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    Trash My Arabic Ghoul

    I think shape shift has to be used outside of combat or change into an ally where the shape shifter uses random swap. RANDOM SWAP select a target, until your next turn, each turn roll a d4 if you get a 1 or a 2 do not swap position, if you get a 3 or a 4 swap positions(notify players of how...
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    memory of a thousand lifetimes

    house rule - outside of combat is considered an "encounter" so that encounter powers can only be used once between battles(but ONLY for that reason)
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    How does this look for a companion character for a low-damage party?

    also make the PC's fight him later (not as strong though)
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    How does this look for a companion character for a low-damage party?

    just make inspiring fortitude autohit as the PC's would not let that miss
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    17th-level Monster Conversions

    BABY DRAGONS there are NO 1 year old or younger dragons in the monster manual so... all are controller/damage dealer, they do large amounts of damage but do no last long, may be near older dragons as they have not yet come of age to leave the nest. (note i am not sure about anything other than...
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    Finally you can buy a mule

    The mule needs to be able to carry a lot of items and react to nearby enemies (not all the time though) for it to be worth it, otherwise charge a bit more for a horse which has all that but can also be used as a fast mount (3 hp-each time a player is knocked off by taking damage while riding the...
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    Teleportation at level 1

    i think a ward against magic would work where the villain in question was stupid enough to not replace the bars in a few years and the PC's can break down the bars easily (outside the cell magic is not warded as well) but the characters had their equipment taken so they have to take down the...
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    WotC sayz "People don't use rituals much" - O RLY?

    the rituals need to be faster - some would just be "hey you *insert god name here* take these items as tribute to *insert what to do here*" but those would be the costly ones, the rest may just be complicated magic spells with no cost but some of those spells wouldn't last too long or they would...
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    Time for an all-pixie campaign

    I think that flyers should have "fly points" (these depend on what type of creature they are) they can move up equal to their fly speed but lose 1 fly point for each 1 square they move up, they flout to the ground at about 3 squares per turn, so when they run out of points they have to float to...
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    My Brawler Fighter and how fellow players complain

    yep anything less or more than minor is unbalanced which is why I chose minor
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    My Brawler Fighter and how fellow players complain

    heck 1d4 + dex is WEAK and he would only ever use it i he cannot reach his target, I would probably let the character use a second miner action if they want to find a particularly sharp rock(that might even have mould on it-ongoing poison damage) as a perception check, so in general it is weaker...
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    help finding a ghost/undead monster with grab-ish power??

    you could just make one- no. 1 rule of the improvisational dm: if you do not have the monster you need MAKE THAT MONSTER.
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    Attacking with torches

    fire damage + ongoing fire sounds good and it would probably have a bonus of causing fear(not sure if that ailment exists or not but at least a debuff) to creatures that hate fire eg. snakes. however it will not be very effective at all vs. enemies who aren't weak to fire.
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    Why I dislike Sigil and the Lady of Pain

    the angel and devil sharing a drink would probably be a bit like this devil:"so what brings you to this plane" angel:"I killed a guy and got sent here... how about you" devil:"I foiled an evil guy's plan so I wasn't evil enough for hell anymore"
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    Fighting in shallow water

    i would just have an athletics check to be below water at the start of the turn (otherwise the character has to swim to the surface or take damage). underwater creatures have a large boost to athletics when in water or don't need to do the check. underwater characters get a boost to enemies at...
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    Need Help In Creating A God

    he needs all his attacks to be psychic damage and (due to the madness)cause stat debuffs - save ends but the ongoing psychic damage was a good idea however the god is probably a psionic power user - so the attacks are ranged, and as everything is bent to his will he is unaffected by stun...
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    How often do you tweak monsters?

    I would give elites and solo monsters extra turns depending on how they fight eg. a boss may have 4 turns but can do low damage per turn, however he gets a ability turn where he can only use his special ability (he splits into four enemies that share the same hp pool then on the next turn he...
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    multiclassing idea

    actually sneak attack is for light blade and curse is automatic once per turn.
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    multiclassing idea

    but it allows the player to get CLASS FEATURES (as that is the main POINT of multiclassing eg. a rogue could increase damage output if he could also use the ranger's hunters quarry - so this form of multiclassing requires some form of penalty.) It is not exactly the same - one player may choose...
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    multiclassing idea

    multiclass feats use up a feat. If you mean multiclassing without any debuffs (as there HAS to be some sort of penalty or it would be overbpowered) then that is why the character sacrifices stats for it.
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