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  1. U

    (IR) The 3rd IR, Turn 1 - WAR!

    Priority is given to retrieving Philidor's body, or to destroying it. He will be brought back via True Ressurection at a convienient time.
  2. U

    (IR) The 3rd IR, Turn 1 - WAR!

    As soon as things get TOO hectic, the strike force teleports out, moving to aid the allied forces at Flinty Hills.
  3. U

    (IR) The 3rd IR, Turn 1 - WAR!

    To Serpenteye Have your Olympics been held yet, or are they going to be held at a future date?
  4. U

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    As the light of the angels descends upon the lands, the streets of the capital of Lyrn flood with people. Scared farmers, worrying merchants, terrifiyed children, soldiers, government officials; all turn their eyes towards the beautiful light. Everyone, from the smallest child to the strongest...
  5. U

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    I thank the United Commonwealth of Toril for allowing me to enter your world and to hear your side of the story. I understand the need for guards, and I promise to obey your laws while I am here. I promise to not steal anything, but I do (or try to, at least) send one of my men to a market to...
  6. U

    [OT] Champions 5th Ed at at DunDraCon

    Sweet indeed. Thanks for the news! I've played 4th edition before, but I can't find the books anywhere, and I wanna introduce my friends to the game. Perfect timing.
  7. U

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Any and all diplomats entering the states of the Crescent are stopped at the boarder and not allowed in. They are allowed to meet with a official from the central government, make their requests, and then are released. The army is assembled and mobilized to prevent the spread of chaos. In the...
  8. U

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Aurican's first order is to reestablish order, subdue unrest, put the minds of the commoners at ease, and stop any riots and fire. Imperial and central government agents are dispatched far and wide, rounding up miltias and calling up the army to restore order. Aurican then contacts some of his...
  9. U

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Panic follows in the wake of the Sending as it reaches the courts of Ishtarland, Lyrn, and the Wind Dukes. Seeing eminent danger in their future, the three rulers come together to form an alliance. When it comes to the appointment of a ruler of this new Alliance, wisdom prevails over pride, and...
  10. U

    (IR) Preparations for the 3rd IR - Thread 4

    Claim If he remains unclaimed as of yet, I claim Zagyg the Mad Archmage (NPC, demipower, was human, mage of extremely high level, chaotic neutral) PL 6.
  11. U

    (IR) Preparations for the 3rd IR - Thread 4

    New Claim I claim Philidor, the Blue Wizard (NPC, human (blue colored!), mage of very high level) PL 2, bringing my total to 100, because I like round numbers. And blue people. :)
  12. U

    (IR) Preparations for the 3rd IR - Thread 4

    Edena I'm having trouble emailing you; not sure why. But I've looked at the LGG map, and come up with some measures.Looking at the LGG map, Greyhawk is 1495 miles from Asperdi in the Sea Barons, 1105 miles from the Barren Wastes, and around 975 miles from Ulakland. Maudlin's map puts Grehawk...
  13. U

    (IR) Preparations for the 3rd IR - Thread 4

    Re: A Thank You And I'd definately like to thank you for letting us play in this fabolus project of yours. Thanks to you Edena, and everyone else.
  14. U

    (IR) Preparations for the 3rd IR - Thread 4

    I may not like it, but I support your decision, Edena. Scaling down the magic level makes sense and makes Arcane Age magic much more impressive.
  15. U

    (IR) Preparations for the IR - Thread 3

    Serious is good, funny is good; perhaps we need a little of column A and a little of column B. As long as I gets me Giant Fighting Robot technology, it's all good.
  16. U

    (IR) Preparations for the IR - Thread 3

    Wait, if you're not here, then, can you hear trees falling in forests, if you're not here, which you aren't? What if you fall? Will I hear it? Nuts, now I'm lost in the stupid forest filled with falling, kabooming trees...
  17. U

    (IR) Who's Your PC

    Simplicity isn't fun. :)
  18. U

    (IR) Who's Your PC

    I looked over all the other PC's on this list, and started to freak out, wondering why anyone would need nations when they've got these guys. So of course I began to make someone like those PCs. But, as is the truth all too often, I went completely out of control with his powers. I stopped when...
  19. U

    (IR) Preparations for the IR - Thread 3

    Ok, I've seen the PL changes for Lyrn and Ishtarland, and they make perfect sense. I've also seen the ruling that everyone gets 10th level magic right away, and I agree it's the right way to go, even if before I felt special, being the only good aligned power with such power, but oh well :) It...
  20. U

    (IR) Preparations for the IR - Thread 3

    Done and done. Now that my claims are uncontested (at least I think they are), I hearby announce the formation of the United Alliance of the Northwestern Crescent, under the enlightened rule of the dragon Aurican (my PC, he'll be posted later). The Crescent is also entering the Planar arms race...
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