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  1. Viktyr Gehrig

    Force Bow cost

    It's worth the money. Next to nothing is immune/resistant to force and it means even in games where tracking arrows isn't normally a priority, you're immune to those situations in which it becomes one.
  2. Viktyr Gehrig

    Cleaving: Are a horse and rider "adjacent"?

    Hmm. Too bad there are no rules allowing you to target an individual member of a swarm-- that would be some mighty fine swordslinging right there.
  3. Viktyr Gehrig

    D&D 4E 4e/Other Mechanics You Like

    Neither do I, when it's a well-balanced part of a complete breakfast. Give me a Wizard/Warlock/Eldritch Theurge and Ritual Magic... and you'll never hear a word of complaint from me about the Vancian magic. Give me a Fighter with a broader selection of at-will powers with an Encounter Pool for...
  4. Viktyr Gehrig

    Beguiler gestalt

    Warlock might be alright-- it's one of my 'go-to' recommendations for Gestalt. But for an infiltrator type, across Beguiler? Swashbuckler 3/Monk 2. If you have access to Dragon, or the Dragon Magazine Compendium, Kung Fu Genius-- otherwise, Ascetic Mage. Even trickier, if you can take a Rokugan...
  5. Viktyr Gehrig

    Int bonus templates and races

    Seriously, +3 LA for +2 to four stats and a handful of weak 1/day SLAs?
  6. Viktyr Gehrig

    D&D 4E 4e/Other Mechanics You Like

    Like delericho, I don't really classify as a 4e fan, but I will confess to warming up to it after discovering the electronic tools-- when the game was first released, I was infuriated by my inability to build any of my preferred character concepts, but with the second and third Player's...
  7. Viktyr Gehrig

    Saving Throws through the editions

    I'd like a blend between the 3e and 4e approaches. One of the (many) reasons that spellcasters were too powerful in 3e was that save DCs for their highest-level spells scaled faster than saving throw bonuses did. Technically, save DC for your highest-level spells is 10 + ability mod + 1/2 level...
  8. Viktyr Gehrig

    D&D 3E/3.5 3.5 alternate ways of handling favoured classes and multiclassing

    Seen the Advanced Player's Guide? It's got racial alternate favored class bonuses, where instead of +1 HP or +1 skill point, you get a special benefit based on your race and your class. So you only get bonuses for race/class combinations that are iconic in some fashion. Me, I'm trying to figure...
  9. Viktyr Gehrig

    D&D 3E/3.5 3.5 Warlock and greatreach blast question

    Pick one and stick to it. I'd apply the damage first and then the debuff, so that the buffs have some effect-- otherwise, you're gaining at the expense of other classes who would have to use an entire action just for the debuff.
  10. Viktyr Gehrig

    In the heat of battle, is hit point loss a wound?

    Being higher than 4th level is magic.
  11. Viktyr Gehrig

    The classes you would actually want to play poll

    You could do that, but you'll notice there doesn't seem to be as much of a drive to force spellcasters to split their mental attributes this way. Personally, I prefer an approach a little closer to 4e and Book of Nine Swords: your attacks and damage use a primary attribute and you get other...
  12. Viktyr Gehrig

    You might be a Fantasy Heartbreaker...

    ... especially if you have no damned idea what you're talking about...
  13. Viktyr Gehrig

    I Like The Simple Fighter [ducks]

    Twenty, not so much... thirty-six? Yes please. A party of adventurers at 20th level ought to be able to take on a god and possibly win. Eighteen is when demigods should start turning into gods, just as nine is when superheroes start turning into demigods and four is when heroes start turning...
  14. Viktyr Gehrig

    Why the Encounter Powers hate? (Maneuvers = Encounter)

    That's the thing. Have you sat down and really read Book of Nine Swords? Because they have nine different fighting styles with various degrees of 'magic', including the Iron Heart and Diamond Mind styles which involve superhuman skill and focus, but not supernatural ability. Being able to shrug...
  15. Viktyr Gehrig

    The classes you would actually want to play poll

    The binary nature of brute force versus finesse combat ensures that melee always over-models either Strength or Dexterity. You'd need a system like Rolemaster to model it accurately, wherein Strength and Agility contribute equally (or near-equally) to your attack bonus, and your weapon skill was...
  16. Viktyr Gehrig

    Do You Want Multiple Actions Per Turn or Not?

    I want Fighters and other warrior-types to get multiple viable attacks without sacrificing their mobility. Most monsters could do without the claw/claw/bite routine, but heavy hitters like dragons should be able to take multiple actions in a round like a 4e Solo. Of course, what I really want...
  17. Viktyr Gehrig

    Dark Sun sourcebooks

    Thri-Kreen of Athas was the first D&D book I bought with my own money. Worth every penny. Love that book. To this day, they're still my favorite PC race-- at least, if you include them together with Xixchil.
  18. Viktyr Gehrig

    Should I punish my players with a high CR encounter

    This would be a good opportunity to introduce them to the concept that that the campaign world keeps moving regardless of whether or not they are.
  19. Viktyr Gehrig

    The classes you would actually want to play poll

    Honestly, I think these ought to be class features of the Wizard and Cleric. Wizards should automatically have a specialty school, and every Cleric should be a 'specialty priest' of their chosen deity. I'm waffling about whether Rogue should be a separate class from Assassin. It seems like...
  20. Viktyr Gehrig

    I Like The Simple Fighter [ducks]

    I think the problem with 4e is that there were too many powers and the rules for combat maneuvers were underdeveloped. There was Bull Rush, but no Disarm, no Trip. No rules for characters to do these things outside of their powers, no rules to improve their ability to do these things unless a...
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