his former protests of the meal, dug in with a...
  2. K

    (Hauptman's) Red Hand of Doom

    Tar sits up slowly, the morning air crisp to his ripened senses. With a light toss, he shoves the blanket off to the side as he stands, yawning. "Mm, bacon. Again," he mutters sullenly, his tastebuds craving the taste of fresh meat. Ignoring the two hired servants for now, the gnoll saunters...
  3. K

    flaming sphere vs. invisibility

    Eh....good point. But I still can't justify that an opponent leaping through a wall of fire breaks inviz. Nor the explosive runes. But, I will say this: RAW, I believe you are correct. But I would not use such things in my campaigns. If the player is creative enough to force an enemy to...
  4. K

    (Another) Samurai Core Class

    I really like that idea. *thumbs up* That seems to fit the flavor a lot better. Also, the more I look at Focused Strike, the more I can see use for it, so I don't think it's underpowered in the least, if that's your worry.
  5. K

    flaming sphere vs. invisibility

    So then...say you make a poisoned sandwich while invisible. Making said sandwich isn't an offensive action, so you stay invisible. However, when an enemy sees the sandwich and chooses to eat it, your invisibility breaks, since they ate the poison that you placed there? Sorry Draco, I'm...
  6. K

    (Another) Samurai Core Class

    So would all of these abilities gained be in addition to the + to hit and damage? Or would they be separate? Example: A 10th level samurai decides to use Focused Strike on an opponent. He uses the weaken option. Does he still receive the +6 to hit/damage? Or can he use as many Focused...
  7. K

    (Another) Samurai Core Class

    No problem :D I'm a fan of OA, so any attempt to work on that era is fine by me, hehe. I've also done a lot of custom work on races/classes for my homebrews, so I can kind of eyeball a class and see what should be/could be changed, *nod* Works for me! I'll be sure to whip one up once...
  8. K

    (Another) Samurai Core Class

    EDIT: Already clarified about the Katana Weapon Prof. Okay, now for my two cents. The class seems pretty close to perfect to me. Well, except for the willsave/ironwill, but that would be taken care of via the switch from Iron Will at 3 to Quick Draw. True it is a historical samurai, and...
  9. K

    Combat Expertise

    I was going to say something, but a quick checking of the rules keeps me silent. Looks fine.
  10. K

    Hauptman's Red Hand of Doom Characters

    Name: Taargash Kinslayer, "Tar" for short Class: Monstrous Humanoid 2 / Ranger 2 Race: Gnoll Size: Medium Gender: Male Alignment: Lawful Neutral Deity: None Str: 22 +6 (13p.) Level: 5 XP: 12500 Dex: 16 +3 (10p.) BAB: +3 HP: 38 (4d8+12) Con: 16 +3 ( 6p.) Grapple: +9 Dmg Red: None Int: 11 +0 (...
  11. K

    Red Hand of Doom

    A few answers to your questions... The location is not set in any specific region but does overlay in the Forgotten Realms. The region, Elsir Vale, should be easy to put into any standard d20 campaign ranging from Kingdoms of Kalamar and Greyhawk, to the Forgotten Realms. ~exerpt from a...
  12. K

    Red Hand of Doom

    Name: Taargash Kinslayer, "Tar" for short Class: Monstrous Humanoid 2 / Ranger 2 Race: Gnoll Size: Medium Gender: Male Alignment: Lawful Neutral Deity: None Str: 22 +6 (13p.) Level: 5 XP: 12500 Dex: 16 +3 (10p.) BAB: +3 HP: 38 (4d8+12) Con: 16 +3 ( 6p.) Grapple: +9 Dmg Red: None Int: 11 +0 (...
  13. K

    Red Hand of Doom

    Greetings, I'm also quite interested in this game. I've got a character in the works, a Gnoll Ranger. I was wondering, though, if I could drop the Animal Companion and Spells in exchange for a d10 hit die? If not, that's fine, and I don't blame you, but the concept I have for the character...
  14. K

    Player wants to 'be' a druid's animal companion...

    Yeah, pretty much that's my plan, unless I can get my hands on some info about using a Worg as a playable race. The 'awaken' spell, according to the SRD, as I don't have my books on hand, gives an animal some more intelligence, some more charisma, 2 more HD, and makes it a magical beast. Not...
  15. K

    Player wants to 'be' a druid's animal companion...

    That paints a hilarious picture. But yeah, I see your point. I'll have to offer the idea to the two of them and see what they think, probably eliminating a few classes/feats available to the 'animal companion.' We'll see how that turns out.
  16. K

    Player wants to 'be' a druid's animal companion...

    One can play a worg as a character? That might simplify things a great deal. Thanks!
  17. K

    Player wants to 'be' a druid's animal companion...

    lol, believe me, I thought of such an avenue. The thing is, is that I can't tell if they're dead serious or just trying to do something so bizarre that it makes me look for hours for rules. But in the event that they 'are' serious about such a thing, I'd like to have an answer. Besides, now...
  18. K

    Red Mage

    ....eh? I only played Rifts for a brief interlude, but I don't recall a Crazy Hero... *Does some googling* ....I think I found it, but I still don't get it. Either I'm slow to catch on, or it's one of them 'had to be there' type of situations...But I'm thinking it's the first one. :confused:
  19. K

    Player wants to 'be' a druid's animal companion...

    Okay, in a game I'm planning on running, two players came up to me and asked if, if one was a druid, could the other be the 'animal companion.' I said I'd think about it, but I really am not sure how that would work. I don't have access to a lot of books, (money is rather tight atm,) so I...
  20. K

    Handful of Style feats

    Ahh, I read that as only occurring when cleaving. Taken separately, I like the ability a lot better, :D As for great cleave, I'd let it stay with the standard rules, that you can cleave as many times as you are able. However, if, say you're fighting gobbo's or some other very low HD...
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