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  1. Xeterog

    D&D 5E Lost Mine of Phandelver

    Lead on, ladies 1st. Treygar will follow Selari up the stream, but will be 10-15 behind.
  2. Xeterog

    D&D 5E Lost Mine of Phandelver

    Treygar looks around as the party moves into the side passage Perception (1d20+3=14)
  3. Xeterog

    D&D 5E Lost Mine of Phandelver

    Treygar takes a last, long look at the trash shoot, "Aye, I guess you are right there--if anyone is up there, coming up one at a time might not be the best of idea's. Besides, I don't think all of us could quietly climb up there in all y'all's gear.. He seems to consider a moment, then starts...
  4. Xeterog

    D&D 5E Lost Mine of Phandelver

    Up, along the river, or over--which way to go now? If they throw trash down here, we might be able to catch them unawares going up.
  5. Xeterog

    D&D 5E Lost Mine of Phandelver (OOC)

    I'm around an ready to go as well
  6. Xeterog

    D&D 5E Lost Mine of Phandelver

    Nice hit Elf Treygar says as quietly as possible as he looks towards the cave opening, ready for more Goblins to emerge
  7. Xeterog

    D&D 5E Countering Dispel Magic

    since it's an ability check, there is no prof bonus applied..so the best a PC will normally get is +5 unless I'm missing something.
  8. Xeterog

    D&D 5E Lost Mine of Phandelver

    Treygar does his best to not wake the goblins as he approaches the apparently sleeping guards. His care in the approach results in a relatively soft hit on on of the goblins Stealth (1d20+2=21) Init (1d20+2=14) Battleaxe Attack (1d20+5=18, 1d8+3=4)
  9. Xeterog

    D&D 5E Lost Mine of Phandelver

    Keep 'em gagged and tie him to a tree while we go in the cave. Seems we have the guards at a disadvantage--if they are truly asleep. Too bad our friend here wouldn't give us anything on what is in that cave--but he makes too much noise to ask him now. Treygar readies his shield and weapon...
  10. Xeterog

    D&D 5E Lost Mine of Phandelver

    Send in the bird. We can stay out of sight easily enough--as long as the elf can stop clinking when he breathes.. Treygar looks for a suitable place to hide while Aenwyr sends in the a sparrow. Stealth(+2) to hide Nature(+3) to look for a place to hide (1d20+2, 1d20+3=[17, 2], [17, 3])...
  11. Xeterog

    D&D 5E Lost Mine of Phandelver

    Well, let's get moving then. Treygar says as he gathers the rest of his gear from the now hidden (well, at least off the path) cart. Treygar will assist Aenwyr in following the trail--giving advantage on the rolls
  12. Xeterog

    D&D 5E Lost Mine of Phandelver

    "Come now elf, we can't know the goblin's usefulness unless we try. ", Treygar says while helping get the cart off the road. "Do hurry Amron, I wouldn't want to delay much in our search for Gundren.
  13. Xeterog

    D&D 5E Silly/Senseless Rules You Have Found

    You do know that barbarians can't get above 20 in either STR or CON before level 20, right?
  14. Xeterog

    D&D 5E Lost Mine of Phandelver

    Treygar looks down at the unconscious goblin for a second, worry beginning to register on his face a bit. "Well, from my experience, it may take a minute or three before he comes around--I did not let up on my blow much at all. Hopefully he speaks something we can understand when he does come...
  15. Xeterog

    D&D 5E Lost Mine of Phandelver

    as a Cleric of Light, you also add 2+ spell level to the amount healed
  16. Xeterog

    D&D 5E Lost Mine of Phandelver

    "When he wakes, we can talk to this one--perhaps find out what happened here or where they came from?" Treygar says to no one in particular as he begins tying up the goblin he knocked out. "Perhaps there are more of them close by as well. " After he is done securing the goblin, Treygar looks...
  17. Xeterog

    D&D 5E Full preview unlocked!

    looks like the TOC is off or something.. Combat Options start on 264 and then Creating a Monster start on 267...but the Firearms/alien tech are on pg 267 and 268 :) still awesome stuff
  18. Xeterog

    D&D 5E Lost Mine of Phandelver

    Treygar rushes into the fray--swinging the flat of his blade at a goblin if he can get to one. "Perhaps one of them knows what happened here." attack and damage (non-lethal) (1d20+5=19, 1d8+3=6)
  19. Xeterog

    D&D 5E Lost Mine of Phandelver

    Treygar's Initiative (1d20+2=7)
  20. Xeterog

    D&D 5E Lost Mine of Phandelver

    Intelligence (Investigation) (1d20+0=9) "Whoa! Whoa there boys..that's it." More concerned with getting the wagon stopped, Treygar does not look closely at the arrow filled horses. Once he gets wagon stopped, he dons his shield and reaches for his axe. Perhaps whomever killed the horses is...
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