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    Why we need Warlords in D&DN

    We already have multi-class fighter/clerics. We want a military leader of men who leads them by sheer force of his charisma and military genius. I think that everyone would be fine with reducing the amount of powers with the "healing" keyword, as long as you could get along without a healer...
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    Why we need Warlords in D&DN

    Well, that just depends if immediate interrupt breaks immersion or not. I love interupts myself, because it represents things that almost happened. But maybe a 3e loyalist can tell us if it bothers them or not. Since I am "gamist" enough to play 4e, I find avoiding damage to be pretty much...
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    On magical items

    I think for a magic item to feel like a magic item, it has to change the way your character plays. In other words, give access to a power that he isn't supposed to have. By doing this, you give the player a chance to break out of the restrictions of his race/class and have a new way to...
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    Why we need Warlords in D&DN

    I think that over these 10 pages, we've found that turning a Warlord into a sub-build of fighter is the compromise everyone can live with, and we're just arguing for the sake of arguing now. I think there is also a wide appetite for a character concept for those who want to be tacticians in...
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    D&D 4E Discussion about a Primer on 4e terminology

    Even so, I don't think that invalidates the rest of the point. After all, a page and a half isn't the entire combat chapter, spells chapter, and monster manual that are using terminology contrary to that sentiment.
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    Cast Raise Dead on a Game Element!

    On the issue of level limits for PC's or class restrictions, I think I agree with the sentiment. An elf who is a necromancer for example, becomes a necromancer rather than an elf because the flavour text of the class overshadows rather than compliments the flavour text of the race. However...
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    What would you rather see: core rulebook or traditional trilogy?

    I want three versions. 1) The Board Game. For casual players who want to play once or twice a year. Similar to Castle Ravenloft or Wrath of Ashardalon in that it is a self-contained dungeon experience that could be played in an evening. However, unlike the the two good products mentioned...
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    D&D 4E A Primer on 4e Terminology (Non-4e players please read)

    Leaders are best at healing/buffing and have powers for that, Controllers have powers which disrupt opponents attacks and movement, Defenders have powers that aborb damage, and strikers have powers that do lots of damage. So yes, you are pigeon-holed by your class. Sometimes too much, because...
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    Monsters that have been degraded over time that need fixing

    I think succubi (as the embodiment of lust and seduction) are more at home with the devils though. They always screamed lawful evil or neutral evil rather than chaotic evil to me. Of course, Erinyes (as spirits of vengence) should have come back somehow. Perhaps even in the astral sea...
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    Monsters that have been degraded over time that need fixing

    I don't understand Dragons being considered watered down. In 4e they have the same rechargeable breath weapons, multiple attacks, and great defenses that they've always had. I can see an argument for them being too powerful, but not watered down. It is hard to imagine a setting like...
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    D&D 5E The Rogue in 5e

    Pathfinder rogues have all the problems of 3e rogues in my opinion. In other words, if you want to make an effective dirty fighter who stunts, you put strength as your primary score. You don't use stealth skills much anyway (since splitting the party means death) and if you can't get the lock...
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    D&D 5E Can 5E bring the wonder and mystery back to Magic Items?

    If I had my way, I'd put the ingredients for crafting specific magical items in the Monster Manual instead of in the DMG. For example, under the entry for white dragons I'd mention that scaled armour from dragons grants frost resistance, and swords quenched in the dragon's breath weapon when...
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    D&D 5E The Rogue in 5e

    Rogues have always been my favourite class, and I finally got to play the rogue I wanted to play in 4e. A rogue in 4e had a handful of dirty tricks for fighting. Blinding people with blinding powder, crippling wounds which made opponents slow or weak, attacking the reflex defense to slip a...
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    How do you feel about the future of D&D after the official announcements?

    I'm going to start using "5mind" to refer to boosters of 5th edition. It fits in perfectly with the design goals of 5th edition (to be all things to all people) and WotC/Hasbro is a corporate entity who seeks consume the player base of other RPG's. Like Henry says though, it isn't as...
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    Backdrop: Moonshae Isles

    I have mixed feelings about the 4e forgotten realms, but the Moonshaes (and especially the backdrop articles of the Moonshaes and Sarifal) are a great improvement. In prior editions it was largely a backwater where only minor quests happened. Now, not only are there more enemies to face, but...
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    Counting blows instead of HP

    Yes, but there were reasons the dagger continued to be used as well. The sword has the advantage of reach, defense and mass. You'd be foolish to go after a knight in armour in one on one combat with a dagger. In that situation, having variable damage works just fine. However, how many of...
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    Counting blows instead of HP

    That's pretty much what I was going for, though I was going to use existing conditions instead. I was also going to have physical wounds be much lower on the scale, so I'd replace 4e's "Bloodied" with "Battered" to represent half the blows that a PC could take. So you'd use the body blows...
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    Counting blows instead of HP

    Mostly this. However, my other problem with hp is that it seems a lot of addition and subtration for something that largely represents 5-6 blows in an average fight. It just seems easier to take the average of the damage for each blow, and check off a box. The disadvantage of course, is that...
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    Counting blows instead of HP

    That is indeed very close to what I want to do. Another person on the thread mentioned Rolemaster. I wouldn't mind if any players of either did a comparison to how the system fares vs. hp on whether it is better or worse for narrative purposes.
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    Counting blows instead of HP

    I can't agree with that. A weapon is a tool for the job, and if a weapon was widely used, it is because the weapon did more damage in a particular situation. Many knights for example, carried a dagger in addition to their longsword. They did so, because once you had someone down, you could...
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