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    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 18 Bec de Corbin 21 Bill Hook 17 Fauchard 21 Glaive 24 Guisarme 13 Halberd 21 Lochaber Axe 22 Lucern Hammer 20 Military Fork 4 Pole Axe 16 Ranseur 20 Voulge 20
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    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 18 Bec de Corbin 23 Bill Hook 18 Fauchard 21 Glaive 26 Guisarme 16 Halberd 21 Lochaber Axe 24 Lucern Hammer 20 Military Fork 13 Pole Axe 18 Ranseur 25 Voulge 20
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    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Bardiche 18 Bec de Corbin 25 Bill Hook 18 Fauchard 21 Glaive 26 Guisarme 17 Halberd 22 Lochaber Axe 22 Lucern Hammer 25 Military Fork 17 Partisan 11 Pole Axe 20 Ranseur 24 Voulge 22
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    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Awl Pike 10 Bardiche 18 Bec de Corbin 24 Bill Hook 18 Fauchard 21 Glaive 26 +1 = 27 Guisarme 19 - 2 = 17 Halberd 24 Lochaber Axe 24 Lucern Hammer 21 Military Fork 19 Partisan 19 Pole Axe 20 Ranseur 25 Voulge 22
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    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Awl Pike 16 Bardiche 18 Bec de Corbin 24 Bill Hook 18 Fauchard 21 Glaive 25 + 1 = 26 Guisarme 19 - 2 = 17 Halberd 25 Lochaber Axe 24 Lucern Hammer 22 Military Fork 19 Partisan 17 Pole Axe 18 Pole Cleaver 10 Ranseur 26 Spetum 10 Voulge 21
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    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Awl Pike 16 Bardiche 18 Bec de Corbin 21 Bill Hook 18 Fauchard 21 Glaive 24 + 1 = 25 Guisarme 20 -2 = 18 Halberd 22 Lance 10 Lochaber Axe 23 Lucern Hammer 22 Military Fork 19 Partisan 19 Pike 8 Pole Axe 18 Pole Cleaver 12 Ranseur 25 Spetum 15 Voulge 20
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    Survivor Throwback Polearms- GLAIVE IS THE POINTIEST STICK!

    Awl Pike 18 Bardiche 18 Bec de Corbin 21 Bill Hook 18 Fauchard 21 Glaive 23 Guisarme 19 Halberd 20 Lance 14 Lochaber Axe 22 Lucern Hammer 20 Military Fork 18 Partisan 19. Pike 16 Pole Axe 18 Pole Cleaver 16 Ranseur 24 - 2 = 22 Spear 13 + 1 = 14 Spetum 16 Voulge 20
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    Survivor Outer Planes Races- MODRONS REIGN SUPREME!

    Demodand 11 Devil/Baatezu 7 Genie 11 Modron 9
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    Survivor Outer Planes Races- MODRONS REIGN SUPREME!

    Archon 5 + 1 = 6 Demodand 11 Demon/Tanar'ri 8 - 2 = 6 Devil/Baatezu 8 Genie 9 Modron 8
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    Survivor Outer Planes Races- MODRONS REIGN SUPREME!

    Aasimon/Angel 5 +1 = 6 Do not go quietly into the night! Archon 16 Demodand 13 Demon/Tanar'ri 15 Devil/Baatezu 13 -2 = 11 Kicking Evil for Goodness' sake! Genie 14 Guardinal 10 Modron 10 Slaad 12
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    Survivor Outer Planes Races- MODRONS REIGN SUPREME!

    Aasimon/Angel 14 +1 = 15 Archon 18 Demodand 19 Demon/Tanar'ri 16 Devil/Baatezu 22 Genie 17 Guardinal 18 Inevitable 6 Modron 20 Slaad 20 Yugoloth/Daemons 8 - 2 = 6
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    Survivor Outer Planes Races- MODRONS REIGN SUPREME!

    Aasimon/Angel 13 +1 = 14 Archon 16 Demodand 20 Demon/Tanar'ri 17 Devil/Baatezu 21 Eladrin 4 Genie 18 Guardinal 20 Inevitable 12 Modron 25 Slaad 22 Yugoloth/Daemons 14 -2 = 12
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    D&D 5E Why everyone think that Battlemaster is better than Samurai?

    Neither the Quarterstaff nor the Double Scimitar have the Heavy trait.
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    Survivor Outer Planes Races- MODRONS REIGN SUPREME!

    Aasimon/Angel 22 + 1 = 23 Go go good team! Archon 21 Demodand 21 Demon/Tanar'ri 20 Devil/Baatezu 21 Eladrin 13 Genie 18 Guardinal 21 Inevitable 20 Modron 21 Rilmani 4 Slaad 21 Yugoloth/Daemons 19 -2 = 17 Pick a side guys...
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    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Aganazzar 16 Bigby 22 Leomund 13 Maximilian 3 Melf 0 Get out of here, Fighter/Mage! Mordenkainen 22 Otiluke 21 Otto 17 Rary 21 Tasha 22 Tenser 22
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    ZEITGEIST Where Would You Put the Six Blades of Srasama? [SPOILERS]

    The bold section appears to have been clipped from the Pathfinder and 5e versions.
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    D&D General The 10' hallway default. How? Why?

    Because Beholders contract out as dungeon builders, and Disintegrate does 10' cubes... :cool:.
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    D&D 5E The "Bonus" Turn for high Initiative

    Making DEX even stronger? Pass.
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    ZEITGEIST Deities, or the lack of

    Cheers, I'm reading along at 5e pace, I wasn't aware of the information from Chapter 11.
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    ZEITGEIST Deities, or the lack of

    Hi folks, I've trawled through the Zeitgeist posts here back to 2014 or so, but can't see any answers. How have other Zeitgeist DM's managed the lack of specific deities for Seedism/Clergy/The Old Faith? Have you created new gods? Pulled them from other sources? Hand-waved the gods as distant...
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