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    D&D 5E Maybe I'm just tired?

    I've never noticed a deep problem playing 3.5 without confirming crits. At low levels you fudge player's survival because you can one-shot characters even without crits. I don't see any reason why not having confirming of crits in 3e is any worse than not having confirming crits in 1e/2e...
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    D&D 5E D&D Q&A 11/15 - Legacies, High-Level Play & Expertise Dice

    I wish there was other means for expressing martial expertise than expertise dice, but I also wish there was differences between arcane and divine casting as well. So I guess all martial expertise dice and all Vancian spellcasting is something I could live with in the end.
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    D&D 5E Should 5E Characters be MAD?

    Sure, but you have to deal with DR as a DM anyway, along with other damage reducing effects like energy resistance. Heck, it is certainly easier than trying to manage NPC spellcasters. As long as the DR is reasonable enough to bother counting (say in increments of 5) I've never had problems...
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    D&D 5E Maybe I'm just tired?

    My biggest fear? That the playtesting won't make rules that are fun because people get odd ideas in their heads. I mean, look at all of the bad rules that survived Pathfinder playtesting, most particularly rolling to confirm critical hits. That was the worst rule in the history D&D. Worse...
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    D&D 5E Should 5E Characters be MAD?

    Well, if you guys want to talk about strength, it isn't like strong people are less dextrous than weaklings either. I mean, if you were to stat out Bruce Lee, you wouldn't give him a low strength score just because he was lithe and quick. You might say that Andre the Giant is strong but not...
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    D&D 5E Should 5E Characters be MAD?

    Making ability scores important for defenses, saving throws and skill checks will already ensure MAD, which is as it should be. I also think it could be improved by allowing meaningful combat gameplay for every stat for every class. This should be outside the feats or specialties that allows...
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    D&D 5E On Healing and Broccoli

    Some people like playing a healing cleric of Pelor. Some people want to worship Wee Jas or Olidammara, and healing isn't really a part of that, but you have to have turning undead and healing because that's what everyone expects a cleric to do. I have seen pressure for the cleric to do his...
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    D&D 5E The Return of the HealBot

    That's actually a good idea with some modifications. Rather than hitting per se, a cleric gets healing, blessing and buffing spell slots when they do various actions to further their god's domain. You want me to grant you healing? Burn something, says the fire god. You want me to grant some...
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    D&D 5E Rogues and Sneak Attack

    I can't XP you, but that's my feeling as well. The guy who takes out an opponent with a lot of damage using sneak attack? That's an assassin folks. You guys in this thread are designing the wrong class.
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    D&D 5E Equipment and likely ability scores

    I'm not really all that concerned if PC's are walking with lighter armour when exploring, and only put on the plate in a battlefield situation, or storming a known fixed position. Adventurers using armour and weapon when appropriate is just part of gameplay for me. Plus, it is nice to have...
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    D&D 5E Two-Weapon Fighting Idea

    Sure, but most of the time he is only facing 1 or 2 opponents at a time. Also, just because he is good at surviving, doesn't mean he is good at ending the fight. This is pretty much what the sword and board fighter does now btw, being hard to hit in exchange for not doing as much damage. The...
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    D&D 5E Equipment and likely ability scores

    Really? I have the opposite problem. I feel people aren't penalized enough for weight, and too penalized for Dexterity. A nimble person wearing armour is still more nimble than a non-nimble person wearing armour. The idea that Dex shouldn't play a role in wearing plate is very silly to me...
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    D&D 5E Two-Weapon Fighting Idea

    Explain how the the +5 is unbalanced. Sure you are more survivable, but you are doing half the damage of the other guys, so you are taking more hits. Not realistic of course, since having a shield is much better than using two weapons in real combat (unless you are wearing your shield in the...
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    D&D 5E Two-Weapon Fighting Idea

    Less of a problem than counting on a mediocre strength bonus. Current system: 1d8+4/1d8+4 or 1d12+6. My system: 1d8+4/1d8+4 or 2d8+8. Add some magic... let's say some flaming weapons. 1d8+1d6+4/1d8+1d6+4 vs. 2d8+2d6+8. Still seems to work for me. Should hold up that the Two-handed fighter...
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    D&D 5E The Return of the HealBot

    Eh... a healer is still pretty much required in Pathfinder. Or at least plenty of healing magic for after the fight. Damage reduction, temporary hp, buffs and debuffs can all substitute for healing in all but 1 way. They can't undo a huge amount of damage. Still, I think most cleric spells...
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    D&D 5E Two-Weapon Fighting Idea

    The solution to two weapon fighting is simple. TWF - two attacks Sword and shield - increase shield bonus from +1 to +5 Two-handed weapons - Double damage of one-handed weapons. There, everything balances. Sword and Shield guys are defensive fighters, two-weapon fighters are whirling...
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    D&D 5E Exploration Rules You'd Like To See

    Hell yes. I'm as new-school as the day is long, but there is a reason the 1e DMG is the champ (no, sorry grognards it isn't the Gygaxian prose) but because there is a way to build random dungeon and encounters to cover your ass when the party goes left when you expected them to go right. No...
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    D&D 5E The Return of the HealBot

    Yeah, but that is kind of hard for us new-school guys to accept. Going through the Lost City with 2e, we camped a lot, and that was even with 2 multi-classed clerics. It is hard to keep forward momentum and tension with that much camping, and it is hard to stay alive if you don't do that much...
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    D&D 5E The Return of the HealBot

    There have been several attempts now to fix healing so that clerics can do something else with their spells. 1e/2e clerics had all sorts of cool spells, but the pressure was strong to memorize nothing but cure spells. 3e allowed spontaneous healing, but then you just got to watch as all...
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    Nature vs. Nurture

    I think you can have fat elves and skinny halflings, as long as you have an idea of what culture they come from. Elves don't have to be skinny, they have to be fey looking and otherworldly. Halflings have to look like rural Englishmen who "knows me place". Dwarves... well Dwarves have to...
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