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  1. Lughart

    Pirates of the Broken Sea [D&D 3.5]

    Kutyak can't seem to get his pistol working. "Ah, toss it!" Gunpowder failing him, he instead calls on the power of necromancy. He starts wailing in a language noone understands while walking towards the marines. Even though he makes for quite a scary sight, he can't seem to get his spell to go...
  2. Lughart

    [e20 PF] And with strange aeons...

    I'd like to know exactly what items I can use before postig my actions. (Rolls pending)
  3. Lughart

    [e20 PF] And with strange aeons...

    Gerhard swings once again at the emissary, trying to get his sword between it and himself while throwing himself backwards out of the room. Standard: attack emissary Move: Get the hell out, hopefully before being crushed. BTW: Gerhards attacks ignore 10 point of DR.
  4. Lughart

    The Sunken Temple

    Kilkin drops to his knees. "We do not seek to despoil your temple, holy one. We come simply to save an innocent. The one calling himself your servant is an impostor, and an enemy of us both. He serves another, or so he told us, and simply uses your temples powers to further his own ends. He does...
  5. Lughart

    [PF]Cruel skies IC

    The tunnel keeps spiraling downwards, and were it not for Tyriens compass you would have lost your sense of direction completely. Stopping so often makes the descent slow and tedius. After walking for about two minutes you hear the tapping of footsteps stop entirely, and the tunnel becomes dead...
  6. Lughart

    [e20 PF] And with strange aeons...

    If by some miracle the thing is not dead allready, Gerhard will try to chop it in half. Free: power attack Standard: attack with phantoms bane Weapon stats: +5 ghost touch undeadbane greatsword, +41, 2d6+23(17-20/x3, autmatic confirm) Weapon stats vs. undead: +43, 4d6+25(17-20/x3, autmatic...
  7. Lughart

    [e20 PF] And with strange aeons...

    "He surrendered himself to be judged, not necessarily to be killed. There is much we could do with him that could not be remedied through necromancy. I accept."
  8. Lughart

    RG for Off to War

    Cedrics level up post Class: Wizard Hp: 4 BAB: +1 Will save: +1 Skills: 9 pts. Know: Arcana +1, know: religion +2, know: engineering +1, know nob. & roy. +1, know: history +2, spellcraft +1, concentration +1 Spells per day: +1 lvl 0 spell, +1 lvl 1 spell New spells: Animate rope, burning hands
  9. Lughart

    [e20 PF] And with strange aeons...

    His eyes fixed at the revolting creature on the table, Gerhard answers Malacarus' request with a simple "no".
  10. Lughart

    [e20 PF] And with strange aeons...

    Gerhard draws Phantoms bane, the sword forged to fight Malacarus and his minions. He sends it smashing into the table, nearly chopping the wood in half right in front of the creature and preventing it from crawling any further. "The dark elf was not done talking!" he yells at it, his face...
  11. Lughart

    [PF]Cruel skies IC

    The tunnel leads down into the ground at roughly a 30 degree angle. It turns left after 40'.
  12. Lughart

    The Sunken Temple

    Kilkin picks up the dagger he threw. He walks from centipede to centipede, thrusting it voilently into each ones head several times. He then wipes the dagger clean, mumbling something about "damneable bugs" and "teach you to treat folks like that". Kilkin then looks around the room, mystified...
  13. Lughart

    [e20 PF] And with strange aeons...

    "What good, indeed?" Gerhard is standing beside the table, too angry to sit. "This man, this fiend should not be allowed to breathe the air of our home, much less soil it with his presence! If you ask me, a quick death would be a kindness." He leans in close to Malacarus' face. "What is the...
  14. Lughart

    [PF]Cruel skies IC

    OOC: Unless Tyrien ventures further down the hole, she can't see anything more.
  15. Lughart

    [PF]Cruel skies IC

    From the number of hornets that have attacked you, this seems to be a small colony. There are bound to be many workers underground, but probably not many more soldiers than those you have allready encountered.The walls of the tunnels are smoother than normal sandstone, probably from some...
  16. Lughart

    The Sunken Temple

    Seeing what his cowardice has wrought, Kilkin is wracked with guilt and regret. He steps towards the giant arthropod while drawing a knife from his boot, visibly trembling and oblivious to the fact that Chaucer is barely injured. "Oh, please don't die, I could never live with myself!" He stabs...
  17. Lughart

    [PF]Cruel skies IC

    Tyriens arrow hits its target just before it disappears into the darkness. Throrg chases after the last honet, but while he is much faster than the bugs down in the tunnels, it becomes too dark to continue before he can catch up.
  18. Lughart

    [PF]Cruel Skies

    Since the hornets can't fly in the tunnels, you get your shot. I take it we continue with initiative then.
  19. Lughart

    [PF]Cruel skies IC

    Mauled and close to death, the hornets retreat out of sight. They both fly down the same holes they came from. Whether we keep the initiative is up to you, really. If you want to pursue, take your turn now. If you want to be more cautious, post something hinting at that.
  20. Lughart

    Pirates of the Broken Sea [D&D 3.5]

    "AY CAPT'N!" Kutyak shrieks. He aims into the mass of the merchants crew, pistol in shaky hand, trying to find an easy target. He pulls the trigger, but he hasn't loaded the gun right and it won't fire. "Go ahead mates, I need to have words with me pain stick!"
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