Search results

  1. jaelis

    Finally found a use for Ringnmail (and other silly character design discussion)

    The rule is So indeed, you can attack using Cha without penalty. But not being able to cast spells seems not great, and disadvantage on Dex saves could also be bad.
  2. jaelis

    D&D 5E Hang Time - What if you jump farther than your speed?

    High jump rules The jump spell triples your jump distance (same as the boots).
  3. jaelis

    D&D 5E Hang Time - What if you jump farther than your speed?

    I guess that people probably wouldn't try that kind of thing vs a giant or a dragon, its more a tactic to use against a minotaur or hezrou, where you can actually get out of their reach/range. But it sounds like your point is, let them do it and face whatever consequences seem natural. If that...
  4. jaelis

    D&D 5E Hang Time - What if you jump farther than your speed?

    Well, you can't ordinarily set a spear vs a charge, but maybe you've anyway houseruled that? Certainly readying an action works, but not so well if you normally get multiple attacks. In any case, regardless of how effective it is, I guess most people would find the jumping thing insufferably...
  5. jaelis

    Finally found a use for Ringnmail (and other silly character design discussion)

    Sounds like an interesting character :) And it is indeed a use for ring mail, but only until you can scrape 75 gp together for chain, which I guess shouldn't be long. My house rule is you can use ring mail even if you just have med armor prof... that would actually work out pretty nicely for...
  6. jaelis

    Would you allow this?

    My first inclination is sure, allow it. But... change the story a little: a player decides to make a character who is missing their left hand. Again they don't ask anything in return. Would I allow them, in a moment of need, to suddenly regenerate their hand? No, I don't think I would. That's...
  7. jaelis

    D&D 5E Hang Time - What if you jump farther than your speed?

    #3 seems like the most sensible way to play, but it can be abused. For instance, a Str 20 character under the effect of the jump spell can leap 24 ft straight up. So you could do something like attack a ground-based foe, move 10 ft, leap 20 feet in the air, and end your turn out of your foe's...
  8. jaelis

    D&D 5E Aura of the Guardian against damage that drops the paladin to 0?

    I would argue that the most sensible way to interpret the ability is that the paladin invokes the ability just before the damage is about to be dealt. Otherwise how is it ever possible for him to prevent the damage in the first place? For example, suppose the other character was a first level...
  9. jaelis

    D&D 5E Aura of the Guardian against damage that drops the paladin to 0?

    Yes if you read the ability as saying the paladin actually heals the damage after it is dealt, then the timing would be different. I think it is better to read "instead" in the ordinary way, but if you don't like that you don't have to.
  10. jaelis

    D&D 5E Aura of the Guardian against damage that drops the paladin to 0?

    The ability says "when a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it." I would say that wording requires the reaction to happen before the damage actually occurs.
  11. jaelis

    D&D 5E Aura of the Guardian against damage that drops the paladin to 0?

    Certainly you can't use your reaction if you are incapacitated. But it isn't clear in the OP situation whether the paladin becomes incapacitated first or uses their reaction first. I don't think there's a black and white answer, but I'd argue it should work. We can infer a few things about the...
  12. jaelis

    Super Simple Armor

    I like 12+Dex (max 4) better for light armor. (a) it is more symmetric and (b), you've already lowered the max light armor AC by one, now you've lowered it by one regardless of dex. Unless you think light armored characters generally need lower AC for some balance reason.
  13. jaelis

    Super Simple Armor

    Well for me I'd like a rogue benefit to restore the loss of AC, easy enough. Otherwise, I'd prefer more evocative names. Just like I don't really want to attack with my "weapon," I wouldn't be excited to wear "medium armor." Obviously you can just list a bunch of specific armore types for each...
  14. jaelis

    D&D 5E Druid spells .... gone?

    My comment was in response to
  15. jaelis

    Super Simple Armor

    Yep and I think you've been reasonably successful with this. But I do like the idea in general of a simple base that groups can then build up with complexity where and how they like it.
  16. jaelis

    Super Simple Armor

    Here's a question: Say you used the simple armor rules, but then your table wanted to add back in some complexity with distinct armor types. What might be a good optional "module" giving different properties to armors within a class? For example, you could use DR and vulnerability. (DR = reduce...
  17. jaelis

    D&D 5E Druid spells .... gone?

    Well a druid does decide where to cast sacred grove...
  18. jaelis

    Jack of All trades: what does it apply to?

    Indeed it does apply to initiative. For twitter confirmation see https://www.sageadvice.eu/2014/08/23/jack-of-all-trades-bard/ Edit- Oh yes also in the SA compendium
  19. jaelis

    Super Simple Armor

    Why (in game) would you not be able to benefit from a shield while wearing plate? That seems pretty strange.
  20. jaelis

    Super Simple Armor

    I have to say, every time I see this thread title I want it to be "Super Saiyan Armor." Just so you know.
Top