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  1. K

    Blog: Paladin vs. Cleric, fight!

    You're right in that Lancelot wasn't a "Defender of the Faith," but it is generally accepted that he was granted his extraordinary skill due to his faith in God. As far as the adultery thing goes, the story of Arthur started out primarily as propaganda, but as the years went on, it became more...
  2. K

    Blog: Paladin vs. Cleric, fight!

    I love the idea of a paladin being the master of mounted combat, but as people have mentioned, it doesn't always pan out well in actual game play. I think I'd like the "mounted combat" paladin to be a theme. While Paladins were the military arm of Christianity in Charlemagne's court, I'm not...
  3. K

    Blog: Paladin vs. Cleric, fight!

    I would just like to say "Thank you Monte" for a well constructed poll. Easy to follow, easy to use, immediate results. Nice.
  4. K

    New Staff Blog: Run Away!

    Yes! There are a lot of situations in the 1st ed AD&D books where Gary assumes a lot on the part of the reader, and morale is one of them. The +1 for morale was a bit of a head scratcher as written: +1% or +1 as in a plus +1 sword (5%)? We opted for the 5%. We only played with morale rules as...
  5. K

    Why is the Vancian system still so popular?

    This is an interesting point. It is a combination of factors, the spells and the system, and not simply just the system. Personally, since it seems that "Vancian" magic is back for 5e (along with some at-will stuff), I think they will be taking a closer look at how spells operate and, like you...
  6. K

    D&D 5E Authors of D&DNext adventures

    I've been playing 1st AD&D with my family for about a month now. The primary reason is because my son, who has played D&D with me for about 10 years now (he started when he was 10), wanted to have the "classic D&D experience." With the "classic" D&D experience in mind, I started to plan out what...
  7. K

    New Staff Blog: Run Away!

    Morale rules in AD&D went something like this: - The base morale score is 50% - Monsters' morale was 50% + 5%/HD above1, and +1% per HP above any HD. - Morale checks were made every round (and remember, rounds were different, lol) - Each morale check had modifying circumstances: facing a...
  8. K

    DnD Podcast April 13

    Ok. I'm going to go out on a limb here and state the obvious. As I listened to the podcast, I got the sense that when they mentioned Basic D&D, they were saying that they were following the Basic "concept" rather than "content." I know, I know... that seems really obvious, but what I mean is...
  9. K

    D&D 5E The Economy of Actions in 5e

    EDIT: That's certainly the case. The game I'm running now is very similar to the game I played in the early 80s. Our combats ignore morale and some of the more, minute aspects of the combat process. So our D&D experience certainly may not be a universal experience. We simply do the following...
  10. K

    D&D 5E The Economy of Actions in 5e

    I'd like to know more of what you mean by "units of action."
  11. K

    New Staff Blog: Run Away!

    I disagree. We may never know the frequency of morale rules being simply because this depended on individual groups. If I say my D&D group didn't use morale rules (or even if I knew several groups that didn't use the rules), I can't say that "morale rules weren't used frequently." As far as the...
  12. K

    D&D 5E The Economy of Actions in 5e

    I'm in a similar camp, although I don't mind a combination of actions because I tend to enjoy a more tactical game, and I think the combination of a standard, minor and move provides me with enough options for some tactical complexity. I think one die per turn is reasonable, if I can have a move...
  13. K

    D&D 5E The Economy of Actions in 5e

    I recently changed from a 4th edition campaign with a group of 4-5 players to playing 1st edition with my family (my wife, son and daughter). My daughter played D&D periodically through 3.5 and 4e. My sons (only one lives at home now), started playing D&D when 3.5 was introduced. This is my...
  14. K

    Suggest Your "Rule of Three" Questions for Next Week (4/17)

    A lot of the talk about the next edition of D&D focuses on DMs and players being able to play "the game they want to play." Does this mean that groups will determine how that particular group will play, or does it mean that, for example, one player in the group can use A/E/U/D powers for their...
  15. K

    D&D 5E D&D Next Design Goals (Article)

    Hey, no worries, because there is no contradiction. My point isn't that there hasn't been any sturm und drag - to use your term (which I like) on these boards before, but rather that the level of negativity now is even less justified because this is the first time wizards has sought public...
  16. K

    D&D 5E D&D Next Design Goals (Article)

    So much pointless rage. The designers have only been working in earnest since January (I know there has been previous work, but the focus tightened in Jan). No one was upset during the design of other editions - oh, that's right, we didn't KNOW about the upcoming editions prior to release...
  17. K

    Any news out of PAX East?

    I was under the impression based on other comments from people in this forum currently playtesting that the information in the "something awful" thread was spurious at best.
  18. K

    Any news out of PAX East?

    I like the sound of that. I hope there are more setting offered. Everything from Athas to Krynn. That's good. I've found that after playing "theater of the mind" for years and then moving to minis, I prefer minis, but it's good an option remains for everyone. Lol, ok. Fingers crossed. Just...
  19. K

    D&D 5E Fully realized heroes in 5e

    I wholeheartedly agree, and I'm wondering how 5e might accommodate that process, which is going to have a lot of variation from group to group, even player to player. A basic core assumption has to be made, and in my opinion, the simpler the assumption the easier it will be to modify for various...
  20. K

    D&D 5E Fully realized heroes in 5e

    I had focused so much on things like "your wizard gets a tower!" that I had forgotten about spellcasting, lol. You're right, that's a significant class feature that really becomes meaningful after 9th level. The definition of a "fully realized hero" is definitely key. The game should be able...
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