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  1. DiceGolem

    Rethinking Alignment

    I like it. Would you keep track of alignment for PC's then? Or just which faith they worship as an expression of their personality?
  2. DiceGolem

    D&D 3E/3.5 Where are 3.5 rules for researching new spells?

    Pg 198, 3.5 Dungeon Master's Guide It gives you both options; one for researching completely new spells, and the other for simply adding new spells to a spellbook (or as a variant, spontaneous caster's spells known).
  3. DiceGolem

    Rethinking Alignment

    You could just leave it at "devout follower" for ease sake, because any outsider would either be completely for or completely against the pantheon. Speaking of which... do you mean "pantheon vs pantheon" as "Greek vs Norse" or "Pelor vs Nerull?" The former means your getting into a much larger...
  4. DiceGolem

    D&D 4E Has 4E killed the Rules forum?

    I'm not exactly disinterested in 4e, but I'm not really enthusiastic either. With all it's shortcomings, I like the 3.5 system. I'm still only paying any real attention to the House Rules, though...
  5. DiceGolem

    Rethinking Alignment

    A) House Rules Forum. B) I completely agree that the alignments add too much of a global goodie-goodie feel to organized religion, but I think that adding that much realism might be a bit too complicated. I wouldn't really want to play a cleric or paladin, because all my alignment based...
  6. DiceGolem

    Homebrewed Spell and Magic Item Clearinghouse

    Zzlatch Zzlatch has the consistancy, appearance, and taste of tar soaked in a fine elven red wine when hit by a few flasks of alchemists fire and acid from a safe distance. Some abberations find it to be a delicacy in it's solid form, while others like to use it as a makeshift medieval napalm...
  7. DiceGolem

    Homebrewed Spell and Magic Item Clearinghouse

    Mutate Self Transmutation [Chaotic] Level: Clr 2, Drd 2, Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 min./level (D) You feed energy into your latent natural abilities to alter your physical form in unpredictable ways. Roll 1d20 then consult...
  8. DiceGolem

    Can good clerics use evil spells from scrolls?

    I think it's a clear cut case. All the spells are on their class list. A cleric will not cast an [Evil] descriptor spell if good natured, becuase they and their deity are against it on an ethical level. I would say that it doesn't matter where you're casting the spells from, if it's an evil...
  9. DiceGolem

    Every Ability Score Affects Saving Throws

    ...until they gave the fighter Weapon Supremecy with a 18th fighter level requirement, and all the fighter favorites inbetween, in the PH2. I do agree that the melee classes tend to have a much more lucrative time multiclassing, but they're still sacrificing some great late game abilities.
  10. DiceGolem

    Ice Damage Underwater

    How much cold damage does it take to freeze water, if it can at all? I know it raises all kinds of underwater combat questions, and the water rules don't seem that amazing to begin with, but what would be your opinion? My companions and I have been debating this for some time, and it doesn't...
  11. DiceGolem

    Homebrew Campaign Setting

    One heck of a read, but I'll see what I can do. Ok, let's ignore the fact that diplomatic peace ties are in the way... 1) Skarl vs. Areen: What's stopping them from sending a large force through the Skarl northern city of Basch, where the mountains are less trecherous? Areen would be...
  12. DiceGolem

    Tricked Out Warmage Build?

    Personally, I'm a fan of Warmage/Elemental Savant. My original build calls for a Warforged Scout with Mithral Body flavor, but I guess Human will do. The core of all my fun feats was Born of Three Thunders (Complete Arcane), Storm Bolt, and Clap of Thunder (Complete Mage), making it a...
  13. DiceGolem

    Summoner Class Design Thread

    Why not pair the summons by subtype, rather than actual type? Because the specialty lies in outsiders and elementals it would be easy enough to enact the normal good/evil, law/chaos, fire/cold kind of split. In addition, summoners who choose to boost their animals could have a bonus to SNA...
  14. DiceGolem

    Death & Dying - a better (and simple!) system.

    Staying true to the original Diehard feat is probably for the best, changing it to allow stabalization after the first saving throw. And as far as Steadfast Determination goes, now it has a true death-defying purpose! I mean, as long as you took Endurance anyway, you might as well be gearing...
  15. DiceGolem

    Alternative Death Rule

    I like it. I mean, only someone with a really good reason would want to leave their prefered afterlife to traverse the mortal hardships again.
  16. DiceGolem

    Death & Dying - a better (and simple!) system.

    I really like your idea, eamon, but I think I'm going to mutilate it a little... ;) A death check: Fortitude save vs. death, DC (half of your negative hit points). No success consequences. As a quick example: 1) A character is dropped to negative hit points and is dying. 2) The character...
  17. DiceGolem

    Any Warlocks that *didn't* get Vitriolic Blast?

    And the best magic item crafter ever! :lol:
  18. DiceGolem

    Half fiend Dread Necromancer

    At least according to Vile Darkness, Orcus is still an outsider. It's all in the backstory, I'm afraid. Not to say a fiendish lich wouldn't be altogether impossible with a quick DM fiat. Vile Death (spell from SC) allows undead to gain the fiendish template, so I think it would be completely in...
  19. DiceGolem

    A positive-energy BBEG: looking for details

    If you wanted to be really silly, you could go Anti-Paladin/Blackguard/Warlock/Eldrich Disciple, using the Healing Blast and the aformentioned template.
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