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  1. two

    Alternate Bard

    Skald Thinking about it more, I'd suggest just making the bard more "skald-like." Get rid of spellcasting and give the Bard martial weapons and full BAB. That way you have a musical fighter-type with low HD and a full BAB; I like it. Compares pretty closely to the Ranger.
  2. two

    Alternate Bard

    Well, ok, what? A bunch of spell-like abilities, which are just like... spells...? Some combat options that require a round to activate? Like what? How do you retain the bard flavor? There are not a lot of actions the bard can take in combat except those linked to bardic music. You could...
  3. two

    Alternate Bard

    bard minus spellcasting Wow, that's a tough one. I'm not sure what I would do; Bard's spell casting is at full caster an while topping off at 6, and has lot of very nice spells. Strip them away...and I'd have to replace it with a lot. Bard without Spells is a big hit. Up skills to 8...
  4. two

    Silent Image of Obscuring Mist

    If just looking at an illusion qualifies as "interacting" with it... well then, every enemy seeing any type of illusion (allowing a save) would simply always get a save to disbelieve the illusion. Isn't this a huge nerf to an already underpowered school (illusions)? In what case would you NOT...
  5. two

    Fair 1st level ranged touch attack spell?

    What do the lesser orb spells actually DO? Is it 1d6 and that's it, or more? or what?
  6. two

    Fair 1st level ranged touch attack spell?

    I don't know all the current spells outside the SRD. Is there a ranged touch damage dealing spell that is 1st level? Like, ranged touch attack, do 1d6 per 2 levels, max 3d6 or something? Or 1d4 per level up to level 5? What is fair compared to boring bland disgusting magic missile?
  7. two

    Thrown Weapons... what can make them viable?

    Really easy Either allow the "returning" enchantment to be instant, so you can chuck the same weapon 4 times in a round, or... Create "bracers" of enchantment, which enchant weapons thrown from the hand. So the bracers could be +4 shocking, making every mundane axe you chuck +4 shocking for...
  8. two

    High AC Barbarian

    Has anyone made a high AC Barbarian? Seems quite possible using that feat which allows use of a buckler with a 2 handed weapon. I'm thinking +5 buckler, +5 mithril breatplate, maximum natural armor/deflection plus a number of other high AC feats. It seems like the raging barbarian does enough...
  9. two

    Questions on "Silence" Spell

    If the enemy is casting first level spells... you already won the battle! As for mirror images, we play like most people they are in the same square as the caster, so this is not a problem. As for 8 enemy mages - well, if the party is against 8 mages, they are all relatively low level. Silence...
  10. two

    Questions on "Silence" Spell

    Just give silence a will save. It is ridiculously strong as an anti-caster spell. Have a low level caster or cohort ready to cast SILENCE when the enemy starts to cast a spell...{triggers action, silence is cast in the area of the enemy spellcaster, ruining his spell} Really way too easy...
  11. two

    Leadership Feat

    If the cohort is a pure spellcaster, the cohort can very easily be the most powerful walking, talking, buffing, healing "feat" in the game. I think a fighter/rogue/semi-spellcasting cohort is both reasonable and easier to run and adjudicate. Obviously a 10th level Fighter grabbing a 8th level...
  12. two

    Mr. Sees Everything

    Is it possible to make a high-spot, high-listen, well-nigh unsurprisable PC by 10th level or so? I'm thinking maxxed spot/listen, maxxed spot/listen magic item boosters. blindsight, tremorsense, somehow... get these... Just a vague idea here. Any other ways to get a guy that is impossible to...
  13. two

    Inspire Courage Optimization

    Good point. You could probably stop the bard levels at 4, that would give you enough 1st level spells for 3 powerful IC's a day, and one 2nd level buff spell (if you have a high enough CH). Probably you would take Alter Self and use a wand a lot. Bard4/OTHER STUFF nets you +4/+4 inspire...
  14. two

    Inspire Courage Optimization

    Simple Sample builds I thought I'd sketch out some simple sample builds which make IC (Inspire Courage) effective early. Archer1, Human: Feats: Song of the Heart, PB Shot (1), Rapid Shot (3) By level 3, IC = +3/+3 using 1 spell (IB) and the SOTH feat. By level 3, with badge of valor (1.4...
  15. two

    Inspire Courage Optimization

    Actually, all the bard really needs to be VERY effective is to be 2 above the standard amount. This is easily accomplished with one (bard only) spell from the SC, and one feat. Or one spell, and one magic item. Or a feat and an item, etc. It is an investment, but hardly a huge one. A...
  16. two

    What are the 5 most powerful feats in the PHB?

    Well, if you have an archer bard, he can inspire everyone (even as a free action with the right feat) and full attack in the same round. That +4 damage on every arrow really helps! A basic bard archer at 6th level could be doing 1d8+4 (I courage) + 2 (strength) + 1 (point blank shot) + 1...
  17. two

    What are the 5 most powerful feats in the PHB?

    Yeah I love that trick too. Your bard sings for +4/+4, for example, easily do-able by level 6 with a feat and a spell. Your 2 handed weapon users power attack for 4, netting them +0 to hit. Their damage jumps: +8 (power attack 4) + 4 (the additional bard damage) = +12 at no negative "to...
  18. two

    Orbs vs. Evocations II- with level by level data

    Another way to say that the evocation specialist does best when there are a lot of low CR opponents, i.e. when the party is not in a lot of immediate danger. It is a niche, granted. Not a niche I think is that important, but...
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    What are the 5 most powerful feats in the PHB?

    Tops is Leadership It HAS TO BE LEADERSHIP. Nothing else comes close. A cohort gives you free "actions" to do stuff every round. Imagine a 10th level fighter. He considers all possible feats, and takes Leadership. Gets himself an 7-8th level Cleric. Suddenly he gets more actions every...
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    Orbs vs. Evocations II- with level by level data

    Yikes YIKES. Thanks. 3 above 11 gives 3.0. That is pretty ridiculous. No way in the history of the world that you are gonna get 3 bad guys in every fireball at those levels. One think I also just remembered. It's better to do a lot of damage to one creature (likely killing it, and...
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