Search results

  1. D

    TSR Example from the worst TSR adventure module(s) ever published

    It may be a bit late, but I want to do one! Encounter 3.14159 If the party charges, no one is surprised. Otherwise role 1d6 and subtract 7 from the result -1 The winter wolf offers them 100gp -2 The nymph drops her apple in the river -3 The bandits charge -4 The bandits charge the nymph -5...
  2. D

    I was "booed" for even showing the 4e Core books

    I haven't encountered that reaction to the new edition. Mostly what I have noticed is that people who don't care for the new edition essentially being told that they don't like it for some irrational reason, or if they give some more concrete reason, someone tries to convince them its...
  3. D

    3e, 4e, and Group Schisms

    No schism in my group. We have all looked at 4E and reactions ranged from "I wouldn't mind playing it, but I'm not interested in switching without a group to fall into" to "I'll never touch this steaming pile of crap". So I would say we fall into "3.X did not cause a schism, and 4.0 won't...
  4. D

    D&D 4E What place does dual wielding have in 4E?

    The problem with 2 weapon fighting in 3.5 that needs to be addressed is that, compared to 2-hander and weapon-shield styles it is ridiculously feat/dexterity intensive. It's treated like a "special" style of fighting. While I can see how realism might dictate that it's harder to learn, it...
  5. D

    Why won't you switch?

    I've got several reasons, but the king granddaddy of them all is the changes to spellcasting I do not want to hear about spells as "per encounter" or "per day" or "at will". I do not want to hear about removing spell schools. I do not want to hear about orbs and wands as anything other than...
  6. D

    Spell-less Ranger confirmed by Mearls

    Well, I guess I'm in the minority here, but this is terrible. I do not want to hear about spelless rangers, about how I can play a ranger with spells by multiclassing, about how all modular, customizable, or adaptable the classes or the game are. Then again, they are mangling the magic system...
  7. D

    Class Granularity

    I'm in favor of high granularity, or else a classless system. 3.5, IMO, gets it about right in terms of overall granularity. However, I also think there are too many base classes, and too many PRCs that are either bizzare (Green Star Adept) or monumentally silly (Drunken Master). In terms of...
Top