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  1. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    Then the GM makes it up. As far as I know, there's no system for boarding, partly because there are so many options (blow open the hatch, cut through the hull, override the airlock code, short-circuit the lock mechanism, chew through the portholes ...) For questions like this, I wish they'd...
  2. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    My understanding is that Wizards has no plans to expand on the d20 Future product, except perhaps as web enhancements. I know that a number of third-party publishers have stepped forward to say that they intend to create products using the d20 Future SRD (when it's released). The Game Mechanics...
  3. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    More or less, yes. If you want to do that, feel free. Personally, I think it will bog combat down a bit too much, as everyone stops to calculate the new, reduced speed. JD
  4. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    It assumes "one" gunner--that gunner being "the ship's crew." It *is* a strange concept, but that's apparently a concession to the "treat starship combat like personal combat" system simplification that Wizards chose to use. JD
  5. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    I just wish I'd known *sooner* that it wasn't going to be in the book (or, at least, that I'd realized that after I saw the proofs of the book). I've obviously had this a while, but I didn't want to "scoop" Wizards by posting it before they published it. But since they didn't make it part of...
  6. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    Yes, and it got cut when they simplified the system, much to my chagrin (because I wanted Star Wars players to adopt it). Wizards may present this as a web freebie at some point, but I'm going to risk their wrath by posting it here: Jinking: As a move action, a pilot can move the ship...
  7. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    I wasn't involved with the final assembly of the book, myself, but "tight" is a pretty accurate descriptor. They cut out *a lot.* Hopefully they left enough so that anyone with a little imagination can create any setting they like. Here's the problem with a hit point threshold system (and I'm...
  8. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    Because the basic calculation for the attack's bonus comes from the gunner's attack bonus, it's based on an actual person (or crew) firing the weapon. And as with other types of attackers (characters, creatures, and so on), additional attacks suffer a -5 penalty. (And a further -1 because the...
  9. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    Hm. To me, too. Looks like somebody added some rules to my text. In fact, taking a closer look at the Progit/Net/Web text (none of which I wrote), it appears that whoever wrote it completely disregarded the idea of maximum skill ranks. Sadly, I don't know how to answer your question here. You...
  10. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    That's my impression as well, but I want to be sure. It applies to all of the ship's attacks, every round. I'm really uncomfortable with that idea, mainly because it doesn't make sense to me that the amount of cash a character has spent on himself changes his ECL. That's rather like saying...
  11. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    I think I just gave it, actually. Hit location charts are clunky, and slow down play. However, if you want them in your campaign, you can always adapt them from a book like The Galactic Campaign Guide (which is for personal combat, not starship combat, but the principle is the same). Still, my...
  12. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    I'm not sure I understand your question (partly because these feats weren't in my original design). Where does it state that non-heroic robot characters can't have class levels? My understanding is that they can't have *heroic* class levels, but can still have Ordinary class levels.
  13. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    Well, there's always the system from Star Wars--but if you don't own a copy of that, the simple fix is simply to cut the hit points down, though I don't recommend cutting them down to any lower than 1/10th the current totals. Well, then, you're on one side of an argument that's been going on...
  14. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    Yes, though it looks like some of my original hit point figures have been bumped up somewhat. One of the main complaints we heard about the Star Wars starship combat systems was "It's too easy to destroy a Star Destroyer." And after seeing the rules in play for a few years, I had to concur. So...
  15. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    Well, in the case of the Star Wars starship combat system, you would use the ship's crew quality as a gauge for their Challenge Code. We can adapt that system somewhat, I think, to the d20 Future rules: Crew Quality Challenge Rating Untrained 1/2 Trained 1...
  16. J

    D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

    May I Be of Assistance? I just discovered this thread, and Rodney pointed out that some of the questions come from the parts of the book that I worked on. So if you've got questions about vehicles, starships, mecha, traveler science, robotics, or cybernetics, I'll do my best to help out. (Just...
  17. J

    Initiative Cards

    Thanks, Paradigm. Glad to hear you're enjoying using them. If you're going to be at Gen Con, drop by the Green Ronin booth (where we'll be). We'll have samples of the next evolutionary step of Initiative Cards on display.
  18. J

    [d20 Future] This is what I am afraid of...

    PSH is misquoting us somewhat here--or, rather, misquoting Rich Redman, if I recall the post correctly. Rich was annoyed that a book that *he worked on* was seemingly deemed "unworthy" of development (my words, quoted as exaggeration) by so many of the publishers who had gotten preview copies...
  19. J

    Thieves' Quarter - how to use it?

    I'm told that Thieves' Quarter is out in stores now, so hopefully you've had a chance to pick up a copy (or will soon). Let me know if it works out like you'd hoped--and if there's anything The Game Mechanics can do to help.
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