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    Questions about wielding a double weapon

    When wielding a double weapon, the wielder can attack with both ends of that weapon if he takes a full-round action to do so, and if he takes a -2 attack penalty to each swing of either end of his weapon. (This assumes the wielder has the Two-Weapon Fighting feat). But what if the wielder of a...
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    Shield Bonus to Touch AC

    According to the rules, a shield gives a "shield" bonus to AC, whereas a suit of armor gives an "armor" bonus to AC. Neither bonus to AC is counted vs. a touch attack. However, I could see a DM house-ruling it that a "shield" bonus counts toward a touch attack, while an "armor" bonus does not...
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    D&D 3E/3.5 Help us decide which WotC supplemental D&D 3.5 rulebooks to get

    After a couple of years of using only the three core D&D 3.5 rulebooks for our campaigns, our group is looking into adding some of WotC's supplemental rulebooks, into our present campaign. However, we are overwhelmed by the number of supplemental rulebooks that WotC has pumped out for D&D 3.5...
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    "Shattered Urth" D&D 3.5 campaign

    Nearly a millennium ago, the Cataclysm shattered the world of Urth into scores of large fragments and hundreds of small shards. Divine magicks were invoked to keep the fragments and shards of the Shattered Urth in orbit around its sun, as well as to maintain the atmosphere and gravity upon each...
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    Standing up...from a chair? Does this provoke an AoO?

    However, if someone is seated at a table (especially if it's a medium or large table), then I'd say it requires that person a move action to push away from the table and to stand up from his or her chair, and doing so provokes an AoO. (But, then, wouldn't that table provide partial cover to the...
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    A cleric and his deity's favored weapon

    1. Does a cleric have to wield – as often as possible, in combat – his deity's favored weapon? If, say, I'm playing a cleric of Pelor, whose favored weapon is a mace, and I find a +1 morningstar, can I switch from using my non-magic mace, to using that +1 morningstar? 2. If a cleric does have...
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    Two excellent (I think) house rules that really changes D&D

    In a campaign where the focus tends to be on dungeon crawling (or the equivalent thereof), I think a combat system with hit points is the better fit. In a campaign where the focus tends to be on storytelling and dramatic scenes, I think a combat system with damage saves, without hit points, is...
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    Concept Art For Trek XI Enterprise

    Oh! You tease, you! :mad:
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    Concept Art For Trek XI Enterprise

    I lo-ooove the "battleship style" phaser turrents! :D
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    Turn Based Strategy?

    This turn-based strategy game and RPG hybrid, designed by LucasArts, is available for the PS2 and the GameCube, as well. (All three versions are pretty much the same, I hear.) You should be able to find a used copy at GameStop for around $7 to $10. (That's where I got my copy.) Don't worry if...
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    Do your players hate your house rules?

    Here's my advice for implementing a bunch of house rules: If you are DM'ing a group of players, half or more of whom are new to you, you should DM the game mostly by-the-book, with maybe just a few minor house rules, until you've earned their trust and respect. (A "mini" campaign works best for...
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    No 2 magic effects stack

    Implementation of this house rule seems easy enough, to me. (Far too easy, in fact.) It's convincing your players to use it that is bound to be a monster. :] Hey, it's magic – it doesn't need to make a whole lot of sense. :p Again, we're talking about magic. Because, if you really want to...
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    Integrate Miss Chance with AC?

    The only thing I dislike – intensely! – about "miss chance" is that it's given as a percentile, requiring the use of a d100. Since these percentiles are always in increments of 5, why couldn't they simply make "miss chance" roll-able on a d20? For example, a miss chance of 20% would be 1-4 on a...
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    Would you be interested in a compromise to the miniatures-centric combat of D&D?

    Hmm-mmm! This is thinking outside the conventional box. By confining combat to a somewhat abstract, football field-like grid, you would need one – and only one – "combat board" (or "combat mat"), used for all encounters, no matter what the location, or what or how many combatants involved. No...
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    Would you be interested in a compromise to the miniatures-centric combat of D&D?

    I guess I asked, "Would you be interested in... ?" because I've noticed there isn't anything like this, currently on the market, and I was wondering why. It appears either a RPG combat system is extremely tactical (e.g. D&D, GURPS, and Hero) or it is extremely abstract (e.g. World of Darkness)...
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    Would you be interested in a compromise to the miniatures-centric combat of D&D?

    Same here! We do not want to go back to the totally abstract method of our yesteryears, where feats like Sneak Attack and Point Blank Shot, and the differences between ranged weapons (other than their damage), and the occassions for attacks of opportunity, et. all, would get neglected if not...
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    Ridiculous amount of buffs

    When the game bogs down because the DM and the players are having trouble juggling and keeping track of it all. For our group, that point is reached when, say, the bard plays his Inspire Courage song... and the wizard has cast Magic Circle Against Evil, as well as Mage Armor on herself... and...
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    Would you be interested in a compromise to the miniatures-centric combat of D&D?

    But that's pretty much the "totally abstract" system that we were using, many years ago. Even when the DM does a quick, initial sketch on a whiteboard, how does he and the players know, as the combat encounter progresses, when to use D&D 3.5's situational rules for flanking, ranged atttacks...
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    Would you be interested in a compromise to the miniatures-centric combat of D&D?

    Would you be interested in a combat system for D&D that is a good compromise between the miniatures-based tactical-ness of D&D 3.5, and something that is totally abstract? That is, a compromise that incorporates most (if not all) of the detail and variety of D&D 3.5 combat, but does not require...
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