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    Dexterity and Intelligence: That stats deities are made of

    We'd run the campaign before. Stats were originally generated rolling 4d6 seven times, dropping the low number from each roll and the low generated roll. With the revision, the GM split out all the stats, told us to keep our existing stats and fill out the remaining of the five new stats...
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    Dexterity and Intelligence: That stats deities are made of

    That's true. While the GM is normally a bit on the apathetic side, not really caring about anything and reacting to most things with a shrug (though, he does seem a bit overly passionate about this particular change, at least for him). I am hoping the character that emerges out of this will...
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    Dexterity and Intelligence: That stats deities are made of

    Ha! I just worked out possible stats: Strength 18 Aim 10 Balance 10 Reflexes 10 Fortitude 14 Endurance 14 Knowledge 10 Reason 10 Intution 18 Willpower 18 Charisma 18 My Rogue/Bard has a cohort, and I think I'm going to initially drop this paladin in as the cohort, just for the reaction. SB
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    Dexterity and Intelligence: That stats deities are made of

    I believe that most people tend to boost Intelligence and Dexterity for more skill points and more armor class bonus. One of the other players in the game suggested that all of the untrained skills in Dex are a deciding factor for people putting points into Dex. Myself, I've never even...
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    Dexterity and Intelligence: That stats deities are made of

    In the near future, my regular group is going to be picking up an old campaign to restart. On Saturday night, the GM handed those of us with computers a file with a new document regarding stats for the revised game. Essentially, he's taken all of the stats and broken them down, separating them...
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