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  1. DreamChaser

    call lightning

    Out of curiosity, what is connecting the caster's will (the concentration on the spell that enables a standard action to summon down a lightning bolt) to the magic of the lightning bolt if not some sort of magic? If it is a magical effect that allows the caster to use nothing more than his will...
  2. DreamChaser

    call lightning

    as many things, this is a logical inference. if a area spell reaches a space to which it does not have line of effect, it stops spreading in that direction. (this is obvious, you cannot cast a fireball in a hallway and have the fireball not affect the wall then skip to the parallel hallway and...
  3. DreamChaser

    call lightning

    This is the key thing. Because any magical effect brought into a AMF is suppressed, there is a logical disconnect to explain how an instantaneous effect that travels in a line would be capable of traveling through one. I might concede (on a very long shot because I believe that "through" is a...
  4. DreamChaser

    call lightning

    on topic: the "logic" that dictates that call lightning is affects the caster could easily be applied to a huge range of spells that also do not affect the caster. Burning hands is a great example. The spell does not grant the ability to shoot flames out of your hands; it actually causes...
  5. DreamChaser

    call lightning

    sideline distinction. It does not say as "a ranged touch spell" it says as "a touch range spell" (which should actually be "touch-range spell") because it is a spell with a Range: Touch designation instead of Range: 0 designation. Minor but significant point. You must be able to physically...
  6. DreamChaser

    Book of NineSwords

    MA have the limit of "per encounter" maneuvers but this is not a limit to the Warblade, who can regain every one of them as a free action in conjunction with an attack. This, to me, is the single absolute must fix of the Warblade. (Especially when balanced against the Swordsage which can get 1...
  7. DreamChaser

    Has anyone ever tried this?

    The only spells I can think of that even remotely relate to what you're describing are: Feather Fall - by definition only works in the air so no go. also, cannot be made permanent Freedom of Movement - cannot be made permanent Reverse Gravity - would lift the wearer off the ground. also...
  8. DreamChaser

    Can you trick someone into Voluntarily Giving up a Saving Throw?

    Like Hype said, the phrasing does not support this interpretation. DC
  9. DreamChaser

    Can you trick someone into Voluntarily Giving up a Saving Throw?

    Consider this: A flat-footed person makes a Reflex save with his full Reflex save bonus. In this situation, there is no advanced warning before the effect is happening (the character dodges as the fireball explodes). The fact that with no ability to react and no advanced warning a character...
  10. DreamChaser

    Dark Knowledge: Are medium and large elementals different races?

    But you are right on; if you read the whole of the elemental descriptions for water elemental you find this clear pattern: Small Water Elemental - 2 HD - Advances up to 3 HD (Small) Medium Water Elemental - 4 HD - Advances to 7 HD (Medium) Large Water Elemental - 8 HD - Advances to 15 HD...
  11. DreamChaser

    Powerful half-elves

    Not what I was talking about. In the books, elves were immortal, resistant to disease, scarring, etc. This is not indicative of a Con penalty. Of course they were thinner than dwarves or men and everyone knows that thin = unhealthy and frail so maybe the Con penalty makes sense :P DC
  12. DreamChaser

    Powerful half-elves

    Especially considering that there was nothing fragile about Tolkien's elves a penalty to Con seems unnecessary. DC
  13. DreamChaser

    Two psychmetabolism powers for review

    Make Vampiric Conduit Range: Short and allow a save each round and it would be balanced. The way it is now, it blows other damaging spells / powers out of the water, because it heals at the same time. Additionally, in the vein of other drain spells / powers, this should probably only heal half...
  14. DreamChaser

    Jacques/Grahame Inspired Races

    I suppose my primary issue is actually a roleplaying one. With a race that is so flawlessly designed to be a barbarian (to the point that even non-barbarians have the ability to rage), it just seems like the races is culturally too pigeon-holed. I suppose with more cultural information on the...
  15. DreamChaser

    Jacques/Grahame Inspired Races

    Interesting idea. My first thought on this race is that it violates a rule that, for me at least, is an inviolate rule of race design: it is a race that is perfectly designed to be the ultimate, twinked, super-duper barbarian with barbarian as a favored class. This is a good as saying "Broccs...
  16. DreamChaser

    What to do with Spontaneous Casters

    Change the reason behind spontaneous casters; instead of innate magic from dragon ancestry, make it a infused magic. A sorcerer learns a spell and inscribes it as a tattoo on her body, enabling her to use her personal reserves to cast it. This way each spell would need to be researched from...
  17. DreamChaser

    Looking For A Spell

    In Relics and Rituals from Sword and Sorcery there is a 5th level spell called Nethergaze which damages and inhibits undead who meet the casters gaze. Amusingly, it technically cannot affect an undead creature because it requires a Fort save and does not specify "object" but since its effect is...
  18. DreamChaser

    The fastest gnome alive!

    You could in 3.0, which is what the poster was referring to. Now in 3.5 you cannot (which is much better IMHO). DC
  19. DreamChaser

    Games With Frontiers

    As a rule, I think games in play falls into one of a few categories: Non-game affecting - No roll needed; the character is simply good at pool. Used for roleplaying effect - Bluff, Diplomacy, Intimidate, or Perform (depending upon the purpose) check. Style over substance. Attempting to make...
  20. DreamChaser

    Clerics and Lesser Deities

    Generally in 3.x, the more powerful the deity, the more domain options they have. The clerics end up the same power level, overall, but there is more variety within there clergy. Mechanically, however, there is no difference. DC
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