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  1. two

    D&D 4E 4e: Death of the Bildungsroman

    Back in the days of yore, there were stories about heroes who went exploring and came across all sorts of nasty and wonderful things. People sat around the fire and listened to poems, tales, songs, whatever. Then the oral tradition died. It happens. Along came novels about heroes and magic...
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    Paladins mark "fix" a plazebo?

    Oh, well if it's 1d8 that's a pretty big difference. That's not something to build an exploit around. Or worry about an exploit.
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    Paladins mark "fix" a plazebo?

    Nice hyperbole. The "worst case" is that the marked enemy moves and attacks the Paladin. The "best case" is that the marked enemy does not move and attack the paladin, and instead attacks somebody more convenient, taking auto damage. Or moves to attacks the Paladin and draws some AOO's...
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    Paladins mark "fix" a plazebo?

    The idea is just that, if you are facing 3 enemies, let the "archer paladin" mark one of them and stay in the back. If the marked enemy does not attack another PC, great. Everyone ignores him and beats on the other 2. PC's win the round. If he attacks another PC, he takes auto damage. PC's...
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    Paladins mark "fix" a plazebo?

    Do we know if there are some limitations, like does marking not work on mindless creatures, golems, or undead, or something? I guess I should think of it, in game, as you suggested, as a compulsion spell with damage dealt for failure to comply. Paladins casting compulsions at will... well...
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    Paladins mark "fix" a plazebo?

    Can somebody explain how a paladin's radiant damage from a mark can kill? I'm just having trouble with the concept and in-game explanation. I don't have a problem explaining much. But this one gets me. "You mark enemy X, and enemy X ignores it, and attacks your friend. Enemy X keels over...
  7. two

    Why does epic level play entail treating death as a "speed bump"?

    Yes, this was asked, true. The major point of the initial post, as I understand it, was "why is version 4 going to embrace this "easy recovery from death" paradigm instead of going somewhere else which is more in line with my interests/literature/etc." So, my bad, you answered a sub-question...
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    Why does epic level play entail treating death as a "speed bump"?

    Yes, that's how it was in 3E, and that's how it was done in the past. Version 4 has changed the way many things had been done before (static hit points, etc.). Why didn't they change this as well? Because it was this way in the past isn't an answer. Because it was this way in the past and...
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    Why does epic level play entail treating death as a "speed bump"?

    He wasn't asking "how can I make the game do what I want." That's absurdly easy to answer. He was asking "why is the game set up this way mechanically at Epic levels?" It's a valid question. I can imagine Epic D&D play with easy raising, and I can imagine Epic D&D play with no easing...
  10. two

    AOO's have to go, or be changed

    confused I took this extreme example to indicate that the common misconception behind AOO's (that it indicates a loss of concentration while dodging blows and stuff) is simply not true. It's flavor text and not true to the mechanics. You agree with me, apparently. Cool. Great. My point...
  11. two

    AOO's have to go, or be changed

    ++++Originally Posted by BeauNiddle This is why paralized people don't suffer AoO - as soon as they stop moving people in combat no longer consider them a threat and so don't flail at them and so there are no random attacks the paralized character can accidentally get in the way of.+++ This is...
  12. two

    AOO's have to go, or be changed

    I'm not sure you understand the problem, or my point. I'm not asking for players, when they do dumb things, NOT to have AOO's against them. I'm asking for AOO's to be consistent. Drinking a potion in combat = stupid = get hit with AOO. Being paralyzed in combat = stupid situation = get hit...
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    AOO's have to go, or be changed

    Any others have pointed out, this counter argument lacks a lot of uumph. If somebody wants to attack somebody who is paralyzed as a free action (an AOO), they should have the right to do that, minimally. They can also, if they want to do a more serious attack, start a coup de grace. The...
  14. two

    AOO's have to go, or be changed

    No, I don't plan on buying any 4 stuff, but I am interested in it as a game, and to see if they will finally get rid of the inconsistent and stupid way that AOO's are handled currently. AOO's are, in 3e, "active." Meaning, if somebody does something that "breaks attention" or whatever flavor...
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    Making Your Characters Unique

    It's insanely easy to create something unique. Just write a long English sentence. Unless you are trying to be cliche, there is a good chance it's unique. Then expand it to write a paragraph. That's almost certainly unique. 2 paragraphs will 100% be unique unless you are trying to not be...
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    D&D 4E 4E: Manufactured Excitement

    The careful reader notes that I am not calling everyone who participates in 4e thread the above; I in fact was commenting on what I saw as the blind enthusiasm and excitement of certain posters, and poster-types.
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    D&D 4E 4E: Manufactured Excitement

    I'm excited about reading very "clever" comments such as this, which really add a lot to the debate. Well done! I can't get enough of them!
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    D&D 4E 4E: Manufactured Excitement

    You are so right. My aversion to leaping headfirst into the publicity campaign surrounding 4E means I look forward to nothing in my life. And I thought I was looking forward to a nice drive in the country.
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    D&D 4E 4E: Manufactured Excitement

    Hope for a better game, given past experience. Ok, I can see that. I just hope the incrementally larger amount of fun is equal the expense.
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    D&D 4E 4E: Manufactured Excitement

    I find this line of reasoning to be very depressing. If all that matters is the event... not the content... well, I guess we already see that in the current art market. I'd also like to point out that you can participate in the event, AS an event, without giving WOTC any of your money, until...
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