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  1. J

    Halflings?

    That's because the Small Size itself grants you both positives and negatives. Remember, RAW, you can move through the squares of enemies that are 2 sizes bigger than you, so while your allies are pinned in a cooridor with a troll blocking the exit, you can simply run through the trolls legs and...
  2. J

    Essentials: Magic Item Rarity Explained, it's actually good!

    Hmmm, you may be right. A static boost to damage is a simple, set it and forget it type of property, like +2 to some property or whatever. A thought occurred to me that it may have more to with reducing the complexity of situational bonuses, and the drag they have on the game at play time...
  3. J

    Essentials: Magic Item Rarity Explained, it's actually good!

    I agree, I'm thinking that removing limits/day would make them more useful. My players usually reserve their daily item use for a potion, so I'm curious to see how things like potions and whetstones (which count as a daily item use) will interact with this limit being lifted. Personally, I'd...
  4. J

    Essentials: Magic Item Rarity Explained, it's actually good!

    First off, I really like the new setup, I always disliked how when rolling new characters, you can cherry pick the 3 best possible items for your character and level, I plan on implementing these rules when I start up a new campaign. However, I've noticed that most of the players in my campaign...
  5. J

    New Skill DC Table from Essentials DM's Kit

    Excellent! I am currently running King of the Trollhaunt Warrens, and these will come in very handy for the remaining skill challenges
  6. J

    Rules Question: Illusory Wall

    Summed up nicely above
  7. J

    Rules Question: Illusory Wall

    After reading up on the definition of walls, and reading the text of almost every other wall power in existence, I'm inclined to agree with Aegri's interpretation. I will agree that Illusory Wall is not as clearly worded as it could be, and has a lot of possible interpretations based on some...
  8. J

    Rules Question: Illusory Wall

    If you are interested, I was the encounter from P1: King of the Troll haunt Warrens, and there were in fact 20' ceilings. He was mostly using his aquatic abilities to fight from the deep water, but they were able to pull him on land using forced movement, then lock him down. I eventually had...
  9. J

    Rules Question: Illusory Wall

    Can someone clarify how Illusory Wall works exactly? I recently ran a fight where the party was up against a dragon. Using some forced movement, they backed the dragon up against the wall and then the wizard cast Illusory Wall, trapping him there, it looked something like this (W= normal wall...
  10. J

    Is That Loot, or a Trap?

    Sorry, I should have been more clear. The items are not cursed, but they seem to give every indication of being so. In fact, one of the weapons has a disturbing, but ultimately harmless property when wielded (see Dreamstone Weapon, Dreamstone Amulet in the compendium if interested). I like...
  11. J

    Is That Loot, or a Trap?

    I'm looking for some ideas about how to approach giving out loot to the party that may possibly be trapped/cursed/etc In all the previous adventures I've run, I've given out loot and told the adventurers what the item was right off the bat, without any suspense. However, that seems wrong for...
  12. J

    Official Rules Updates (March 02, 2010)

    Grasping Javelin Update Grasping Javelins got the nerf as well, which is interesting because that just came up at our table last game. No more pulling an enemy 20 squares to stand next to the barbarian and get beat down.
  13. J

    Killed a dragon, now they wanna strip it

    My party wanted to do exactly the same thing, so what I did was have them hire the local tanner and blacksmith in town to fashion them some weaponry, which ended up giving each party member a +1 item for use in the followup adventure. I got input from each player about what they wanted (i.e...
  14. J

    Attacking a willing target

    I've had this come up in my home game as well. Basically, an ally was surrounded by minions, and the druid wanted to target him with a flame seed to try and clear them out all at one. But if the flame seed couldn't connect with the central ally, it wouldn't hit the minions. I think giving...
  15. J

    Stronghold for PC's

    See, I think this would make for a really interesting game mechanic, where the players could design their lair (including traps/hazards/etc) and then the DM could send in a squad of baddies to capture/kill them. Nothing like fighting on your own turf, and as the DM, you'd get to hand off the...
  16. J

    Stronghold for PC's

    Adventurer's Vault 2 has some stuff that you can use for your lair, sounds like you'd like to check it out: http://www.wizards.com/default.asp?x=dnd/4ex/20090803 (Not sure if you need a DnD insider account to see that or not)
  17. J

    overlap zone and aura damage stack?

    Hmmm, maybe I played this wrong the other night then.... I just ran a fight with a large swarm of Kruthik's attacking the party, and I had each player take 2 damage/per kruthik they were adjacent to at the end of their turn. Reading it, it seemed that it made more sense, especially from a...
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