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    RPM: Beta features update

    Re: Bugs? Thanks. I'll look into these points for the release. You can simply e-mail me the files from your "reports" sub-directory, to pass on any new reports you create. Regards,
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    RPM: Beta features update

    Re: Re: Still possible for "private" copy? I'm planning on a public release within the next day or so, if anyone has specific suggestions for quick inclusion. The items already mentioned in this thread are, of course, already included. Regards,
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    RPM: Beta features update

    Re: Still possible for "private" copy? DungeonCrafter is a top recommendation to create your maps. You them simply import the BMP into RPM. You can also do this with CC2, and other mapping programs. The point of the current tilemapper is that I have source code, and can do other things, such...
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    RPM: Beta features update

    And so it should have. Perhaps an issue because you were in "In-Game" mode, and not in the default "Preparation" mode. If, so, you should see it work in the next release. The only difference is that "in-game" mode won't constantly update the statblock. I've seen this occasionally in the past...
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    RPM: Beta features update

    Re: Private release Done. Enjoy guys, and let me know how you go.
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    Saving data before applying updates

    There is the import/export to save and restore adventures and creatures, but I'm still working on the generic "save anything" capability.
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    RPM: Beta features update

    Private release Okay. I'll tidy it up and make it available to you (and a couple of others) by tomorrow. Are there 2 different Cergoraches? Which is your e-mail? Regards,
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    Campaign transportability?

    I'm not sure what you mean by "campaign". RPM does allow you to backup an "Adventure" with creatures, or just the creatures. - You don't actually specify a destination, since, the backup/restore is just to preserve your personal creatures/adventure between release updates. First you backup...
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    RPM: Beta features update

    I'm not sure it really matters. This is the way RPM works by default, though the D20/D&D system allows you advance as you wish, and pretty much do what you want. I think the main point is that when you create characters, every player is put on an even level (ie. CR=1), so you sacrifice a race...
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    RPM: Beta features update

    Fair enough. This is consistent with maintaining a particular CR level (very roughly), by sacrificing racial HD for class HD. For a 1st level (as per new character generation), "sacrifice" effectively means "replace", since you only have 1 level to give. The biggest (sideline) issue to all...
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    RPM: Beta features update

    There are some issues related to racial hit dice, so I'll give you the RPM approach, and my personal take. RPM approach This is an open, generic D20 system, so you have flexibility, whilst the default should be core rules, as follows: You choose whether or not there are any racial hit dice...
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    RPM: Beta features update

    Re: The evolving beta, and some answers to the above posts My very, very latest (personal) version now processes stacking bonuses correctly, and also creates enchantment bonus modifiers for armor and shields. With those 2 things in mind, I'll address the issues raised above... Yes. I'm in...
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    RPM: Beta features update

    The evolving beta Hey Charles, I'm not sure how much is polishing, and how much is finally implementing fundamental features, but I've been pretty busy. I have a list of some 76 items I've extracted from my e-mails over the last 5 weeks, that I've been working on, in addition to items already...
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    Silly name generator

    Re: Bruce's plans Nice work Bruce!
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    Silly name generator

    Basically, it's from Bruce Gulke's "TableSmith" program. I had a look at his grammar/language, and wrote my own parser for a subset of it. The huge number of generators in RPM are actually freeware TableSmith generator files compatible with the subset of Bruce's homegrown language. It's unclear...
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    RPM: Beta features update

    Re: Skill maximums Doh! I missed an easy one. In the PHB p.56 - "For the purpose of calculating maximum ranks, a skill is a class skill if at least one of the characters classes has it as a class skill. How easy is that? :rolleyes:
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    Silly name generator

    Hey Spikey, If you're into name generation, you'll probably want to check out the "Names" section of the "Generators" in RolePlayingMaster (RPM). There are categories there for fantasy, middle earth, orc , orc tribes, towns, arabic, bharati, book titles, egyptian, fuedal chinese, feudal...
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    Combat utility?

    I'll put in a word for RPM at http://www.enworld.org/roleplayingmaster (thanks for the mention Todd). The highest goal of RPM is to provide the most automated in-game mechanics possible. This includes the following: - Dice rolls are automatically done for quick NPC/monster processing if you...
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    RPM: Beta features update

    Re:Naldek You probably edited in the level number (no dice are rolled). If you "Level Up" a class at a time, you do the right dice rolls - with manual override, if you want it. Something I need to change. These are as defined for the race type, and works well for DMs quickly knocking up masses...
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    RPM: Beta features update

    You should use "Level Up" to make a first level character. Effectively you start off "0-level", with no classes, and then go level-up to 1. If you don't check "Player Character" at the start, you could have some Race levels, and still use "Level Up" to add a class level. Naldak is there. Go...
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