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    D&D 5E Why don't everything scale by proficiency bonus?

    There are Feats for this. But people don't like taking them because it interferes with "my build...".
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    D&D 5E Why don't everything scale by proficiency bonus?

    That level 20 Fighter has had 7 opportunities to improve their skills or shore up weak saves. If they would rather put all their effort into working out, or new and interesting ways to kill things that's their decision ;).
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    D&D General Definitive Greyhawk Adventure

    Vecna Lives was great! The look on your players faces when you hand them their character sheets for the evening (you're Bigby, you're Rary, you're Otiluke, you're Tenser, you're Mordenkainen...) was almost as good as the looks on their faces 15 minutes later :devil:.
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    D&D 5E 5E, Acrobatics, and Parkour

    DEX has enough already without folding more aspects of the only STR skill under it.
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    Concerning Stix water, and it's effects.

    Fiends are resistant to it, Hydroloth, Merrenoloth and Amnizu are immune according to MToF.
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    Magical adept level 1 spell.

    Hex maybe? Extra damage is always nice, and the disadvantage might be useful for Grapplers/Shovers.
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    How Should Taunting Work?

    The problem with this is that it's a house rule, the rest of the game hasn't been made to take it into account. Check your Monster Manual, very few monsters and npc's have Insight proficiency. Even seasoned fighters would have little defense against an ability like this.
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    How Should Taunting Work?

    This is where I'd stand on the issue too. There are "Taunt type" abilities in the PHB, Goading attack is one, Compelled Duel spell is another. You shouldn't be able to duplicate those effects with a skill check.
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    Critical Role Do you Critical Role?

    I'm gradually working my way through the podcasts of campaign one, up to 47 so far. I'll likely start watching when I catch up to date.
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    [5E] Interrupting a Spellcaster via Ready Action

    If you're going to set "Moves a finger" or Speaks a word" as your trigger, you might as well just attack. It's extremely unlikely that the caster is going to be silent and immobile until he starts casting...
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    [5E] Interrupting a Spellcaster via Ready Action

    But you don't get to perform your readied action until the trigger action is completed. Guess what happens when the caster finishes moving his fingers?
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    [5E] Interrupting a Spellcaster via Ready Action

    And you think that's more realistic than having the attack land after the spell is completed? A Again, you think it's more realistic for you to be able attack the Wizard mid-spell, have him interrupt your spell with a Reaction spell that has VS components, then resume his original spell than...
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    [5E] Interrupting a Spellcaster via Ready Action

    Why is your action of throwing the spear, plus the spears travel time, faster than the 1 action spell? Let's throw another spanner in. Your spear attack hits by 3, the Wizards casts Shield causing you to miss. How do you resolve the Wizard casting a Shield spell while in the middle of casting...
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    [5E] Interrupting a Spellcaster via Ready Action

    If by "granting casters benefits" you mean allowing them to operate as the rulebook says, sure. And if the "Cast a Spell" action was made up of sub-actions, the interruption of which caused a concentration check or the spell failed you might be on to something. Notice how the Multiattack quote...
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    [5E] Interrupting a Spellcaster via Ready Action

    If you and your group want to make up house rules to penalize casters, go for it. RAW your readied attack isn't interrupting a 1 action spell in 5e.
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    [5E] Interrupting a Spellcaster via Ready Action

    Yes, about the same amount of time. And since the caster started first, they finish first. The attack lands after the spell is finished. A caster can manage two spells a round plus movement with 1 action cantrips and a bonus action spell. Combat magic in 5e is fast. There is no "Interrupt...
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    [5E] Interrupting a Spellcaster via Ready Action

    Armour Class works against combat spells, Saving Throws too. The Shield spell would be one of those specific effects that I mentioned in the post you quoted, Readied actions aren't.
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    [5E] Interrupting a Spellcaster via Ready Action

    Aside from specific effects like Counterspell, interrupting a 1 action spell isn't possible, they are too fast. Not even the Mage Slayer feat allows it. Since you can't interrupt attacks either, this seems fair enough.
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    ZEITGEIST ZEITGEIST 5E

    I got the email, cheers :).
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    ZEITGEIST ZEITGEIST 5E

    Were these supposed to be one a month? It's getting a bit late in November...
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