Search results

  1. T

    D&D 5E Boy, that escalated quickly...

    Um... ok. Maybe I missed that relatively insignificant detail, but I don't recall you mentioning that the players themselves set off an explosion announcing their presence to everyone within probably a mile. Regardless of poor planning, that's just about the worst possible action to take in...
  2. T

    D&D 5E Boy, that escalated quickly...

    Poor planning aside, it still sounds a little bit like a DM gotcha to me when they got discovered. The party has plenty of time to climb over the wall, but it isn't until they're all over and completely committed that POP! you immediately spring a guard patrol turning the corner on them. They...
  3. T

    D&D 5E Boy, that escalated quickly...

    If one player is frustrated, there's a good chance others are as well. Not everyone is vocal about it however. Obviously I wasn't there, but the events as described are indicative of the players not getting, or retaining, enough information from the DM (aside from their poor planning which I've...
  4. T

    D&D 5E Boy, that escalated quickly...

    From everything I've read here, similar in some ways to some of my own past experiences as a player and GM, it looks to me like everyone shares some blame in this problem. For the players: It looks like you need to put more effort into your plans. One little peek over a wall is not scouting out...
  5. T

    D&D 5E Boy, that escalated quickly...

    What was the whole plan? If the scouts did their jobs well, the DM probably shouldn't have had you roll anything or should have made a single failure not result in automatic detection but rather something more like "in the distance, you hear a guard say 'did you just hear something?' and another...
  6. T

    D&D 5E Boy, that escalated quickly...

    So, if I'm reading this right, you guys did no scouting and the plan for getting in was to "hop the wall and hope not to get noticed?" If that's really the extent of preparation and planning you guys make to infiltrate an occupied mansion with guards in a hostile fortified city, I can't say I'm...
  7. T

    D&D 5E dragon voices

    Look for "True facts about Morgan Freeman" on youtube...
  8. T

    D&D 5E Why ever play a cleric?

    Why play a cleric?: A) If you like being a strategist. Yes, you are in a lot of ways a support class, but through your support you often control the strategy of how the party goes about accomplishing a task, and are often a key element in its success. Being a second rank fighter means you aren't...
Top