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  1. DreamChaser

    Combat takes way too long?

    First off, HP do not equal injuries....there is a system here somewhere that talks about making HP into a "power" to better describe this... Your gf didn't hit the goblin with scorching...the goblin damn near threw his back out dodging out of the way to avoid being torched....the strain and...
  2. DreamChaser

    Aarakocra

    Keen sight is ridiculous, IMO. It is better than a feat and most feats that grant similar benefits are limited to a type of attack. The flight is also a bit out of the spirit of 4e balance but that is less an issue for me personally. DC
  3. DreamChaser

    Hybrid Avenger OOE question

    This is the standard for all hybrids. Reference the language in (nearly?) all the strikers and you'll find that their special damage / striker ability only applies with powers from their class / paragon paths. You can't sneak attack with magic missile as a hybrid rogue / wizard (even though you...
  4. DreamChaser

    close quarters vs teleport

    It does...the teleport ability specifically states: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer...
  5. DreamChaser

    close quarters vs teleport

    except that move and teleport are two different things. (emphasis mine) This sets a specific precedent for teleport bypassing physical limitations / restraints / effects that would normally require an attack to resolve. Normally to end a grab, you must make a strength vs fort or dexterity vs...
  6. DreamChaser

    Sensible Economics? Sort of.

    there is a reason that precious metals were used as money: they have explicit trade value above and beyond their currency value. In a trade / barter economy, there is no need to revise what money is or how PCs find it, simply make it clear that the innkeeper is only willing to take that silver...
  7. DreamChaser

    Cleave ruling?

    A long-running joke in my games is how every D&D character spends a minute or more spinning in place to ensure that none of his enemies is ever behind him. The actual idea is that (since few people take up a full 25 sq. ft.) you are constantly moving and dodging around in all areas of your...
  8. DreamChaser

    Question about powers with damage in 2 parts

    This would only be true if the power had both the weapon **and** implement keywords. If it does, then I would go option #1 If it doesn't, then I would go option #2 This could be overturned if there were a precedent of a Weapon keyword power that instead of dealing [w] damage as it's primary...
  9. DreamChaser

    Mark of Healing

    No...not in my experience anyway. CS gives all over the board answers that often cannot be supported by even a casual reading of the rules. Errata is as close to a fact as you can get...CS responses are (as these boards demonstrate daily) open to debate. DC
  10. DreamChaser

    Mark of Healing

    Target is specifically defined and it is part of each power's description. Let's say, for argument, there was a power that dealt damage and had the effect of "If the target is affected by a warlock's curse and this power drops the target to zero hit points, then the warlock gains the benefit of...
  11. DreamChaser

    Mark of Healing

    The number 1 penalty of the Dragonmark feats is that they need DM permission to retrain (not as part of the feat but as part of the sidebar that introduces them). They are potent but they are supposed to be. Historically on Khorvaire, there was a bloody and genocidal war only a couple hundred...
  12. DreamChaser

    Is insubstantial a 'resist'?

    and this is for the single reason that all effects that reduce damage at the time that it is taken are listed together. Perception is listed under senses but that doesn't make it a sense or low-light vision a skill. DC
  13. DreamChaser

    Double-Fisted

    Anything that is liked to an attack (like a "when you drop an enemy to 0 hit points with an warlock attack using this rod") can only be used if you selected that rod as the implement through which you cast the spell. Properties without such language work as long as you're wielding the implement...
  14. DreamChaser

    Wizard retraining problem

    Just use 9th level retraining to make 1A into 1C and choose 9A and 1A as your 9th level powers. don't do anything with 5A or B...one retrain one level. that's it....you can choose lower lever powers at any level and there is nothing that states when in the process you retrain...in fact, it...
  15. DreamChaser

    Vengeful Parry trick?

    As an addendum, I will point out for the sake of fairness, that other Avenger powers are not phased in this same way even when they seem to have the same intent: force the creature to follow you around the battlefield. Overwhelming strike for example. The fact that this issue is so hotly...
  16. DreamChaser

    Vengeful Parry trick?

    This response is comparing apples to oranges. The question I raised is not whether the AND exists but rather a question of different wording: This power is not worded the same way as covering attack. It says the following: Hit: 2[W] + Wisdom modifier damage. You shift 1 square and then slide...
  17. DreamChaser

    Vengeful Parry trick?

    I am well aware that shift and slide are two different things...the thing I'm wondering: Is the second dependent on the first. The wording strongly implies that you cannot. Like a Hit: line effect. You shift ... AND THEN you slide. Thus, you cannot slide the target if you do not shift. I...
  18. DreamChaser

    Vengeful Parry trick?

    Except the possible interpretation as to whether this is one movement effect (ie you choose to move you AND them) or two movement effects (ie you choose to move you and then you choose to move them). If the former, you can shift yourself without also sliding them If the latter, you can move...
  19. DreamChaser

    Enlarge Spell: what's a power's damage die?

    or class feature like warlock's curse or sneak attack. DC
  20. DreamChaser

    D&D 4E 4E sword and sorcery..

    I agree with this in theory but the world / options should match the theme. Eberron without Artificers or Dark Sun with magic that doesn't defile creates dissonance that makes it harder to remain in the genre. Thus, the flashier / happy magic sorts can be weeded out while the grittier more...
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